Jump to content

Connecting...


20 replies to this topic

#1 Silent Kill

    Member

  • PipPipPipPipPipPipPipPip
  • 1,104 posts
  • LocationUkraine, Kiyv

Posted 24 July 2016 - 01:12 PM

Why there is no discussion about new bug after last patch? 30 seconds for "connecting" after every match. Ok, you've fixed "saving". I prefer long "saving" than long "connecting".

#2 Yellonet

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,956 posts
  • LocationSweden

Posted 24 July 2016 - 01:18 PM

I don't understand why it would ever have to take that long.

41 seconds for me.

Edited by Yellonet, 24 July 2016 - 02:23 PM.


#3 Tyler Valentine

    Member

  • PipPipPipPipPipPipPipPip
  • Senior Corporal
  • 1,472 posts
  • LocationChandler, Arizona

Posted 24 July 2016 - 01:23 PM

PGI doesn't care about your game play experience so stop complaining and buy a mech pack already.

#4 R5D4

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 197 posts
  • LocationAlberta

Posted 24 July 2016 - 01:42 PM

It seems like it's trying to figure out the account injections when it takes a VERY long time to connect. Not always the case but certainly seems to be a contributing factor.

#5 Silent Kill

    Member

  • PipPipPipPipPipPipPipPip
  • 1,104 posts
  • LocationUkraine, Kiyv

Posted 24 July 2016 - 01:47 PM

View PostR5D4, on 24 July 2016 - 01:42 PM, said:

It seems like it's trying to figure out the account injections when it takes a VERY long time to connect. Not always the case but certainly seems to be a contributing factor.

It was so before the patch. It was long connection while injecting some rewards. But now... it awful (((

#6 MechWarrior849305

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,024 posts

Posted 24 July 2016 - 09:36 PM

Who gives a ***** about you connecting? Wanna mechpack?

#7 S 0 L E N Y A

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,031 posts
  • LocationWest Side

Posted 24 July 2016 - 10:24 PM

Where do you think all the saving time from the mech lab went? They had to put it somewhere

#8 Colonel ONeill

    Member

  • PipPipPipPipPipPipPip
  • The God
  • The God
  • 662 posts
  • Google+: Link
  • Twitch: Link
  • LocationGermany

Posted 24 July 2016 - 11:41 PM

View PostSilent Kill, on 24 July 2016 - 01:12 PM, said:

Why there is no discussion about new bug after last patch?

There is under patchfeedback now. The old post was somewhere else tho.

http://mwomercs.com/...reased-in-time/

Edited by Colonel ONeill, 24 July 2016 - 11:49 PM.


#9 Talorien

    Member

  • PipPipPipPipPip
  • Shredder
  • Shredder
  • 152 posts

Posted 25 July 2016 - 04:31 AM

The 2 min disconnect penalty timer (NO MATCH REWARDS) has to go.

Connecting to the client alone can easily take 40-45 sec.

#10 PyckenZot

    Member

  • PipPipPipPipPipPipPip
  • Mercenary Rank 7
  • Mercenary Rank 7
  • 870 posts
  • Google+: Link
  • Facebook: Link
  • Twitter: Link
  • LocationAnderlecht, Belgium

Posted 25 July 2016 - 04:45 AM

View PostSilent Kill, on 24 July 2016 - 01:12 PM, said:

Why there is no discussion about new bug after last patch? 30 seconds for "connecting" after every match. Ok, you've fixed "saving". I prefer long "saving" than long "connecting".


Posted Image

#11 Joker Smoker

    Member

  • PipPipPipPipPipPip
  • Contaminator
  • Contaminator
  • 341 posts
  • LocationRussia, Moscow

Posted 25 July 2016 - 11:48 AM

Posted Image

#12 No One Lives Forever

    Member

  • PipPipPipPipPipPip
  • Shredder
  • Shredder
  • 201 posts

Posted 25 July 2016 - 12:02 PM

Heh, i can't connect at all anymore. CONNECTING for ever and the I get "Unknown Failure"..and forum is slow as hell too..

#13 Clownwarlord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,410 posts
  • LocationBusy stealing clan mechs.

Posted 25 July 2016 - 12:08 PM

While I hate long saving I hate long connecting. I want a smooth game.

#14 Bud Crue

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 9,995 posts
  • LocationOn the farm in central Minnesota

Posted 25 July 2016 - 12:09 PM

View PostBoogie138, on 24 July 2016 - 10:24 PM, said:

Where do you think all the saving time from the mech lab went? They had to put it somewhere


First law of MWO programming thermodynamics?

#15 Angel of Annihilation

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,881 posts

Posted 25 July 2016 - 12:40 PM

I have to admit, between the triple que (Que 1 = waiting for match, Que 2 = Voting Screen, Que 3 = Loading screen) and the excessively long "Connecting Screen" I am at the point where I feel like I spend less time playing than I do waiting. It is kind of an issue.

#16 Coolant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,079 posts
  • Facebook: Link
  • LocationCalifornia

Posted 25 July 2016 - 01:01 PM

It's definitely noticeable. I filled a bug report @ feedback, but they seem to respond to those infrequently or respond several months later. Because they don't respond doesn't necessarily mean it isn't making it's way to the dev team or QA. It would be nice to hear they have acknowledged the bug and are tracking it down.

It's too bad too, because the Save feature is much faster than it used to be. I think the time saved depends on the number of mechs.

#17 Revis Volek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,247 posts
  • Google+: Link
  • Facebook: Link
  • LocationBack in the Pilots chair

Posted 25 July 2016 - 01:34 PM

View PostTalorien, on 25 July 2016 - 04:31 AM, said:

The 2 min disconnect penalty timer (NO MATCH REWARDS) has to go.

Connecting to the client alone can easily take 40-45 sec.



They need to up it to 4 minutes IMO.

View PostViktor Drake, on 25 July 2016 - 12:40 PM, said:

I have to admit, between the triple que (Que 1 = waiting for match, Que 2 = Voting Screen, Que 3 = Loading screen) and the excessively long "Connecting Screen" I am at the point where I feel like I spend less time playing than I do waiting. It is kind of an issue.



Hidden Prem Time sink.

#18 Baulven

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 984 posts

Posted 25 July 2016 - 01:37 PM

View PostBud Crue, on 25 July 2016 - 12:09 PM, said:


First law of MWO programming thermodynamics?


Loading times cannot be created or destroyex, just moved about?

#19 Satan n stuff

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 3,508 posts
  • LocationLooking right at you, lining up my shot.

Posted 25 July 2016 - 02:15 PM

View PostBaulven, on 25 July 2016 - 01:37 PM, said:

Loading times cannot be created or destroyex, just moved about?

Can we move the loading times to Russ' smartphone?

#20 UnseenFury

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 961 posts
  • LocationСтрана Мечты (Strana Mechty)

Posted 10 August 2016 - 04:54 AM

Hopefully, they will fix it the next patch :)





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users