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Everyone Else Is Doing It, So Wtf, Here's My Ideas On How To Change Faction Play.


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#1 ccrider

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Posted 21 July 2016 - 05:29 PM

I'm going to base my ideas for faction play on things currently coded into the game, so these will be light on massive changes.

1. Loyalist LP resets at level 20 each time you reach max level. That way loyalists can stay in same faction they identify with and still collect rewards.

2. Merc RP resets at level 10. Same thing.

3. Scouting tonnage reduced to 40 tons, intel counts towards match points. 55 tonners arent really scouts. 50 and 45 give too much advantage to IS, 40 anf below is currently fairly even. Not perfect, but decent.

4. Long tom replaced by one ogen destroyed if attackers have it, 1 extra ogen if defenders have it. The side who loses scouting on counter attack lose dropship cover fire. Still worth scouting for but teplave AI god cannons killing mechs and taking the match out of players hands.

5. Loyalists pay 50% recruitment cost for new members, units under 25 members pay 0 and mercs pay full price. I'm a merc, i undrstand freedom comes with a price. Unit recruitment cost is the price.

6. Unit coffers can be used to pay merc units to take contracts for your faction, c-bills or mc.

7. Loyalists vote for 2 planets to be open each attack phase.

8. Alliance system. Either voted for (preferable) or lore based. Each ally can attack from the others planets and tag planets even if their faction doesn't have a border. Seems simple, opens up more factions to relevancy in FP without condensing.


Thats it. Opinions, thoughts, whatever; all are welcome, currently bored at work. :)

Edited by ccrider, 21 July 2016 - 05:31 PM.


#2 Carl Vickers

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Posted 21 July 2016 - 06:45 PM

I like it.

#3 xX PUG Xx

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Posted 21 July 2016 - 06:56 PM

I like all of the above.......

.....now put it in the feature suggestions forum (I'll like it there too ;) )

#4 MischiefSC

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Posted 21 July 2016 - 07:08 PM

I would roll around naked on those changes.

I'd pay loyalists more and remove bonus/penalty payout on mercs. You want bonuses you get someone pay you.

#5 AnTi90d

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Posted 21 July 2016 - 07:20 PM

Russ's echo chamber Round Table will be next week.

Someone should suggest one small change that would get more people to play FP, guaranteed. (It wouldn't make FP any better and more changes are needed, but this would at least increase the pool of people willing to play FP.)

Bribe them. Do what they did with Conquest, but better. Most people only play CQ because it earns them more Cbills..

..so, what could FP offer?..

-----

Give everyone that participates in an Invasion mode loss 1 MC at the end of the round.

Give everyone that participates in an Invasion mode win 2 MC at the end of the round.

-----

This absolutely minuscule pittance of MC may be able to bribe people back into FP.. and it would sure as hell make small units happy, as small units have next-to-zero chance of ever tagging a planet. The bigger units could keep their tags, but the smaller units and pugs would also be able to gain something other than a swift kick to the teeth.

(Also, please rag Russ about Alliances sharing attack lanes. I truly think that that is one of the central things that needs to happen.)

Edited by AnTi90d, 21 July 2016 - 07:20 PM.


#6 ccrider

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Posted 21 July 2016 - 07:24 PM

View PostMischiefSC, on 21 July 2016 - 07:08 PM, said:

I would roll around naked on those changes.

I'd pay loyalists more and remove bonus/penalty payout on mercs. You want bonuses you get someone pay you.
good idea, combos well with coffers used to pay mercs. Loyalists make more money, herefore have extra to spdnx hiring mercs.

View PostxX PUG Xx, on 21 July 2016 - 06:56 PM, said:

I like all of the above.......

.....now put it in the feature suggestions forum (I'll like it there too ;) )
will move this there as soon as i get off phone and on computer. Holy hell, my thping on phone is abyssmal.

View PostAnTi90d, on 21 July 2016 - 07:20 PM, said:

Russ's echo chamber Round Table will be next week.

Someone should suggest one small change that would get more people to play FP, guaranteed. (It wouldn't make FP any better and more changes are needed, but this would at least increase the pool of people willing to play FP.)

Bribe them. Do what they did with Conquest, but better. Most people only play CQ because it earns them more Cbills..

..so, what could FP offer?..

-----

Give everyone that participates in an Invasion mode loss 1 MC at the end of the round.

Give everyone that participates in an Invasion mode win 2 MC at the end of the round.

-----

This absolutely minuscule pittance of MC may be able to bribe people back into FP.. and it would sure as hell make small units happy, as small units have next-to-zero chance of ever tagging a planet. The bigger units could keep their tags, but the smaller units and pugs would also be able to gain something other than a swift kick to the teeth.

(Also, please rag Russ about Alliances sharing attack lanes. I truly think that that is one of the central things that needs to happen.)
how does one get on this round table? Id kill to be on it.

#7 AnTi90d

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Posted 21 July 2016 - 07:25 PM

The announcement will be tomorrow.

The meeting will be next week.

