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Why I Stopped Using Assault Mechs And Sold Them All


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#21 Kangarad

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Posted 21 July 2016 - 04:25 PM

I guess you havent mastered the KGC yet. if so do it. play the 000 with quad Uac5 the 0000 with 2gauss /4ml and 4 srm6(or 4srm4) and the 000B can be played with 3xALrm10 or 3xLrm15 + whatever balistics/energy you like.

KGC rock and in many cases do not need team support that much.

#22 MischiefSC

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Posted 21 July 2016 - 04:27 PM

Kodiak or BLR. Some Warhawk options.

All other assaults are at this point functionally inferior to heavies.



#23 Rakshasa

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Posted 21 July 2016 - 04:30 PM

If only MWO had melee combat. Lights would be so much less of a problem for Assaults if the fatties could punt them out of the map like footballs.

#24 Syanis

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Posted 21 July 2016 - 04:42 PM

I see no problem with assaults and I don't think you even ditched assaults. The problem you ditched is teamwork and assaults are the point of that teamwork. In pug groups its ffa and everyone on their own most of the time trying to get their own kills. Assaults are nasty and can do some brutal damage but they require teamwork from others along with an assault who knows how to play one.

From how I see it assault is the point for tearing stuff up at medium to short range. They take the hits and tear up what gets close with assisted fire from teammates right behind. Your long rangers should be focusing on hitting the enemy long range players to send them scurrying and hiding instead of taking free hit after hit on your assault and brawlers as they close. This happens more in unit play assuming you find a decent teamplay unit.

But for solo its about trying to protect your own butt because you can't expect others to come to your aid. I've been 100m away from friendlies and died due to a fast light in a slow mech because they were to busying taking paint off mechs at long range.

My trick is I assume no teamwork but when waiting for the drop say something over comms even if its just a greeting. If plenty of others respond on comms and their is comm chatter then their seems to be a better chance of teamwork. If comms is dead though and you get at best 1 or 2 *hi*s then you better play solo defensive and not expect help.

Sometimes as well you just have to hide and wait for your chance when the enemy closes on the dumbf*cks around you and while they are getting torn up take your shots.

#25 adamts01

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Posted 21 July 2016 - 04:46 PM

View PostRakshasa, on 21 July 2016 - 04:30 PM, said:

If only MWO had melee combat. Lights would be so much less of a problem for Assaults if the fatties could punt them out of the map like footballs.

I'm a light pilot and all for melee damage and knockdown. But seriously, if you're still having problems with lights at this point.... I don't even know what to tell you.....

#26 Troutmonkey

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Posted 21 July 2016 - 05:08 PM

View PostArmandTulsen, on 21 July 2016 - 01:55 PM, said:

Atlas, Highlander, Awesome, Zeus, Direwolf, Warhawk, Mauler. Mastered them all on multiple variants, but I've dumped them all.


I see you're problem, you're playing bad assualts. I have an Atlas and it's too slow. I have all of the Zeus variants and they're just bad. Need more Stalkers, King Crab is pretty good too. Misery with AC20 and LPLs still kicks arse for me

#27 justcallme A S H

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Posted 21 July 2016 - 05:10 PM

And Atlas is too slow compared to a King Crab...

WOT?

#28 Kirkland Langue

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Posted 21 July 2016 - 05:16 PM

View PostGrimm Peaper, on 21 July 2016 - 03:10 PM, said:



Thank You.

#29 ArmandTulsen

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Posted 21 July 2016 - 05:46 PM

View PostRampage, on 21 July 2016 - 04:05 PM, said:



This is not a problem with the Assaults or any other asset in the game. It is a problem with the people that play the game. Unless I am in a Light or a fast Medium, I will find the Assaults and walk in with them. Unless you are playing Domination or Conquest or in a Light and going to scout there is no good reason to race to the battlefield and leave your big Mechs in your wake.


You are 100% correct, it isn't a problem inherent to assault mechs. It's a problem for me personally, because I solo 99% of games and I don't want to have to rely on teammates who usually have the IQ of a potato (not their fault, it's just the way it is - zero awareness, for example).

With a moderately fast heavy, I can carry enough firepower to **** up assault mechs, while not having to worry about pesky lights or being left behind.

I love assault mechs, and still do, but it's more stressful than fun to play them.

