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So I think most people agree the game needs long term and good goals for solo players and units. So what should these be or not be?
Should be....
1. Related to display. One of the main things that motivates people is showing off. Look what our unit has accomplished etc. Right now you can umm get your name on a planet or get your name on a leaderboard. But I think to work its going to need to expand to something more.
For example all units could have a homeworld page. (Its easier to do this on the website than in game. ) This page can be a customiziable display of your units success and personality and they can be prominently featured on the website. Customization and enhancements would be paid for and won from in game performance and money. They could also monetize it with generic upgrades.
The most desired upgrades for these "planets" would require long term effort by the units involved and pooling of resources etc.
They would also feature special features only top performing units get for things like taking the most planets in cw, winning tournaments etc etc.
2. Have pilot "hangers" on the website like the above home worlds. These would also be a place to feature accomplishments and be up gradable etc.
This concept would be relatively cheap to do since they are mainly site based. Even the main part of the interface would be site based and not game based.
It could be setup as a Cbill and XP sink. It could be monetized. It could give long term goals to people and units.
3. Decorative mech items that come with long term goals. For example certain colors, decals etc. Nothing that changes the power of mechs but just cosmetics. Some would be based on long term things like the achievements and some would be based just on buying with huge amounts of cbills and or xp.
What we do not want to see...
1. Things that change balance like special weapons or mech performance upgrades.
2. More pointless things like achievements people do not even notice.
Long term games need to be fun and have long term goals. Something like Ultima Online that started in 1997 and is still going and making money is a good example. They have both a combat aspect to it but also a collecting and community aspect to it. Some people work for rare items, some people work to be best at pvp, some people work to build things etc. And as long as you keep adding ways to do these things people will keep playing.
There has been a lot written about the different kinds of people that play games and what you need to keep them engaged. http://www.gamasutra..._a_.php?print=1
So have a great idea for long term goals please share below.
Edited by XX Sulla XX, 23 July 2016 - 11:46 PM.