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Is And Clan Tech Disparity


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#61 Champion of Khorne Lord of Blood

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Posted 21 July 2016 - 03:43 PM

View PostPhoenixFire55, on 21 July 2016 - 12:23 PM, said:


Thats not entirely true tho. You can assemble the same build (AC20+4xSRM6s) on a KingCrab and unlike Atlas all your weapons will be on one side of the mech, so you'll have an entire RA+RT as a tanking shield. This KGC is actually very effective.


You lose the Atlas arm shields and atlas extra structure, leaving it much less effective.

#62 PhoenixFire55

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Posted 22 July 2016 - 12:21 AM

View PostDakota1000, on 21 July 2016 - 03:43 PM, said:

You lose the Atlas arm shields and atlas extra structure, leaving it much less effective.


RA+RT > RA+LA
It depends on a situation really, just like any mech Atlas is better suited for one type of brawling and KGC for the other. When you hold some sort of left corner like an entrance to TerraTherma or a gate in FW a mech like this KGC is invaluable.

And speaking of clan/IS disparity, a SpiritBear (LBX20+4SRM6s) seems to be on more or less equal footing with a same-ish build Atlas all things considered.

Edited by PhoenixFire55, 22 July 2016 - 12:22 AM.


#63 Kmieciu

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Posted 22 July 2016 - 12:52 AM

View PostPhoenixFire55, on 22 July 2016 - 12:21 AM, said:


RA+RT > RA+LA
It depends on a situation really, just like any mech Atlas is better suited for one type of brawling and KGC for the other. When you hold some sort of left corner like an entrance to TerraTherma or a gate in FW a mech like this KGC is invaluable.

And speaking of clan/IS disparity, a SpiritBear (LBX20+4SRM6s) seems to be on more or less equal footing with a same-ish build Atlas all things considered.

LBX20 is such a garbage weapon, though. They say it has less face time than UAC20, but it only takes 0.3 seconds to fire a single UAC20 burst...

#64 PhoenixFire55

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Posted 22 July 2016 - 12:56 AM

View PostKmieciu, on 22 July 2016 - 12:52 AM, said:

LBX20 is such a garbage weapon, though. They say it has less face time than UAC20, but it only takes 0.3 seconds to fire a single UAC20 burst...


Clan SRMs in general are utter garbage as well compared to their IS counterparts. Even with Artemis they spread like no tomorrow and are only effective at point blank range, and that is the entire point of having a "Hugbear" which can close distance rapidly with burst of 90kph for 15 seconds.

#65 Kmieciu

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Posted 22 July 2016 - 01:06 AM

View PostPhoenixFire55, on 22 July 2016 - 12:56 AM, said:


Clan SRMs in general are utter garbage as well compared to their IS counterparts. Even with Artemis they spread like no tomorrow and are only effective at point blank range, and that is the entire point of having a "Hugbear" which can close distance rapidly with burst of 90kph for 15 seconds.

Hugging the enemy is a bad idea even in a brawl. You block your teammates and risk getting shot in the back.
Clan SRMs have worse spread than IS, but while mastering the Maddog I found I can land every SRM4 on a typical heavy mech's torso @250 meter range.

#66 IdolElite

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Posted 22 July 2016 - 01:08 AM

The Kodiak pack was easily the best bang for your buck for sure. Millions in freebies if your wanted to sell them, and the Kodiak it's easily one of the most effective mechs.

But I didn't buy them.

I did buy the Cyclops though, because I buy what I like, not because it's the best deal, but because it seems like something I'd enjoy.

Think of it like buying a new car, you don't just buy the fastest car you can, or the one with the most resale value, you buy the one you like.

I think there's a lot of people that are like me, though there are some folk who make every purchase like they're playing the stock market lol.

Anyhow, PGI just builds the mechs fairly close to canon standards and sells away, if you buy an IS mech you just have to be prepared for what that means

#67 PhoenixFire55

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Posted 22 July 2016 - 01:18 AM

View PostKmieciu, on 22 July 2016 - 01:06 AM, said:

Hugging the enemy is a bad idea even in a brawl. You block your teammates and risk getting shot in the back.
Clan SRMs have worse spread than IS, but while mastering the Maddog I found I can land every SRM4 on a typical heavy mech's torso @250 meter range.


You don't brawl multiple enemies in QP anyway coz you die if you do as there is never any support. You work yourself on isolated targets. Plus, it is next to impossible to block your teammates from firing as long as you actually move, anyone who claims otherwise simply can't aim for crap or uses it as a dumb excuse to fire through teammates. SRMs have wierd patterns on their spread and certain distances have less spread even tho they are longer, but regardless of that all SRM builds are more effective at point blank range. A lot depends on the placement of those launchers and I imagine all SRMs fired from one of the MDD torsoes are really tight because launchers are packed close to each other.

#68 Kubernetes

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Posted 22 July 2016 - 01:59 AM

View PostKmieciu, on 22 July 2016 - 12:52 AM, said:

LBX20 is such a garbage weapon, though. They say it has less face time than UAC20, but it only takes 0.3 seconds to fire a single UAC20 burst...


Sorry, but it's not garbage for brawling. Its spread is significantly tighter than an ASRM6, and inside 150m it will hit a single component on most heavy+ opponents. In a twisting knife-fight a UAC20 spreads damage way more than than LB20X. If you're loaded up with SRMs and a ballistic you don't want to pause your twist to track a target, particularly with the low velocity. I used to hate the LBXs too, but the 10s and 20s are useful on the Clan side.


Regarding Clan vs IS, in FW I think the general wisdom is that Clan owns range but they're super squishy. If IS can get within optimal range before getting too torn up, they'll own the Clanners in a brawl. Each have their strengths, and even with the recent nerfs I think they're still fairly balanced.

I do wish IS would get the larger Streak launchers soon. IS can build good ranged mechs (even if it's not their strength), and Clan can build good brawlers, but one area where IS really suffers is anti-light defense. Clanners can just keep a Streak-boat in their deck and eat up IS lights in later waves, whereas IS don't get easy-button weapons to deal with lights.

Edited by Kubernetes, 22 July 2016 - 02:01 AM.






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