

Connecting...
#1
Posted 24 July 2016 - 01:12 PM
#2
Posted 24 July 2016 - 01:18 PM
41 seconds for me.
Edited by Yellonet, 24 July 2016 - 02:23 PM.
#3
Posted 24 July 2016 - 01:23 PM
#4
Posted 24 July 2016 - 01:42 PM
#5
Posted 24 July 2016 - 01:47 PM
R5D4, on 24 July 2016 - 01:42 PM, said:
It was so before the patch. It was long connection while injecting some rewards. But now... it awful (((
#6
Posted 24 July 2016 - 09:36 PM
#7
Posted 24 July 2016 - 10:24 PM
#8
Posted 24 July 2016 - 11:41 PM
Silent Kill, on 24 July 2016 - 01:12 PM, said:
There is under patchfeedback now. The old post was somewhere else tho.
http://mwomercs.com/...reased-in-time/
Edited by Colonel ONeill, 24 July 2016 - 11:49 PM.
#9
Posted 25 July 2016 - 04:31 AM
Connecting to the client alone can easily take 40-45 sec.
#11
Posted 25 July 2016 - 11:48 AM

#12
Posted 25 July 2016 - 12:02 PM
#13
Posted 25 July 2016 - 12:08 PM
#15
Posted 25 July 2016 - 12:40 PM
#16
Posted 25 July 2016 - 01:01 PM
It's too bad too, because the Save feature is much faster than it used to be. I think the time saved depends on the number of mechs.
#17
Posted 25 July 2016 - 01:34 PM
Talorien, on 25 July 2016 - 04:31 AM, said:
Connecting to the client alone can easily take 40-45 sec.
They need to up it to 4 minutes IMO.
Viktor Drake, on 25 July 2016 - 12:40 PM, said:
Hidden Prem Time sink.
#20
Posted 10 August 2016 - 04:54 AM

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