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Er Nova


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#41 Tyler Valentine

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Posted 25 July 2016 - 12:54 PM

View PostCoralld, on 25 July 2016 - 12:50 PM, said:

Why do you care so much to nit pick?! My build and the way I run it works for me. Dear Lord.


You misrepresented 'what you like' as a quality build and I'd hate for others to be led astray.

You responded to every post. You care just as much about refuting me. You only resorted to "why do you care?" Once the argument was lost.

#42 Coralld

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Posted 25 July 2016 - 01:03 PM

View PostTyler Valentine, on 25 July 2016 - 12:54 PM, said:


You misrepresented 'what you like' as a quality build and I'd hate for others to be led astray.

You responded to every post. You care just as much about refuting me. You only resorted to "why do you care?" Once the argument was lost.

It's a good thing we have you as the guardian of workable/fun builds so people don't make a horrible mistake.

The reason why I cared enough to repost was because I felt like you were unintentionally missinterpriting my post and was mearly trying to convey my thoughts and feeling on said build.
I even said I should have been more clear on the hit detection % that they were more of a feeling than fact.

What ever, I have Helicopters to work on. You go ahead and pat your self on the back.

Edited by Coralld, 25 July 2016 - 02:55 PM.


#43 Revis Volek

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Posted 25 July 2016 - 01:08 PM

View PostTyler Valentine, on 25 July 2016 - 12:43 PM, said:



Trust me, group firing PPFLD weapons is superior to chain firing and using actual stats is always better than relying on anecdotal evidence.

Good luck out there Mechwarrior <o




The only time I see benefit from chain firing a PPFLD weapon would be the AC5 if you have say 3-5 of them on your mech. The screen shake and constant dakka hits can often change the feel of a brawl. Rather then hitting them once with 5 shells the constant pounding often forces then to look away. Of course the downfall being all the face time required to get Chain fire weapons off so id say under 300 meters in a brawl is the only viable time.

#44 Tyler Valentine

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Posted 25 July 2016 - 01:20 PM

View PostHit the Deck, on 25 July 2016 - 12:49 PM, said:

I'm having a deja-vu. Did you purposefully copy-paste your post from sometime in the past?


Someone asked a question, I answered, the verbiage was similar to a post I made yesterday, big deal. After months of hearing tier was just an XP bar I'm experiencing a smurf account for the first time and learning how fun the lower tiers are. Sorry if I offended you or something, I've got a lot of respect for your posts most of the time.

#45 cazidin

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Posted 25 July 2016 - 01:41 PM

View PostWintersdark, on 25 July 2016 - 12:00 PM, said:

I find 6mpl is the strongest build for me - hits like a truck, doesn't require facehugging.

10 all because heat, in terms of generation, dissipation, and capacity. 10 SPL=30 heat, 2x30=60, so even with higher baseline heat in a hot map/jumping around, you've got capacity to burn twice. And of course, less generated+more dissipation. You can get a higher alpha by burning 2x6 instead of 2x5, but I don't think it's worth the trade-off.


Thank you, Wintersdark. I'll try the 6 MPL build. Even without quirks it should be powerful. Do you have any tips for that loadout or is it still a straightforward brawler?

View PostSteelMantis, on 25 July 2016 - 12:08 PM, said:

Hey I love the Nova, was in the top 50 last leader board challenge with it even though I was mostly on another game that weekend and retired my Prime after 14 games with a 10.00 K/D (was that a lucky run? Of course that's why I retired it lol).

I have ran most of the CQC builds, 12 c-spl, 10 c-spl, 6scpl 5 mg, and 12 c-ersl. They are all good (5 mgs is kind of iffy but I like the sound of dakka) try them all to see which one suits you the best.

Personally I prefer the 12 c-spl build. It really requires trigger disciple or you can core yourself out but it does a lot of focused damage quickly. And if you end up 1v3 or on the last mech in a match you can hit override and probably pick up a kill.


Good job on your performance in the last leaderboard event and thank you. I've been playing the 12 SPL build recently but I wanted to get other peoples opinions on strong alternative loadouts.

Edited by cazidin, 25 July 2016 - 01:42 PM.


#46 Moldur

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Posted 25 July 2016 - 01:43 PM

Smalls or SPLs. Forego the mediums. They might be more useful in different scenarios, but MWO more often presents situations in which the SPL or small boats are the better option.

#47 Revis Volek

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Posted 25 July 2016 - 01:45 PM

View Postcazidin, on 25 July 2016 - 01:41 PM, said:


Thank you, Wintersdark. I'll try the 6 MPL build. Even without quirks it should be powerful. Do you have any tips for that loadout or is it still a straightforward brawler?



Good job on your performance in the last leaderboard event and thank you. I've been playing the 12 SPL build recently but I wanted to get other peoples opinions on strong alternative loadouts.



Not that you asked me but im gonna interject anyway! Posted Image

I use the triple AMS nova with 6 Er Meds and the Prime with 8 Er Meds. Its a better sneak and poke mech then a brawler due to the burn times on Er Meds. Sm or Sm pulse is the close knife fighter if that the role you wanna play. Er med are great poking at mid range and playing as support to long range fire platforms.

Edited by Revis Volek, 25 July 2016 - 01:45 PM.


