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#21 Revis Volek

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Posted 25 July 2016 - 10:46 AM

View PostDarth Terona, on 25 July 2016 - 10:42 AM, said:

Epeen stats



Again, do as you wish. But there is a reason no one runs MG's.

#22 Terona

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Posted 25 July 2016 - 10:52 AM

:) I edited in a question to my last post. repost here.

2 extra heat sinks don't do much more than the 6 extra I have equipped already. 1.04 heat to 1.08...

or is .04 heat worth it for the loss of a accent weapon system

#23 Coralld

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Posted 25 July 2016 - 11:11 AM

View PostTyler Valentine, on 25 July 2016 - 10:12 AM, said:


It's very hot. Possibly doable, though I would argue less efficient, but very hot.

My 2x PPCs are set to chain fire, mostly to avoid their crappy hit detection when firing 2x at a time but it does allow for much great control over your heat. So I am not really sure how your firing discipline is compared to mine as all I know is that I don't run into to much heat trouble.

#24 Tyler Valentine

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Posted 25 July 2016 - 11:13 AM

View PostCoralld, on 25 July 2016 - 11:11 AM, said:

My 2x PPCs are set to chain fire, mostly to avoid their crappy hit detection when firing 2x at a time but it does allow for much great control over your heat. So I am not really sure how your firing discipline is compared to mine as all I know is that I don't run into to much heat trouble.


It's better. You're spreading too much damage that way. Like I said, doable but less efficient.

#25 Coralld

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Posted 25 July 2016 - 11:23 AM

View PostTyler Valentine, on 25 July 2016 - 11:13 AM, said:


It's better. You're spreading too much damage that way. Like I said, doable but less efficient.

Again, I don't know your level of fire discipline is compared to mine as I can still drill the same spot most times even with the chain fire. Sure it makes it trickier and both PPC will strike different sections of the enemy but at least I know I have 80% chance of those shots delivering their damage vs like 30% chance of both shots delivering their damage for the heat.

But what ever floats your boat.

Edited by Coralld, 25 July 2016 - 11:23 AM.


#26 cazidin

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Posted 25 July 2016 - 11:29 AM

View PostWintersdark, on 25 July 2016 - 09:41 AM, said:

Depends on what you're doing.

Currently (pre-ghost heat 2.0) I'd say 6 MPL or 6 ERML, if you're going with medium class lasers. ERML gets range, MPL gets shorter burn and increased damage. I don't use more than 6 of either, as burn durations are too long to use two separate burns, and ghost heat is a non-starter on mech with that heat load. Better off investing that tonnage in DHS/TC, as more medium class lasers are basically unusable.

ERPPC builds are wholly different, but totally viable.

Smalls... 10 SPL, IMHO. The range difference is small, but the burn time matters when you're that close, and 10xSPL=20dps@10HPS, while 12xERSL=18DPS@9.84HPS, with the same amount of total damage done per volley.

The 10 SPL's push more damage, faster, and at essentially the same heat efficiency. However, the ERSL does have room for +4 DHS, which helps the ERSL build run a bit cooler; IMHO however this doesn't offset the advantage from shorter burns with faster cycles.


Thank you. Hmm... I was considering the 6 MPL build with the Nova-S arm omnipods for better heat efficiency. Why do you have 10 SPL instead of 12?

Edited by cazidin, 25 July 2016 - 11:32 AM.


#27 Tyler Valentine

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Posted 25 July 2016 - 11:43 AM

View PostCoralld, on 25 July 2016 - 11:23 AM, said:

Again, I don't know your level of fire discipline is compared to mine as I can still drill the same spot most times even with the chain fire. Sure it makes it trickier and both PPC will strike different sections of the enemy but at least I know I have 80% chance of those shots delivering their damage vs like 30% chance of both shots delivering their damage for the heat.

But what ever floats your boat.


I'm going to put the brakes on this BS train right here. Please post your stats (available under Profile) and show that you even hit with your PPCs 80% of the time NEVERMIND the same component. You're completely unbelievable claims make your argument invalid. Also, while hitreg is an issue, not registering damage SEVENTY percent of the time goes way beyond what I, or anyone else I know, has experienced. That has to be an issue with your rig or Internet connection.

I know these are forums and all, but next time you make stuff up, at least make it believable ;)

Edited by Tyler Valentine, 25 July 2016 - 11:44 AM.


#28 Terona

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Posted 25 July 2016 - 11:50 AM

C-ER PPC 8 209 100 47.85% 01:02:12 1,378


lol.. my ppc stats suck. though I do see often, that the shot goes straight through my target.

