Connecting Time Unnaceptably Increased In Time
#21
Posted 24 July 2016 - 10:02 PM
#22
Posted 25 July 2016 - 01:41 AM
#23
Posted 25 July 2016 - 02:04 AM
You should be grateful though because there will be a round table of special snowflakes and they will get at least one thing they ask for you all don't want.
#24
Posted 26 July 2016 - 08:57 PM
#25
Posted 27 July 2016 - 03:31 AM
Hi Ataboy,
Thanks for getting in touch! Yes, I have seen these threads before. Thank you for taking time to submit the bug anyways! We are currently working hard to get connecting times fixed as soon as possible. Please let me know if you have any other questions.
Regards,
Stella Ku
Technical Support Representative
Piranha Games
#26
Posted 27 July 2016 - 09:30 AM
If you care at all about this game PGI, beyond selling mechs, and mechs, and mechs, you will accept that the connection issues with the game are there, and fix them.
I criticize, because I care. I want this game not just to succeed, but to be epic. Right now, you are failing in that. Many of my friends have given up on this game, after being willing to invest time, and money.
Nothing would make me happier than to see this game have 100 really good maps, great game play, immersive experience, and financial success.
PLEASE PLEASE TRY HARDER FOR US FANBOYS. DON'T LET THIS GAME DIE.
Edited by Revengex, 27 July 2016 - 09:31 AM.
#27
Posted 27 July 2016 - 03:22 PM
Colonel ONeill, on 24 July 2016 - 03:07 AM, said:
My connection time went up by at least 20 seconds.
**** man, that's ridiculous. I don't know why this isn't happening to me but I'd be pretty upset too if it was. PGI, fix this for these guys. I think I'm the only one this isn't happening to, so you've got a problem.
Edited by Mole, 27 July 2016 - 03:22 PM.
#28
Posted 27 July 2016 - 07:03 PM
Penang
#29
Posted 27 July 2016 - 08:12 PM
PGI, please add it to the known issues FAQ.
Thanks.
#30
Posted 27 July 2016 - 08:39 PM
Mole, on 27 July 2016 - 03:22 PM, said:
Its double (or slightly more) the connecting time for me. Previously I was already suffering from the long connecting time due to my internet connection. Now its much, much worse.
I am also hoping PGI can fix this soon. Im really getting bored of waiting for almost everything (matchmake, connecting time, loading time) to happen.
#31
Posted 28 July 2016 - 10:02 AM
#32
Posted 29 July 2016 - 05:43 AM
#33
Posted 29 July 2016 - 10:15 AM
#34
Posted 29 July 2016 - 10:40 AM
But since this is a game where we run around in big tin cans shooting other big tin cans, please address the load times all around.
Post patch I spend more time in the "Searching, connecting, waiting, connecting" screens than in actual matches.
#35
Posted 30 July 2016 - 08:19 AM
#36
Posted 30 July 2016 - 09:38 AM
Waiting Started
[OK]
Please Wait
[OK]
Completing
[OK]
Almost Done
[OK]
No Really, it is done
[OK]
OK Done, click 3 times
[OK][OK][OK]
Clicking Complete
[OK]
#37
Posted 30 July 2016 - 09:39 AM
#38
#40
Posted 31 July 2016 - 04:14 PM
DO they NOT quality Check ANYTHING they patch?
I am sooooo tired of the way we are being treated by PGI I am sorry. But their damn game continuously DC's people and then when you try to re-connect gives you a can not reconnect to server... then when you FINALLY get in... the timer has kicked in and even if you are able to contribute to the game... IT DOES NOT COUNT
I am sorry PGI.... DO A BETTER JOB!!!
Just 1 play through would have revealed this bug.... seriously what do you all do??
Edited by Darian DelFord, 31 July 2016 - 04:25 PM.
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