#48 Wintersdark

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Posted 25 July 2016 - 01:47 PM

View Postcazidin, on 25 July 2016 - 01:41 PM, said:


Thank you, Wintersdark. I'll try the 6 MPL build. Even without quirks it should be powerful. Do you have any tips for that loadout or is it still a straightforward brawler?
With ERML or MPL, I play it as a striker as opposed to a brawler: constant movement, limited engagement windows. Hit at optimal range, fade when they try to engage.

That's generally my approach with mediums, though, as I find particularly without structural quirking, you can't afford to get into slugfest brawls.

With 6 MPL, however, it's pretty tame in terms of heat. You want to use the pulse laser arms, so you can't really sword and board it, but that also means you maintain offensive ability even if you lose either ST. ERML, I sword and board.

#49 cazidin

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Posted 25 July 2016 - 01:50 PM

View PostRevis Volek, on 25 July 2016 - 01:45 PM, said:



Not that you asked me but im gonna interject anyway! Posted Image

I use the triple AMS nova with 6 Er Meds and the Prime with 8 Er Meds. Its a better sneak and poke mech then a brawler due to the burn times on Er Meds. Sm or Sm pulse is the close knife fighter if that the role you wanna play. Er med are great poking at mid range and playing as support to long range fire platforms.


Hey, I technically asked everybody with the OP. I tried the 8 ER Medium build. It was fun, but I could replicate that loadout on other mechs. I wanted something different and unfortunately the Nova-W doesn't have good LRM quirks.Posted Image

#50 Wintersdark

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Posted 25 July 2016 - 01:50 PM

View PostMoldur, on 25 July 2016 - 01:43 PM, said:

Smalls or SPLs. Forego the mediums. They might be more useful in different scenarios, but MWO more often presents situations in which the SPL or small boats are the better option.
You think? I'd argue for PUG play, mediums are more practical because you can't be sure things G's will get close.

Group play is very different, but my experience has been exclusively short range beasts tend to be very much feast or famine in the solo queue. I value flexibility too much, as it's important to not be that guy who's useless because the battle doesn't suit you. That's just my opinion though, and I fully realise it's very subjective.

#51 Revis Volek

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Posted 25 July 2016 - 02:06 PM

View PostWintersdark, on 25 July 2016 - 01:50 PM, said:

You think? I'd argue for PUG play, mediums are more practical because you can't be sure things G's will get close.

Group play is very different, but my experience has been exclusively short range beasts tend to be very much feast or famine in the solo queue. I value flexibility too much, as it's important to not be that guy who's useless because the battle doesn't suit you. That's just my opinion though, and I fully realise it's very subjective.



Feast or Famine is the best way to describe builds like that. IF the fight suits it you shine otherwise its 11v12.

#52 Dirus Nigh

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Posted 25 July 2016 - 02:08 PM

My favorite nova load out is the nova prime stock. However to make it more heat managable I removed two ER med lasers and replaced them with heat sinks.

Other load outs I use are.

Classic 12 er small, 4 mgs

2 ER PPCs, torso mounted.

12 er smalls and two med pulse.

They can run hot but I like heat challenging mechs.

#53 Kubernetes

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Posted 25 July 2016 - 02:47 PM

My laser Nova runs a mixed wubbly loadout with 3 MPLs and 5 SPLs. It took me a while to figure this one out, but it works for me. I don't think there is a clearcut "best build" in this case--just a matter of what loadout fits how you like to play.

#54 Mcgral18

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Posted 25 July 2016 - 03:08 PM

9 SPLs is superior to the 10 SPLs IMO


Gotta chase dem quirks (after they nerfed/buffed them)


6 MPLs isn't bad either, and allows for some range (and 18% less heat/sub 5 heat lasers)

#55 Lootee

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Posted 25 July 2016 - 03:48 PM

Go with the classic 12 ERML. Drop a DHS for a targeting computer if you like.

Edited by Lootee, 25 July 2016 - 03:50 PM.


#56 Zibmo

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Posted 25 July 2016 - 07:54 PM

I have an 11 CERSL Nova that I rip things up with. I also have some that combine different laser flavors (like 3CMPL and 5-6 CERSL).

#57 LordNothing

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Posted 25 July 2016 - 08:02 PM

ive done a 12 ersl 2 erml build that was pretty fun. half spl and half erml also works pretty good. then there is always the anti-meta 2 lb2 and 4 mg build.

#58 PhoenixFire55

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Posted 26 July 2016 - 12:20 AM

View Postcazidin, on 25 July 2016 - 09:22 AM, said:

Greetings Mechwarriors. Today I have a simple question for you all. In your opinion(s), which loadout is strongest for the Nova? 10-12 SPL, 12 Er Small Lasers or 8 Er Medium Lasers?


8 MLs is utter garbage, forget about it. 12 SLs is also terrible compared to SPLs. Apart from that dual ERPPC Nova is a great poptart and can dish out tons of damage at 900m+ ranges without taking much, and 9-12 SPLs one wrecks face really hard at <200m. Make sure to put the best omnipods for each build, there are arms that give pulse laser heat gen quirks and arms that give speed to ERPPCs etc, as well as torsoes that give additional armor.

Currently Nova is extremely good, I fully expect it to be nerfed somewhat really soon.





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