MovinTarget, on 01 August 2016 - 04:45 AM, said:
No.
Instead consider what makes being a merc attractive:
Ability to move to where the action is.
Ability to use our full arsenal of mechs in the FP format.
(Pre phase 3) could get rewards working different factions.
Its not seal clubbing. There is no glory in that.
So instead of pointing your finger at us consider asking PGI to do something for loyalists so that they can have attractive options too.
Maybe each account should have 3 different pilot/characters a merc and a loyalist for each side. Each one has its own "path". You can't join into fp under one path or another if an imbalance would be made too extreme and there would be incentives to drop as the pilot type most needed.
I would even go so far as to say you'd have to level applicable mechs under each pilot since that would be slightly more realistic.
Again, i am just trying to find answers b/c merc bashing is not a solution. You will lose a considerable chunk of players if you simply remove the merc path.
We both shared a lot of good fights during your RRB-time, and i dont blame you personaly to go "where the money... ahh. fight is", but all I see is MS and 228 constantly joining the same Faction so they dont have to fight each other and en plus they join the faction that have the most "elite-player-units" and guess where they are right now? KCom switched to steiner - MS went steiner, 228 tried to defend on Kurita (I guess thats where the action was?!?) and lost their fights to EVIL and 420, so you hoped on the MERC-Train again.
I know there´s a lot of salt in here, but for me FP would be much better without traveling soldiers being the important part of FP - as you know our fellow davions switched to Steiner to stop JF over there, but they keep on getting ignored on their attack lane, while JF switched its attack corridor to another Faction (Kurita) where they have no opposing bigger unit - in my eyes thats running for the easy money and simple wins, but since we have a Border of our own now, lets see if things might change, once our main force has returned from their operation galahad.
Thats why i disliked the round table with almost only Merc-unit-Players at the table - i know it´s a start, but if we dont get this right some time soon, FP will never become a battletech-game like it was supposed to be.
one "easy" solution would be to eliminate the merc path and limit the population per faction, so we cant be overrun just by numbers...
Make short seasons (~3months?) so every unit decide for every season, on which side they want to play, and like this we would have - even without a lot of programming - an interesting battle for supremacy (maybe even with different scenarios each season? - Succesion wars - Clan invasion - .... Battletech would have a lot of background to give, but as for now - this arcade style game only uses the names but not the real content...