GrimRiver, on 27 July 2016 - 09:46 AM, said:
When you said "15 ammo" one could only assume you meant ammo.
 
If you re-examine the post you are referring to, you'll note a hyphen. It was "15 ammo-limited damage" , where "ammo-limited" is a single adjective to describe the 15 damage from the Gauss.
 
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I wouldn't say 1 gauss is pathetic, a bunch of builds used 1 gauss in the old poptart meta before the JJ nerf even some builds now still use 1 gauss but the cons to energy sniping is that it tends to give away your position while a gauss can pop off a round and be back in hiding before they know where you sniped from, while yes energy versions of the BJ do more damage overall they however run hotter and give away your location every time you fire.
 
Nothing considered strong used *just* a Gauss rifle, which is effectively what you have. They combined Gauss with PPC, another Gauss, and later with long range lasers. On that Blackjack, you are either wasting the long range potential by being close enough for the medium lasers to be useful or you are wasting the damage and weight of the mediums by being too far away. An AC/10 would be a better fit, giving you more weight for more guns, engine, and/or cooling as well as having inherently superior DPS. Even the LB-10X would be better.
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Mechs do actually have roles, I wouldn't take a brawler Atlas to do a scouts job and I wouldn't take a hunterkiller light to play sniper also the mechs hardpoint locations typically indicate what loadout synergizes well with the mech, like the BJ's can play as sniper or skirmisher but can't play brawler or lancer.
 
Roles are not that concrete. You wouldn't expect a Grasshopper to be sniping you with its low hardpoints, but it excels at it. Similarly, the Blackjack looks fantastic at the role...until you find yourself losing that trade to a 3x cLPL Hunchback in a big way because he does more damage than you in a shorter time and colder and with more armor. Then you slap on some MPL and play medium-close where you can trash a similar HBK-IIC for having a more front-loaded build.
The Blackjack excels between 200 and 450 meters. Below that and it has too little speed and twist and above that the quantity and quality of its firepower rapidly deteriorate.
 
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I was mostly listing the Dragon for it's weight to loadout ratio, for a 60 ton heavy it has the skimpiest armament while a 45t STD engine BJ has a bit more firepower.
 
It doesn't, though. You compare an XL BJ to a STD DRG and it isn't a fair comparison since, at the same time, you call out the XL weakness for the latter while ignoring it on the former. With the same engine types, and moving at about the same speed, the Dragon gets better weapons.
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I still don't understand what you're asking of the BJ, if you're asking for more structure then that's the last thing it needs because last time it had health buffs equal to a 60-75 ton which was down right insane for a little 45t mech, are you asking for it to be resized because it just got a resize to it's correct volume, are you asking for more weapon quirks because it already has a mind blowing amount of them now and people rely too much on quirks as it is.
If any mechs that needs buffs is the vindy's and victor's.
 
A.) The only super quirked BJs are the -1 and -1DC, both of which occur on the battlefield with about the same frequency as Vindicators. And quirks are relied upon because PGI refuses to make changes to equipment that would create a more level playing field. You strip all quirks out of the game and every high level player will tell you it becomes a Clan-dominated environment. We tried stripping out quirks in the last PTS, which included the Clan laser nerfs. It was horrible. Not much has changed since then; even the resizing is not fundamental enough to create a new outcome.
B.) If you go back and read my replies from the top of the thread, you'll see that all I want for the Blackjack itself at this point is to have a torso yaw in the 100+ degree range for all variants. Perhaps an agility buff, too. The durability buffs are fine where they are. They were fine the first time, before PGI got the idea of applying the monster buff in the first place.
C.) Inner Sphere standard lasers (not ER and not Pulse) are inadequate across the board without a 10% reduction in burn time according to the damage per tick measurement. They are also woefully inadequate without a 10% range buff. I would like to see those implemented as equipment changes, but I'll accept them as quirks for now. The lighter 'Mechs in every class are hurt more when they lose these buffs because they can sustain less return fire than their heavier siblings. The BJ-1X pre monster-structure was *perfect* at skirmishing. Dangerous glass cannon with moderate agility. Now it has to face stare for days and it takes a fortnight to get your guns turned around. All because PGI overburden it's durability and, instead of just rolling that back, they decided to smackdown everything that was right on it.
 
D.) I don't think you'll find anybody disagreeing on the Vindicator and Victor, but it's not like we can't have all three.