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Future For This Game? Any?


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#1 No One Lives Forever

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Posted 20 July 2016 - 09:21 AM

Well, this patch made my FPS go down a notch, especially on Viridian Bog. Game is not optimized at all and probably will never be. Even with my GTX 980 heavily overclocked i get FPS dips to 40, when other games, newer and more complex graphically games are just flyin. Even my old GTX 770 ran MWO exactly at same performance if not better.

I had this idea for a while now..I'm under impression, that most of MWO's problems and shortages are because of the old CryEngine engine limitations. Not because of the team or lack of ideas. I might be wrong, but.. I mean this engine is ancient. Can the game be greatly improved while running on this engine? Or all we can expect is just new mechs and some minor improvements till the game dies? That's all there gonna be for this game, most likely? I mean just a bit of improvement on Viridian Bog map and FPS goes right down. They can't add nothing more to Academy because of memory issues. Then there are hit detection issues..and so on. And virtual reality..dream about it..although it would be cool. Imagine piloting mech with Vive or Oculus on..I'd pay a lot for that!

Am I wrong? Cause if I'm right and we can't expect nothing really major out of this game anymore..its just sad..

#2 meteorol

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Posted 20 July 2016 - 09:23 AM

Whats you cpu?

#3 No One Lives Forever

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Posted 20 July 2016 - 09:28 AM

View Postmeteorol, on 20 July 2016 - 09:23 AM, said:

Whats you cpu?


This is not about performance for the most part..but my CPU is i7 2600k@4.5 Ghz. Thought about upgrading, but i don't see much point in it, most newer CPU's aren't that much faster.

Edited by No One Lives Forever, 20 July 2016 - 09:30 AM.


#4 Tyler Valentine

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Posted 20 July 2016 - 03:09 PM

I don't expect to ever see more than mech packs, minor improvements and 'features'. I hope I'm wrong, but given that they have changed very little since I started playing two years ago and they said FW is basically done, I doubt we'll ever see a major overhaul or any added depth/complexity.

#5 C E Dwyer

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Posted 20 July 2016 - 03:37 PM

This is as 'good' as it gets.

Map tweaks, quirk adjustment, supply boxes for the math challenged, badly run official events..

More Mechs ..

Take it or leave it.

My issues with things are not so much that they added them, but how they added them

#6 Kangarad

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Posted 20 July 2016 - 03:39 PM

what are your graphics settings. I personally have not experianced any change in fps thruout the patches and am still at my locked 60 fps.

#7 Tarl Cabot

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Posted 20 July 2016 - 03:40 PM

View PostNo One Lives Forever, on 20 July 2016 - 09:28 AM, said:


This is not about performance for the most part..but my CPU is i7 2600k@4.5 Ghz. Thought about upgrading, but i don't see much point in it, most newer CPU's aren't that much faster.

MWO loves high CPU speeds. What GPU settings are you using, both game and GPU? dx9c or dx11?, 32bit or 64bit?

Running 3570k oc 4.5ghz w/HD 7950. Have GPU limit set to 75fps and medium settings w/o Anti-Aliasing. It drops occasionally to 50fps but avg between 60-75fps. Without GPU limit max is 140fps. 64bit/dx11

Edited by Tarl Cabot, 20 July 2016 - 03:41 PM.


#8 Davers

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Posted 20 July 2016 - 04:10 PM

My prediction: more mechs. I think they might add another game mode too, which will probably play like Skirmish as well. Maybe Solaris Esport mode as well. That's about it.

#9 ScrapIron Prime

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Posted 20 July 2016 - 04:13 PM

No reduction on my system either. Quad 3.2 ghz with a Radeon card that is notably not top of the line.

#10 N0ni

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Posted 20 July 2016 - 04:41 PM

Quad I5 @ 3.2 ghz - Also GTX 980 - DX11... still get 100+ frames not overclocked + high/very high settings.

Would suggest High/Very High - Object Detail/Texturing/Enviroment and Low/Off everything else if you haven't already done so.

#11 No One Lives Forever

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Posted 21 July 2016 - 01:18 AM

View PostTarl Cabot, on 20 July 2016 - 03:40 PM, said:

MWO loves high CPU speeds. What GPU settings are you using, both game and GPU? dx9c or dx11?, 32bit or 64bit?

