There is a positive in the voices being heard Bobmadil.
You have a big job to hear all these voices, good luck.
There are some great ideas in here, some just being squeaky though.
With that said I will add suggestions.
1. Make drop deck UI better. (which I think they are working on)
2. Repair and Rearm, introduce back in with changes but add to Faction Play. Use Quick Play to grind money for FP repair. (You lose a mech in FP, you either pay for it to get repaired or you cannot drop with it again until its repaired. Or QP)
3. If a faction only has their home/capital world left, make an event around that. After the event if they have lost that world, then that faction is no more, all go to independent, and then choose again for a new faction till reset of map. (if this is the case you need to add more planets or remove planets from various factions)
4. With fixes to drop deck, tonnage limits change per map. (includes scouting)
5. Use tonnage of opposing teams as your money for salvage. If you are in the top 5 you get more money than the bottom 7. (I don't know the math you use, maybe you do this).
6. Long Tom Should stay, but something like every 5 min or something. It should be a great reward for scouting, just be more tactical if you are on the receiving team. (Or put it to drop on drop zone of defenders with immunity. lol)
7. Scouting should count towards ownership of Planet. I don't know if this happens but should.(also better info on how the battle for the planet is going for all people.)
8. Scouting should be scouting. (Use the same maps as FP, and vice versa. Bigger though) With the appropriate scouting done, you get advantages in the FP. Also with FP the scouting gets harder if you don't own the planet. (Defender has 80% of the planet, turrets or something gets added to scouting missions for the defenders. Satellite, or something)
9. Mixed Mechs would be bad in my opinion for IS or Clan, however there should be a way to salvage mechs and weapons so you don't have to purchase them every time. (Maybe that is why you are doing supply caches. Anyway you get ersmall laser, so you don't have to buy one later grab bag every game based on mechs you played against and killed)
10. Faction quirks. (liao has quicker mechs, Steiner has more armor, Mercs get no extra speed or armor except weapon quirks or some such thing)
11. Clans against IS, and that is all the lanes. Drive option for attack lanes into Marik, Liao, Davion. (Hyper speed or something)
12. Planets do mean something, cheaper Mechs, or some such, maybe an Intel aspect. Their descriptions should match overall maps. (Someone said this I read, but if it is 30C, then all maps are 30C, or less gravity or more gravity. Bullets fly further, less further w/e)
13. Differentiate pilot skills. FP skills or QP skills, but make it where you have basic skills (current) and advanced skills. I would like my ability to get 2% more accuracy on my missiles or something.
14. I think good progress in trying to regulate the size of teams, but its just C-bills.
15. I like the ideas of several that Mercs should have a hiring hall, and based on amount of planets/money/ or whatever, there is limited space in said factions. Reset happens every week or something, all have to bid again, or whatever to get back into the faction,. After as an example say 5 times with one faction consecutively, you either become loyalist or you are forced out of the faction. (maybe just a reduction in pay)
16. All mercs get paid based on participation. Contracts evolve or devolve. Did you do scouting, FP, gain a planet, then you get paid X, oh you didn't you get paid Y.
These are some suggestions, its like most on here, just less drama I hope.
Semper Fi