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Kodiak Is Now Completely Worthless


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#1 Captain_Chaos

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Posted 21 July 2016 - 04:06 PM

Thanks to the developers, the latest patch has now made my Kodiak KDK-3 nowhere near as playable as it once was. I've got it setup in a popular configuration, with 4 C-UAC-10s and before, I could do about 5 alpha strikes before it would overheat. Now it's just 1. WTF???

These guys make us pay for things in the game, then when they get too many complaints about it being powerful after the fact, they cripple us! I say everyone who bought these Kodiak packages should be receiving a refund if they are going to pull this nonsense.

#2 MischiefSC

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Posted 21 July 2016 - 04:13 PM

Are you serious? Or just trolling?

Are you upset at it only being as maneuverable as every other assault (probably better with bigger engine) or are you upset that they fixed the bug where you were not getting the ghost heat you were supposed to and now you are?

Run 2xuac5, 2xuac10 and put the 400xl back in. Strip arm armor and carry 11 tons of ammo. It's still a beast.

#3 1453 R

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Posted 21 July 2016 - 04:13 PM

Will admit...that's a new version of this old argument.

Correcting Quack/10 ghost heat doesn't really do anything to the Bad Touch Bear; the 10/10/5/5 configuration is more overall useful in Puglandia anyways. Elsewise, you've got four autocannons, a GH limit of 2, and two mouse buttons. Put the left shoulder on the left button and the right shoulder on the right. Say "Dakka" between firing the one and firing the other, and you'll be fine.

#4 habu86

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Posted 21 July 2016 - 04:15 PM

Yes, shame on PGI for fixing the bug that caused GH to not trigger on 4x UAC-10s.

Seriously, it's one thing to complain about actual nerfs, but complaining because PGI fixed something that was literally broken in the game? Come on, man... 4x UAC-10 is still massively powerful, especially in a platform that can move.

Just use different weapon groups and stagger your shots. And maybe add a few more heatsinks.

#5 Captain_Chaos

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Posted 21 July 2016 - 04:17 PM

View PostMischiefSC, on 21 July 2016 - 04:13 PM, said:

Are you serious? Or just trolling?

Are you upset at it only being as maneuverable as every other assault (probably better with bigger engine) or are you upset that they fixed the bug where you were not getting the ghost heat you were supposed to and now you are?

Run 2xuac5, 2xuac10 and put the 400xl back in. Strip arm armor and carry 11 tons of ammo. It's still a beast.


Of course I'm not trolling. I don't know what "ghost heat" bug you are referring to. All I know that what I have now is by no means what I paid money to get a few weeks ago. That's bullcrap.

#6 Aiden Skye

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Posted 21 July 2016 - 04:18 PM


Edited by W A R K H A N, 21 July 2016 - 04:39 PM.


#7 Tarl Cabot

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Posted 21 July 2016 - 04:20 PM

View PostBallBuster, on 21 July 2016 - 04:17 PM, said:


Of course I'm not trolling. I don't know what "ghost heat" bug you are referring to. All I know that what I have now is by no means what I paid money to get a few weeks ago. That's bullcrap.

It is still the same mech, but even before you purchased it you were not aware that ghost heat was not working for that specific configuration, so you followed the crowd on the configuration and usage. If it had been working you would have been made adjustments to your firing pattern/usage.

Edited by Tarl Cabot, 21 July 2016 - 04:28 PM.


#8 Rakshasa

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Posted 21 July 2016 - 04:20 PM

Completely worthless eh? If only the last five or six KDK's who all roflstomped my Marauder into tinfoil without so much as a "by your leave" or the polite offer of lubricant had got that memo...

Edited by Rakshasa, 21 July 2016 - 04:50 PM.


#9 Carl Vickers

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Posted 21 July 2016 - 04:23 PM

View PostBallBuster, on 21 July 2016 - 04:17 PM, said:


Of course I'm not trolling. I don't know what "ghost heat" bug you are referring to. All I know that what I have now is by no means what I paid money to get a few weeks ago. That's bullcrap.


Bad player whinging about not having OP and broken mechanic mech, now it is working as intended and he cant figure out how to make it work.

PS. it still works fine with 4 UAC 10s, just shoot 2 at a time to not overheat.

Edited by Carl Vickers, 21 July 2016 - 04:25 PM.


#10 MischiefSC

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Posted 21 July 2016 - 04:23 PM

So because there was a bug that kept ghost heat from working effectively and the bug got fixed you feel cheated?

Because you feel you deserve to have an exploit in the game?

So if there are bugs and exploits in games they shouldn't be fixed because players who bought content are entitled to exploit them?

Next honest question -

Are you ****ing serious?

#11 Pjwned

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Posted 21 July 2016 - 04:29 PM

View PostMischiefSC, on 21 July 2016 - 04:23 PM, said:

So because there was a bug that kept ghost heat from working effectively and the bug got fixed you feel cheated?

Because you feel you deserve to have an exploit in the game?

So if there are bugs and exploits in games they shouldn't be fixed because players who bought content are entitled to exploit them?

Next honest question -

Are you ****ing serious?


To be fair, ghost heat is a really terrible and unintuitive system.

#12 Captain_Chaos

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Posted 21 July 2016 - 04:29 PM

reconfigured it and it works fine. Explain "ghost heat" please.