That's all I know.

#8 MischiefSC

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Posted 21 July 2016 - 07:36 PM

You have to tweet a picture of yourself in a banana hammock and iced nipples to Russ to get in.

Same process as selecting political candidates in Australia.

#9 Unendingmenace

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Posted 21 July 2016 - 07:36 PM

Nice post CC, I agree with pretty much everything you're saying. On Scouting: I personally think In my opinion the main issue with scouting is the team organisation between players and what I mean by that is: A - The combination of mechs that a team brings into the match, certain mechs compliment and work well with others and some don't. This this brings me to my second point, B - Tactics, teams need to commit to a plan BEFORE the match starts and change that plan as is needed. Too many times have I seen all 4 players on the enemy team split up all doing their own thing, it's very easy for those individuals to get overwhelmed by a more concentrated force. Honestly this is more than not probably just the whole "PUG v 4-man" thing, sometimes the pugs just need someone to show them the light.

Regarding the LongTom: Yeah something definitely needs to be done about this. I don't think the mechanic should be removed entirely as I think scouting needs to have a payoff once the Intel level reaches maximum. As others suggested a couple targeted airstrikes would be better. It just needs to have a little bit of damage to help the attacking team.. not wipe out the whole enemy team though lol. I need to think more on this.

+1000 for Loyalists being paid shittons more and another +1000 for alliances.

Edited by Unendingmenace, 21 July 2016 - 07:41 PM.


#10 slide

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Posted 21 July 2016 - 08:12 PM

Start calculating faction bonuses based on the number of people playing FW in the last (what ever period seems appropriate, last week, last 30 days) NOT based on number of faction tags.

Those few of us still active in FW are basically forced into playing either CJF or Stiener, just so you can get regular games, are paying penalties in the order of 30-50% simply because 90% of the players aren't interested in CW. It's ridiculous. No unit is going to boot players out, because most of them are friends and because it will cost CBills to invite them back again. Everybody can calculate easily how many people are playing FW just by looking at the queues on the planets. It is painfully obvious that units are fielding less than 10% of their players in CW (typically) with god knows how many pugs who have a faction tag just because it looks cool or is left over from the last CW event. All of these non actives are being counted which is just plain stupid.

Wolf by all accounts, is non functional as a faction, yet anyone wanting to join is penalized 10% of match rewards to start with, then get hit again because they cant find people to even start matches with. The dis-incentive to play is probably up there with fighting against Long Tom.

I understand the purpose of the rewards system the way it is, but it cant work correctly as long as a unit leader or individual player, can not make an informed decision about moving to another faction to balance population, when the data set they have access too is so far off the mark.

PGI needs to flag active FW players somehow. A special symbol on their faction icon or next to their name and only count those players. Doing this would also allow unit leaders know exactly who is or isn't playing FW and they might actually be able to do something about it should they choose to do so.

#11 Jack Booted Thug

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Posted 22 July 2016 - 02:19 AM

What about the stale static boring maps and objective that makes every match feel and playout the same that has so many of us bored to tears?

You can't bribe me to play something that has become incredibly boring.

Want content, and mechpaks are not content.

#12 Abner Osis

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Posted 22 July 2016 - 09:15 AM

View PostJack Booted Thug, on 22 July 2016 - 02:19 AM, said:

What about the stale static boring maps and objective that makes every match feel and playout the same that has so many of us bored to tears?

You can't bribe me to play something that has become incredibly boring.

Want content, and mechpaks are not content.


+1

(...aside from that mechpak thing. I still want those)

Playing games on different battlefields for different objectives while improvising as the game unfolds seems to be what people want based on the consistent sub 30 sec queue times for QP.

Forming Voltron and running up a trench repeatedly is about as much fun as it sounds. Unless the rewards are stupid easy for their value(3 mil cbills from selling 360TR module for 100 assists, ~ 3-4 games) FW isn't worth the hassle.

#13 M A N T I S

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Posted 22 July 2016 - 10:28 AM

... And put a win condition on the map (the inner sphere map)

Edited by M A N T I S, 22 July 2016 - 10:29 AM.


#14 S_T_R_A_N_G_E

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Posted 22 July 2016 - 10:33 AM

These are generally good suggestions. I don't like #6... if the number of loyalists are low, then there are no unit coffers to pay mercs from... the merc system is to encourage units to help disadvantaged teams. Stop thinking so literally about solutions.

However, these suggestions do not solve the larger problem with CW... and that is:
- low population
- getting good matches
- getting faster matches
- alienating newer players

#15 Tavious Grimm

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Posted 22 July 2016 - 06:30 PM

Just a thought, and probably a bad one at that. Remove the Long Tom and replace it with a C-Bill/XP multiplier. You unlock at when you would normally unlock the Long Tom. Make it more lucrative for everyone involved. Also for scouting remove anything above 45 tons for scouting. BT lore and even some of the tech manuals support 40-45 ton scout mechs. (Usually the lance commander) As for a the multiplier make it x2. Just my 2-bills worth.





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