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So, Anyone With Alt Builds For Kodiak-3?


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#21 Lorcryst NySell

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Posted 25 July 2016 - 01:04 AM

Hmmm ... like I said, I'm still new to the game and testing things, but I think that the projectile speed bonus, at least, does affect the LBX ...

I'm getting a lot of "component destroyed" too when I manage clip an arm with a quad-salvo, but again I might very well be mistaken ...

On the other hand, they do affect the range of my C-SLs, but since I only use those for warding off "pests" and some finishing shots when brawling up close, I could very well replace them with a couple more tons of ammo, or even upgrade the C-SLs to Mediums ... I'll have to do more tests on that and get back to you.

#22 Rayden Wolf

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Posted 25 July 2016 - 01:22 AM

Took a look on smurfy and found this:

INCREASES AC (EXCEPT LBX) AND PPC PROJECTILE SPEEDS; LASER RANGES; AC (EXCEPT LBX), PPC, AND LASER CRIT CHANCES. INCREASES SENSOR RANGE, ZOOM, AND SPEEDS UP TARGETING DATA.

I think its not worth for 4 smlpls. But its your decision^^

Aunt Edit says: its the same text as in the ingame popup.

Edited by Rayden Wolf, 25 July 2016 - 01:24 AM.


#23 Lorcryst NySell

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Posted 25 July 2016 - 01:37 AM

Ah-ha !

I stand corrected. That will teach me to read the pop-up fully instead of just skimming to the stats.

Back to the drawing board then ... but I still have more success with the quadLBX than I had with the quadUAC.

#24 Odd Thomas

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Posted 01 August 2016 - 06:01 PM

Am I wrong?

Tried out the 4 X UAC10. Always heat management issues to be wary of....and if you get jumped odds are you will overheat.

BUT with 2 X UAC10 + 2 X UAC5 heat is much less of a concern, allowing you to get off more shots, thereby doing essentially the same damage as the 4 XUAC10......

Edited by Odd Thomas, 01 August 2016 - 06:02 PM.


#25 Rayden Wolf

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Posted 02 August 2016 - 07:19 AM

They "fixed" the UAC10 Ghostheat. Fire all together is a bad idea now :D
But you can fire 2+2 without ghostheat.

#26 Chill Bill

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Posted 02 August 2016 - 08:51 AM

View PostOdd Thomas, on 01 August 2016 - 06:01 PM, said:

Am I wrong?

Tried out the 4 X UAC10. Always heat management issues to be wary of....and if you get jumped odds are you will overheat.

BUT with 2 X UAC10 + 2 X UAC5 heat is much less of a concern, allowing you to get off more shots, thereby doing essentially the same damage as the 4 XUAC10......


Technically true. However, you will find that with 'more shots' there is more jamming- cancelling out the balance.
Stick with the 4 X UAC10 and use discipline firing 2 + 2 as Rayden advised.

#27 Tango Foxtr0t

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Posted 22 August 2016 - 03:49 PM

You're right Targeting computers only affect regular AC's and UAC's and lasers but not LBX's.

#28 Jason Red Death

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Posted 23 August 2016 - 11:53 PM

I switched from 4xUAC10 to 2xUAC10 + 2xUAC5 + ERL. Gives me more punch on long range and less concern about heat. The laser is btw nice to test if a target is hittable without wasting ammo... Or to finish an enemy when ammo is gone...

#29 BlueStrat

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Posted 12 November 2016 - 07:51 PM

I just got a KDK-3, my very first clan 'mech! I own about 19 IS 'mechs at this point at T3.

Not looking forward to the upcoming nerfs for the KDK twist range and cUACs Nov. 15th.

The build I've been using is 2xCUAC10 + 2xCMG + 2CERLL + 2CERML

5 Tons CUAC10 ammo, 1/2-ton of MG ammo, CXL400, 9xDHS, TC2

Ferro-DHS-Endo

Alpha: 64

Heat: 1.15-2.00

Armor: 556-615

I like this build better than the 4xCUAC10 build for PUG play. Much better range and less dependent on ammo. Plus, the cERMLs and cMGs shoo-off pesky lights much better than trying to land a CUAC10 shot. The MGs also serve to raise the CUAC10s above the cockpit.

Seems to have a balanced mix that works well for PUG play for me, where it's like Forrest Gump's candy-box...you never know what your gonna get! Ha! Keeping the CXL400 engine allows me to stay with the group if/when they decide to take off and "NASCAR" around the map, as well.