#13 1453 R

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Posted 21 July 2016 - 04:30 PM

View PostInnerSphereNews, on 15 July 2016 - 04:39 PM, said:

Gameplay Fixes and Changes




Clan Ultra AC/10: Fixed an issue where firing 4 UAC/10s simultaneously would not incur the intended heat scale penalty.





This would be the appropriate patch note. 'Heat Scale' is the original/Piranha name for what the forum universally refers to as Ghost Heat. What it means is that you were always supposed to generate this much heat when pressing the Blow-It-Up Button; you were always supposed to be staggering your shots. That was an error in the game code that was highlighted by the Kodiak release and fixed.

Try this: KDK-3 Nu Bad Touch. This should do you just fine. Five tons of ammo for each autocannon type, maxed-out engine, still has most of its arm armor, and has a couple of cERML pretty much strictly for shooting down UAVs that you can toss if you want two extra tons of AC ammo instead. Will still handle like a three-wheeled bus full of sumo wrestlers, but it's also still the Bad Touch Bear.

EDIT:: Just a few. Will get a CLiff Notes version of Ghost Heat explained in a moment, since the OP is apparently very new.

Edited by 1453 R, 21 July 2016 - 04:31 PM.


#14 Davegt27

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Posted 21 July 2016 - 04:30 PM

Quote

Of course I'm not trolling. I don't know what "ghost heat" bug you are referring to. All I know that what I have now is by no means what I paid money to get a few weeks ago. That's bullcrap.


I said the same thing about the TW 2 years ago

its the nature of the beast (or game) and probably reflected in the terms of service

don't worry I agree with you but gamers live in the twilight zone and only a few of us non gamers will agree with you

once the mech gets the OP tag that's it no one will listen to you right or wrong

Edited by Davegt27, 21 July 2016 - 04:31 PM.


#15 justcallme A S H

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Posted 21 July 2016 - 04:34 PM

View PostBallBuster, on 21 July 2016 - 04:06 PM, said:

Thanks to the developers, the latest patch has now made my Kodiak KDK-3 nowhere near as playable as it once was. I've got it setup in a popular configuration, with 4 C-UAC-10s and before, I could do about 5 alpha strikes before it would overheat. Now it's just 1. WTF???

These guys make us pay for things in the game, then when they get too many complaints about it being powerful after the fact, they cripple us! I say everyone who bought these Kodiak packages should be receiving a refund if they are going to pull this nonsense.


The mech is now as playable as it should've been. The fact you could fire 5 alpha's before overheating was the result of a game BUG.

Read this next paragraph 5-6 times please:

The fact you could just mash the one mouse button, fire of 4-5 alpha's @ 80dmg (400dmg total) on a double tap (assuming no jams) in less than 20 seconds... Should suggest something WAS broken in the game mechanics.

Firing 3 or more UAC10s at once now correctly triggers ghost heat.

Game mechanic is now working as intended.

Honestly, feel lucky you COULD mash out 4-5 80point alpaha's for so long.

T1 player trolling or T5 player upset a broken mechanic is fixed, I suspect the latter.

#16 ScarecrowES

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Posted 21 July 2016 - 04:35 PM

I've always been running 2xUAC5 (4t ammo) and 2xUAC10 (6t ammo) with 4xSPL and a 375XL. So nothing really changed for me. Still highly lethal, somewhat less fragile.

#17 1453 R

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Posted 21 July 2016 - 04:36 PM

View PostBallBuster, on 21 July 2016 - 04:29 PM, said:

reconfigured it and it works fine. Explain "ghost heat" please.


‘Ghost Heat’ is what the forum calls Piranha’s ‘Heat Scale’ system. Heat Scale/Ghost Heat is an anti-boating system designed to try and control/break up excessively large alpha strikes by causing players who fire more than a certain number of any given single weapon time inside a 0.5-second window to generate more heat than the weapons would otherwise naturally generate.

Almost every weapon in the game has a specific Ghost Heat limit; firing a number of this weapon above that limit (which is 2, in the case of the Quack/10) causes a “higher than normal” heat spike. The more you go above your ghost heat limit, the much harsher the Ghost Heat spike is, as the extra heat generated is exponential. The actual math behind any given Ghost Heat value is extremely obtuse and I do not care to find it right now, but the short version is this:

Whenever you’re in the ‘MechLab, building a ‘Mech, and you see the little yellow “WARNING” icon pop up, click on it. It will say “Firing more than [X] number of [WEAPON] at once will cause a higher heat spike than normal.”

That warning is the Ghost Heat limit for any given gun – breach it and you get hot, fast.

Does that make any more sense?

#18 Tarl Cabot

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Posted 21 July 2016 - 04:41 PM

http://mwomercs.com/...general-update/


http://mwomercs.com/...cale-the-maths/

The basics. Change for some weapons have changed since the initial introduction.

Smurfy Ghost Heat Table

http://mwo.smurfy-ne...eapon_heatscale

Edited by Tarl Cabot, 21 July 2016 - 04:44 PM.


#19 Moldur

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Posted 21 July 2016 - 04:50 PM

As much as I am an advocate for not nerfing the kodiak through the floor, I really do not know why they started out with their agility quirks.

#20 Davers

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Posted 21 July 2016 - 04:58 PM

I always love these threads. It's always funny to remember all the people who said the KDK-3 wasn't OP, just a good mech. Guess they all figured firing off hundreds of damage without overheating was purely normal. ;)





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