Future For This Game? Any?
#1
Posted 20 July 2016 - 09:21 AM
I had this idea for a while now..I'm under impression, that most of MWO's problems and shortages are because of the old CryEngine engine limitations. Not because of the team or lack of ideas. I might be wrong, but.. I mean this engine is ancient. Can the game be greatly improved while running on this engine? Or all we can expect is just new mechs and some minor improvements till the game dies? That's all there gonna be for this game, most likely? I mean just a bit of improvement on Viridian Bog map and FPS goes right down. They can't add nothing more to Academy because of memory issues. Then there are hit detection issues..and so on. And virtual reality..dream about it..although it would be cool. Imagine piloting mech with Vive or Oculus on..I'd pay a lot for that!
Am I wrong? Cause if I'm right and we can't expect nothing really major out of this game anymore..its just sad..
#2
Posted 20 July 2016 - 09:23 AM
#3
Posted 20 July 2016 - 09:28 AM
meteorol, on 20 July 2016 - 09:23 AM, said:
This is not about performance for the most part..but my CPU is i7 2600k@4.5 Ghz. Thought about upgrading, but i don't see much point in it, most newer CPU's aren't that much faster.
Edited by No One Lives Forever, 20 July 2016 - 09:30 AM.
#4
Posted 20 July 2016 - 03:09 PM
#5
Posted 20 July 2016 - 03:37 PM
Map tweaks, quirk adjustment, supply boxes for the math challenged, badly run official events..
More Mechs ..
Take it or leave it.
My issues with things are not so much that they added them, but how they added them
#6
Posted 20 July 2016 - 03:39 PM
#7
Posted 20 July 2016 - 03:40 PM
No One Lives Forever, on 20 July 2016 - 09:28 AM, said:
This is not about performance for the most part..but my CPU is i7 2600k@4.5 Ghz. Thought about upgrading, but i don't see much point in it, most newer CPU's aren't that much faster.
MWO loves high CPU speeds. What GPU settings are you using, both game and GPU? dx9c or dx11?, 32bit or 64bit?
Running 3570k oc 4.5ghz w/HD 7950. Have GPU limit set to 75fps and medium settings w/o Anti-Aliasing. It drops occasionally to 50fps but avg between 60-75fps. Without GPU limit max is 140fps. 64bit/dx11
Edited by Tarl Cabot, 20 July 2016 - 03:41 PM.
#8
Posted 20 July 2016 - 04:10 PM
#9
Posted 20 July 2016 - 04:13 PM
#10
Posted 20 July 2016 - 04:41 PM
Would suggest High/Very High - Object Detail/Texturing/Enviroment and Low/Off everything else if you haven't already done so.
#11
Posted 21 July 2016 - 01:18 AM
Tarl Cabot, on 20 July 2016 - 03:40 PM, said:
Running 3570k oc 4.5ghz w/HD 7950. Have GPU limit set to 75fps and medium settings w/o Anti-Aliasing. It drops occasionally to 50fps but avg between 60-75fps. Without GPU limit max is 140fps. 64bit/dx11
N0ni, on 20 July 2016 - 04:41 PM, said:
Would suggest High/Very High - Object Detail/Texturing/Enviroment and Low/Off everything else if you haven't already done so.
I've got everything on max with MSAA, DX11, x64, VSync ON. Game is running at 60 FPS most of the time, but sometimes it dips to about 40 FPS, especially on new Viridian Bog. I guess, I'll have to tone some settings down..
#12
Posted 21 July 2016 - 01:23 AM
Tyler Valentine, on 20 July 2016 - 03:09 PM, said:
Lets hope we're both wrong and there still be glorious days for Mechwarrior Online
#13
Posted 21 July 2016 - 02:25 AM
#14
Posted 21 July 2016 - 02:28 AM
#16
Posted 23 July 2016 - 04:05 AM
No, the game is not well-optimised at all, and I wouldn't expect it to be in the future unless PGI shifts to a new engine (unlikely).
#17
Posted 23 July 2016 - 05:12 AM
Old MW4 Ranger, on 21 July 2016 - 02:28 AM, said:
As ranger mentioned there is no problem with the engine as a whole.
Its the way the programmers use/edit it that matters.
Someone who writes poor slow convoluted code is going to produce a slow convoluted game.
Look at a ton of cryengine games and you will see the difference.
Star citizen runs pretty well and is on the same engine (heavily modified I might add so its not really "cryengine" in a sense more "chris roberts cryengine"....however its not perfect either)
TBH this game has always run fairly poorly for what it is and the polys / tri's it has to render, most of that is due to other parts of the game tho and not really the renderer per say. (bar the terrible costly UI / HUD ).
I pray for them to get some really advanced coder to just turn 1000's of lines of code into 10 lines and make the game perform 100x better.....however...this is unlikely to happen as PGI is not a bioware or ea or activision or sony or any other major company with big money........
So tbh they are going ok I guess for what they have access to etc.
Edited by Fooooo, 23 July 2016 - 05:18 AM.
#18
Posted 23 July 2016 - 06:05 AM
#19
Posted 23 July 2016 - 07:29 AM
If they'll keep trying hard, maybe there is hope.
Edited by No One Lives Forever, 23 July 2016 - 07:32 AM.
#20
Posted 23 July 2016 - 07:38 AM
Of course this is kind of an excuse and shouldn't need the best cpu's to run a game like this with only a few players and models.
Edited by Monkey Lover, 23 July 2016 - 07:39 AM.
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