#29 Wintersdark

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Posted 25 July 2016 - 12:00 PM

View Postcazidin, on 25 July 2016 - 11:29 AM, said:


Thank you. Hmm... I was considering the 6 MPL build with the Nova-S arm omnipods for better heat efficiency. Why do you have 10 SPL instead of 12?


I find 6mpl is the strongest build for me - hits like a truck, doesn't require facehugging.

10 all because heat, in terms of generation, dissipation, and capacity. 10 SPL=30 heat, 2x30=60, so even with higher baseline heat in a hot map/jumping around, you've got capacity to burn twice. And of course, less generated+more dissipation. You can get a higher alpha by burning 2x6 instead of 2x5, but I don't think it's worth the trade-off.


#30 Revis Volek

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Posted 25 July 2016 - 12:08 PM

View PostWintersdark, on 25 July 2016 - 12:00 PM, said:

I find 6mpl is the strongest build for me - hits like a truck, doesn't require facehugging.

10 all because heat, in terms of generation, dissipation, and capacity. 10 SPL=30 heat, 2x30=60, so even with higher baseline heat in a hot map/jumping around, you've got capacity to burn twice. And of course, less generated+more dissipation. You can get a higher alpha by burning 2x6 instead of 2x5, but I don't think it's worth the trade-off.



Plus a 60 pt alpha.

#31 SteelMantis

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Posted 25 July 2016 - 12:08 PM

Hey I love the Nova, was in the top 50 last leader board challenge with it even though I was mostly on another game that weekend and retired my Prime after 14 games with a 10.00 K/D (was that a lucky run? Of course that's why I retired it lol).

I have ran most of the CQC builds, 12 c-spl, 10 c-spl, 6scpl 5 mg, and 12 c-ersl. They are all good (5 mgs is kind of iffy but I like the sound of dakka) try them all to see which one suits you the best.

Personally I prefer the 12 c-spl build. It really requires trigger disciple or you can core yourself out but it does a lot of focused damage quickly. And if you end up 1v3 or on the last mech in a match you can hit override and probably pick up a kill.

#32 Revis Volek

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Posted 25 July 2016 - 12:12 PM

View PostSteelMantis, on 25 July 2016 - 12:08 PM, said:

Hey I love the Nova, was in the top 50 last leader board challenge with it even though I was mostly on another game that weekend and retired my Prime after 14 games with a 10.00 K/D (was that a lucky run? Of course that's why I retired it lol).

I have ran most of the CQC builds, 12 c-spl, 10 c-spl, 6scpl 5 mg, and 12 c-ersl. They are all good (5 mgs is kind of iffy but I like the sound of dakka) try them all to see which one suits you the best.

Personally I prefer the 12 c-spl build. It really requires trigger disciple or you can core yourself out but it does a lot of focused damage quickly. And if you end up 1v3 or on the last mech in a match you can hit override and probably pick up a kill.



5 MG's and an Arm of Er Meds was a great build before they ruined MG's.

I still run the prime in that config, i just never re did it after the nerf. I have 5 novas so I didnt really need that chassis lol.

#33 Wintersdark

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Posted 25 July 2016 - 12:17 PM

View PostDarth Terona, on 25 July 2016 - 10:42 AM, said:

were only talking 2 tons here...

2 extra heatsinks don't do much more than the 6 extra I have equipped imho. 1.04 heat to 1.08.
or is .04 heat really that big of a deal?


Well, it's significant. You're talking 20DHS vs. 22DHS. It ends up fairly close to a 10% increase in dissipation by equipping those two DHS - TtC Alpha of 21.8s vs. 20s on a mastered Nova.

The in game Mechlab heat efficiency number isn't really a very useful number, it doesn't really translate to in game performance well although it certainly can be used as somewhat of a guideline to build mechs with heat profiles you are familiar with.

#34 Terona

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Posted 25 July 2016 - 12:30 PM

I just don't find the heat to be much of an issue.

fire right, fire left

over and over and over again. I just have to slow down my shots slightly after 4.

#35 Coralld

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Posted 25 July 2016 - 12:31 PM

View PostTyler Valentine, on 25 July 2016 - 11:43 AM, said:


I'm going to put the brakes on this BS train right here. Please post your stats (available under Profile) and show that you even hit with your PPCs 80% of the time NEVERMIND the same component. You're completely unbelievable claims make your argument invalid. Also, while hitreg is an issue, not registering damage SEVENTY percent of the time goes way beyond what I, or anyone else I know, has experienced. That has to be an issue with your rig or Internet connection.

