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Long Term Play Rewards & Goals


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#1 XX Sulla XX

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Posted 23 July 2016 - 11:35 PM

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So I think most people agree the game needs long term and good goals for solo players and units. So what should these be or not be?

Should be....

1. Related to display. One of the main things that motivates people is showing off. Look what our unit has accomplished etc. Right now you can umm get your name on a planet or get your name on a leaderboard. But I think to work its going to need to expand to something more.

For example all units could have a homeworld page. (Its easier to do this on the website than in game. ) This page can be a customiziable display of your units success and personality and they can be prominently featured on the website. Customization and enhancements would be paid for and won from in game performance and money. They could also monetize it with generic upgrades.

The most desired upgrades for these "planets" would require long term effort by the units involved and pooling of resources etc.

They would also feature special features only top performing units get for things like taking the most planets in cw, winning tournaments etc etc.

2. Have pilot "hangers" on the website like the above home worlds. These would also be a place to feature accomplishments and be up gradable etc.

This concept would be relatively cheap to do since they are mainly site based. Even the main part of the interface would be site based and not game based.

It could be setup as a Cbill and XP sink. It could be monetized. It could give long term goals to people and units.

3. Decorative mech items that come with long term goals. For example certain colors, decals etc. Nothing that changes the power of mechs but just cosmetics. Some would be based on long term things like the achievements and some would be based just on buying with huge amounts of cbills and or xp.

What we do not want to see...

1. Things that change balance like special weapons or mech performance upgrades.

2. More pointless things like achievements people do not even notice.

Long term games need to be fun and have long term goals. Something like Ultima Online that started in 1997 and is still going and making money is a good example. They have both a combat aspect to it but also a collecting and community aspect to it. Some people work for rare items, some people work to be best at pvp, some people work to build things etc. And as long as you keep adding ways to do these things people will keep playing.

There has been a lot written about the different kinds of people that play games and what you need to keep them engaged. http://www.gamasutra..._a_.php?print=1

So have a great idea for long term goals please share below.

Edited by XX Sulla XX, 23 July 2016 - 11:46 PM.


#2 RestosIII

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Posted 24 July 2016 - 01:09 AM

Spend 1,000,000 C-Bills: Get Clan Diamond Shark deckles, patterns, and colors.

#3 El Bandito

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Posted 24 July 2016 - 01:27 AM

View PostRestosIII, on 24 July 2016 - 01:09 AM, said:

Spend 100,000,000 C-Bills: Get Clan Diamond Shark deckles, patterns, and colors.


Fixed it for ya. :)

#4 RestosIII

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Posted 24 July 2016 - 01:29 AM

View PostEl Bandito, on 24 July 2016 - 01:27 AM, said:


Fixed it for ya. :)

Woops. Really tired. Meant 1,000,000,000.

#5 XX Sulla XX

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Posted 24 July 2016 - 08:15 AM

There are people that are collectors etc. I have seen people on Ultima Online spend thousands of hours building a library of locations for example. And some one else just collecting all of like 80 snow globes just because.

#6 Mudhutwarrior

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Posted 24 July 2016 - 08:19 AM

I think the reward should be a game we love to play. I would be more than satisfied.

#7 XX Sulla XX

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Posted 24 July 2016 - 08:28 AM

You might be but games need other goals to work well long term.

#8 KHETTI

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Posted 24 July 2016 - 08:38 AM

The long term play rewards i want is a pilot skill/career tree that i can grind through, where i have to make hard choices in what i want my pilot to specialize in.
I also want mechs to be an investment, with a skill progression tree where you again have to make hard choices on what attributes of your mech you want to boost, but you can't have them all.
These should require some serious time investment.
Grinding C-bills to get stuff for a faction that currently isn't available of the bat is interesting, sounds neat but not something that would keep me playing indefinitely.

#9 XX Sulla XX

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Posted 24 July 2016 - 11:02 AM

View PostKHETTI, on 24 July 2016 - 08:38 AM, said:

The long term play rewards i want is a pilot skill/career tree that i can grind through, where i have to make hard choices in what i want my pilot to specialize in.
I also want mechs to be an investment, with a skill progression tree where you again have to make hard choices on what attributes of your mech you want to boost, but you can't have them all.
These should require some serious time investment.
Grinding C-bills to get stuff for a faction that currently isn't available of the bat is interesting, sounds neat but not something that would keep me playing indefinitely.

You have to be a bit carefull with big skill trees as they can make long term vets unbalanced. But sure if there is a way to do it without unbalancing the game.

#10 Baulven

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Posted 24 July 2016 - 12:33 PM

Spend 1,000,000,000 unlock loyalist colors, paints, etc. Or you can just buy them for MC, which a lot of people would definitely prefer.

View PostXX Sulla XX, on 24 July 2016 - 11:02 AM, said:

You have to be a bit carefull with big skill trees as they can make long term vets unbalanced. But sure if there is a way to do it without unbalancing the game.


As long as it doesn't have a barrier for other people to hit (I am looking at you eve online) then there isn't really a problem if someone is at one point or another better than you due to stats. It only gets to be an issue when you can't bridge that gap for any reason.

Edited by Baulven, 24 July 2016 - 12:43 PM.


#11 Juodas Varnas

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Posted 24 July 2016 - 12:40 PM

A Scorpion would be a great reward for anyone!

#12 Deathlike

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Posted 24 July 2016 - 12:56 PM

If there's a Long Term goal, PGI has not thought about it.

#13 N0ni

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Posted 24 July 2016 - 05:36 PM

The long term goal is releasing a mechpack for December, in which i would not be surprised if it was the Mk II.

The goal for 2017: is to release a new mech each month, #phase4, and maybe new stuff to supply caches/decals.

The goal for 2018: Solaris and Leaderboard fix + hotfix + the Binding of Isaac ball of bandaids.

2019: New tech + Uziel

2020: Island comment #2

2021: Maintenance mode

blah blah blah 'kay bai





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