Edited by ArmandTulsen, 21 July 2016 - 05:51 PM.


#30 cazidin

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Posted 21 July 2016 - 05:48 PM

View PostGrimm Peaper, on 21 July 2016 - 03:10 PM, said:




I approve of this.

#31 AnTi90d

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Posted 21 July 2016 - 05:52 PM

I still play my Boar's Head almost every day.

..and the MX90 still kicks major Assassin.

Edited by AnTi90d, 21 July 2016 - 05:52 PM.


#32 InspectorG

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Posted 21 July 2016 - 05:53 PM

View PostArmandTulsen, on 21 July 2016 - 01:55 PM, said:



tl;dr: Assault mechs have Ebola.


Pssstt....

XL400

#33 Ryllen Kriel

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Posted 21 July 2016 - 05:55 PM

I still own and enjoy my Inner Sphere assaults. I have Highlanders, Zeus', King Crabs, Banshees, Atlases, ect, ect. I have played all available and leveled three variants of each chassis to "mastery." They can still compete.

I've always been a medium mech pilot and enjoy lights too, but if I go heavy weapons I go all in. My assaults are effective, perhaps not "meta" but it's just a difference in play style. For example...I'm terrible in most heavy mechs. I'll always keep a K-2 in the mech bay however.

#34 ArmandTulsen

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Posted 21 July 2016 - 05:57 PM

View PostInspectorG, on 21 July 2016 - 05:53 PM, said:


Pssstt....

XL400


Yup, got it. Maybe one day I'll get around to the Banshee and the Battlemaster. But I gotta rearrange the IS drop deck to fit them in somehow. If I'm going to invest in another assault mech, I'm going to be heavily considering longevity vis a vis CW.

Edited by ArmandTulsen, 21 July 2016 - 06:07 PM.


#35 Troutmonkey

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Posted 21 July 2016 - 06:01 PM

View PostR31Nismoid, on 21 July 2016 - 05:10 PM, said:

And Atlas is too slow compared to a King Crab...

WOT?

King Crab twist really fast, and has a low profile. The Atlas is slow, twist slow, and stands out like a sore thumb.

#36 Stone Wall

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Posted 21 July 2016 - 06:09 PM

View PostRakshasa, on 21 July 2016 - 04:30 PM, said:

If only MWO had melee combat. Lights would be so much less of a problem for Assaults if the fatties could punt them out of the map like footballs.


We had that in MW3, the weapons just need to hit harder for everyone.

#37 El Bandito

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Posted 21 July 2016 - 09:39 PM

View PostArmandTulsen, on 21 July 2016 - 01:55 PM, said:

Atlas, Highlander, Awesome, Zeus, Direwolf, Warhawk, Mauler. Mastered them all on multiple variants, but I've dumped them all.

Was a dedicated assault pilot. No more. We've divorced.

In quickplay you're too slow and eveybody's selfish - nobody gives one damn about the mech next to you. You either get picked off and focused like you have Ebola and your flesh needs to be incinerated, or you arrive too late to the party to be of any use with all of that firepower.

In faction play if you use assaults on you early wave, you're basically pigeonholed into using a light in your later wave. Also, you get focused like you have Ebola. Using heavies and mediums in your drop deck is optimal. You really need a unit to use your assault mech properly in CW. If you're solo'ing/pugging, it's no different than quickplay - all of the same problems surface.

I've fully converted to the heavy mech.

tl;dr: Assault mechs have Ebola.


Posted Image

#38 ArmandTulsen

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Posted 21 July 2016 - 09:46 PM

Bender's my favourite character on that show.

#39 PhoenixFire55

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Posted 22 July 2016 - 01:03 AM

I somehow am able to be fast enough for pretty much anything in a DireWolf. If you are "left behind" in smth like a Warhawk then stop hiding behind your teammates while lobbing lurms left and right.

#40 Mudhutwarrior

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Posted 22 July 2016 - 03:45 AM

Its funny but in most of my assaults I used to pull high damage and kills consistently. Now it rarely happens unless I load up on Lrms so I can reach targets. The Lrm assaults only thing worth playing now in solo. Mainly because you cannot get to targets fast enough and usually before you do your alone and fighting the enemies lights.

Game is so far out of whack its not funny. Why spend multi millions on and assault? Most of mine are well over twenty million.

Zero value in that.





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