I know these are forums and all, but next time you make stuff up, at least make it believable ;)

I'm on my phone so I can't post my accuracy % So your going to have to take my word for it, which I know is not prefered at all but that's all I can do for now. It's 61.74%. The IS AC20 has the highest % with 70.21%, with CER PPCs being my third highest accuracy with projectile weapons and the Gauss comes in in second with a little over 68%.

Further more, my remarks on hit detection % is more on how I feel as it's impossible to tell with out seeing PGI data on these things and I should have made that clear.

Edited by Coralld, 25 July 2016 - 12:37 PM.


#36 Wintersdark

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Posted 25 July 2016 - 12:36 PM

View PostDarth Terona, on 25 July 2016 - 12:30 PM, said:

I just don't find the heat to be much of an issue.

fire right, fire left

over and over and over again. I just have to slow down my shots slightly after 4.
10% dissipation means firing again 10% faster. That's not inconsequential. More importantly perhaps, using machine guns requires prolonged face time. You cannot often do that safely, so you're giving up 10% fire rate on your lasers in return for little gain.... With the temptation to stare more to use the MG's, which is nearly always a bad trade.

Don't get me wrong, do what makes you happy. But those MG's aren't actually helping.

#37 Tyler Valentine

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Posted 25 July 2016 - 12:43 PM

View PostCoralld, on 25 July 2016 - 12:31 PM, said:

I'm on my phone so I can't post my accuracy % So your going to have to take my word for it, which I know is not prefered at all but that's all I can do for now. It's 61.74%. The IS AC20 has the highest % with 70.21%, with CER PPCs being my second highest accuracy with projectile weapons.

Further more, my remarks on hit detection % is more on how I feel as it's impossible to tell with out seeing PGI data on these things and I should have made that clear.


So you only hit the enemy mech, not component, but whole mech, 61% of the time yet you manage to 'drill' the exact same component at least 50.1% (bare minimum for "most of the time", about 88% of your actual hits, and a low enough number that you'd still be better off group firing) of the time with your second shot? Unbelievable
Plus, if we factor in all the shots you supposedly lose to hit reg, I'm guessing now that that's what you meant when you said 80%, it certainly wasn't your accuracy, it's downeight impossible. (61 - 20% < 50.1)

Trust me, group firing PPFLD weapons is superior to chain firing and using actual stats is always better than relying on anecdotal evidence.

Good luck out there Mechwarrior <o

#38 Hit the Deck

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Posted 25 July 2016 - 12:49 PM

View PostTyler Valentine, on 25 July 2016 - 10:14 AM, said:

Lower Tiers are full of them, they just back up until they run into something and/or die. You gotta make a smurf Bishop, it's freakin' amazing Posted Image

I'm having a deja-vu. Did you purposefully copy-paste your post from sometime in the past?

#39 Coralld

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Posted 25 July 2016 - 12:50 PM

View PostTyler Valentine, on 25 July 2016 - 12:43 PM, said:


So you only hit the enemy mech, not component, but whole mech, 61% of the time yet you manage to 'drill' the exact same component at least 50.1% (bare minimum for &quot;most of the time&quot;, about 88% of your actual hits, and a low enough number that you'd still be better off group firing) of the time with your second shot? Unbelievable
Plus, if we factor in all the shots you supposedly lose to hit reg, I'm guessing now that that's what you meant when you said 80%, it certainly wasn't your accuracy, it's downeight impossible. (61 - 20% &lt; 50.1)

Trust me, group firing PPFLD weapons is superior to chain firing and using actual stats is always better than relying on anecdotal evidence.

Good luck out there Mechwarrior &lt;o

Why do you care so much to nit pick?! My build and the way I run it works for me. Dear Lord.
I'm sorry but I can't help but laugh at the effort your putting into this just so you can try to find a way to go " your wrong, look!, neaner neaner neaner."

Edited by Coralld, 25 July 2016 - 12:53 PM.


#40 Revis Volek

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Posted 25 July 2016 - 12:54 PM

View PostDarth Terona, on 25 July 2016 - 12:30 PM, said:

I just don't find the heat to be much of an issue.

fire right, fire left

over and over and over again. I just have to slow down my shots slightly after 4.



So based of that id say you may get about 6 vs 4 before you have to worry about slowing down. Maybe 5.5...

Either way a 10% increase in dissipation is pretty significant for me seeing as how I can now drop a mech by burning his CT out with those 2 extra shots from each arm.





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