#30 Arugela

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Posted 15 November 2016 - 07:05 AM

Try this:

http://mwo.smurfy-ne...c3eecd18bdf78d9

It's a bit hot but you use the ERMLs as chainfire mainly until you want to unload with massive UAC/10 fire for downing them.

Gives you a direct fire then a nice ballistics when it's the right time.

Just make sure to fire the UAC/10's in pairs.

Edited by Arugela, 15 November 2016 - 07:06 AM.


#31 TercieI

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Posted 15 November 2016 - 07:07 AM

View PostArugela, on 15 November 2016 - 07:05 AM, said:

Try this:

http://mwo.smurfy-ne...c3eecd18bdf78d9

It's a bit hot but you use the ERMLs as chainfire mainly until you want to unload with massive UAC/10 fire for downing them.

Gives you a direct fire then a nice ballistics when it's the right time.

Just make sure to fire the UAC/10's in pairs.


There is absolutely no reason to gimp yourself with a standard. That's not the only flaw in that build, but it is the immediately fatal one.

#32 Arugela

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Posted 15 November 2016 - 07:46 AM

It is for the space. There is no room for all the weapons otherwise. You can also change it to quad guass whenever you want.

And that build is very easy to do well in.

Edited by Arugela, 15 November 2016 - 07:47 AM.


#33 Rayden Wolf

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Posted 15 November 2016 - 11:54 AM

You would have the same space with a big XL because you could put the DHS in the engine. You are also much more agile. Maybe you have to drop one DHS. But its nearly the same.

#34 TercieI

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Posted 15 November 2016 - 11:58 AM

View PostRayden Wolf, on 15 November 2016 - 11:54 AM, said:

You would have the same space with a big XL because you could put the DHS in the engine. You are also much more agile. Maybe you have to drop one DHS. But its nearly the same.


Also, quad 10s has been suboptimal since the GH "fix" and is getting much worse in today's patch.

#35 Rayden Wolf

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Posted 15 November 2016 - 12:31 PM

Dont know Terciel, didnt touch my 3 for months. But the loadout of mine is quad lbx. Played the UAC-build maybe 10 times. Its just no fun for me^^

#36 Arugela

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Posted 15 November 2016 - 02:01 PM

http://mwo.smurfy-ne...a61871f2b376459

Same thing but with a 365 engine. If you strip more legs you can get more engine.

http://mwo.smurfy-ne...d1cd51040a9d3e7

I couldn't figure out how to get more engine than that without removing a lot of armor.

http://mwo.smurfy-ne...3845111e2a18dc4

I was not aware of the patch.. I'll have to look into that. I was enjoying the laser splat combo. I could take down mechs pretty quick with this.

Edited by Arugela, 15 November 2016 - 02:11 PM.


#37 Jay Leon Hart

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Posted 15 November 2016 - 04:49 PM

I can't speak for anyone else (obviously) but I can burn through 5 tons of ammo with only 1 UAC10 in a decent match, no way would it last me with 4 Posted Image

Less DHS, no lasers, less arm armour and MOAR AMMO! Posted Image

#38 TercieI

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Posted 15 November 2016 - 06:49 PM

View PostJay Leon Hart, on 15 November 2016 - 04:49 PM, said:

I can't speak for anyone else (obviously) but I can burn through 5 tons of ammo with only 1 UAC10 in a decent match, no way would it last me with 4 Posted Image

Less DHS, no lasers, less arm armour and MOAR AMMO! Posted Image


Like I said, the standard was not the only flaw in that build. I run 5 tons for 2 UAC/10s, for 4 it's nowhere near enough if you aren't dead too soon.

#39 S 0 L E N Y A

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Posted 16 November 2016 - 10:11 AM

This thread is so snowflake, much unicorn.

So I made this just for you guys
http://mwo.smurfy-ne...53777663935eab6

#40 TercieI

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Posted 16 November 2016 - 10:46 AM

View PostBoogie138, on 16 November 2016 - 10:11 AM, said:

This thread is so snowflake, much unicorn.

So I made this just for you guys
http://mwo.smurfy-ne...5377766393

View PostBoogie138, on 16 November 2016 - 10:11 AM, said:

This thread is so snowflake, much unicorn.

So I made this just for you guys
http://mwo.smurfy-ne...53777663935eab6


Needs more MG ammo to use up the space. That's an important consideration.

Edited by TercieI, 16 November 2016 - 10:46 AM.






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