Running 3570k oc 4.5ghz w/HD 7950. Have GPU limit set to 75fps and medium settings w/o Anti-Aliasing. It drops occasionally to 50fps but avg between 60-75fps. Without GPU limit max is 140fps. 64bit/dx11


View PostN0ni, on 20 July 2016 - 04:41 PM, said:

Quad I5 @ 3.2 ghz - Also GTX 980 - DX11... still get 100+ frames not overclocked + high/very high settings.

Would suggest High/Very High - Object Detail/Texturing/Enviroment and Low/Off everything else if you haven't already done so.


I've got everything on max with MSAA, DX11, x64, VSync ON. Game is running at 60 FPS most of the time, but sometimes it dips to about 40 FPS, especially on new Viridian Bog. I guess, I'll have to tone some settings down..

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#12 No One Lives Forever

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Posted 21 July 2016 - 01:23 AM

View PostTyler Valentine, on 20 July 2016 - 03:09 PM, said:

I don't expect to ever see more than mech packs, minor improvements and 'features'. I hope I'm wrong, but given that they have changed very little since I started playing two years ago and they said FW is basically done, I doubt we'll ever see a major overhaul or any added depth/complexity.


Lets hope we're both wrong and there still be glorious days for Mechwarrior Online ;)

#13 MOBAjobg

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Posted 21 July 2016 - 02:25 AM

I'm getting about 60fps with GTX960 4gb.

#14 MW Waldorf Statler

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Posted 21 July 2016 - 02:28 AM

The most Games have this old Engine, and running with no Problems and great Effects , PGI is poor in programming this Engine (best example the Fail with Volumetric Smoke)

#15 Musubi Mike

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Posted 23 July 2016 - 04:02 AM

View PostKangarad, on 20 July 2016 - 03:39 PM, said:

what are your graphics settings. I personally have not experianced any change in fps thruout the patches and am still at my locked 60 fps.

Goody for you

Edited by Musubi Mike, 23 July 2016 - 04:02 AM.


#16 Yosharian

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Posted 23 July 2016 - 04:05 AM

I have an i7 6700 overclocked to 4.7GHz and a GTX 980ti. I have seen FPS dips as low as 50 on Forest Colony.

No, the game is not well-optimised at all, and I wouldn't expect it to be in the future unless PGI shifts to a new engine (unlikely).

#17 Fooooo

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Posted 23 July 2016 - 05:12 AM

View PostOld MW4 Ranger, on 21 July 2016 - 02:28 AM, said:

The most Games have this old Engine, and running with no Problems and great Effects , PGI is poor in programming this Engine (best example the Fail with Volumetric Smoke)



As ranger mentioned there is no problem with the engine as a whole.

Its the way the programmers use/edit it that matters.


Someone who writes poor slow convoluted code is going to produce a slow convoluted game.


Look at a ton of cryengine games and you will see the difference.

Star citizen runs pretty well and is on the same engine (heavily modified I might add so its not really "cryengine" in a sense more "chris roberts cryengine"....however its not perfect either)


TBH this game has always run fairly poorly for what it is and the polys / tri's it has to render, most of that is due to other parts of the game tho and not really the renderer per say. (bar the terrible costly UI / HUD ).



I pray for them to get some really advanced coder to just turn 1000's of lines of code into 10 lines and make the game perform 100x better.....however...this is unlikely to happen as PGI is not a bioware or ea or activision or sony or any other major company with big money........

So tbh they are going ok I guess for what they have access to etc.

Edited by Fooooo, 23 July 2016 - 05:18 AM.


#18 MW Waldorf Statler

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Posted 23 July 2016 - 06:05 AM

All is by MWO serverbased calculated, good for Defense and war against Cheaters, bad for performance ,two Sides of a medal

#19 No One Lives Forever

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Posted 23 July 2016 - 07:29 AM

I have to give it to them; new Viridian Bog looks good, especially weather effects. Only if it would be a bit more optimized..

If they'll keep trying hard, maybe there is hope.

Edited by No One Lives Forever, 23 July 2016 - 07:32 AM.


#20 Monkey Lover

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Posted 23 July 2016 - 07:38 AM

Ya the 2600k is your bottle neck. Upgrading would help a lot with this it could take more advantage of your powerful 980.

Of course this is kind of an excuse and shouldn't need the best cpu's to run a game like this with only a few players and models.

Edited by Monkey Lover, 23 July 2016 - 07:39 AM.






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