The problem is, that they are not really viable in our current state of the game. A massive hardpoint inflation is needed for a start. Beside giving them the ability to turn into an
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It's Time For The Wasp And Stinger (How To Make Them Work)!
#1
Posted 25 July 2016 - 09:33 PM
The problem is, that they are not really viable in our current state of the game. A massive hardpoint inflation is needed for a start. Beside giving them the ability to turn into an
#2
Posted 25 July 2016 - 10:12 PM
#3
Posted 25 July 2016 - 10:25 PM
If we don't have them, I guess the upcoming Battletech game will resort to Locust and Commando for cannon fodder (just like in the MechCommander series, maybe with some Urbies sprinkeld in). But IMO Wasp/Stinger looks much cooler!
Edited by Hit the Deck, 25 July 2016 - 10:26 PM.
#4
Posted 25 July 2016 - 10:49 PM
The Wasp though... We have a 6E variant (of which 4 in side torsos), the WSP-1W, even before hardpoint inflation. 1D similar but with only 4E before inflation. Judging based on the Phoenix Hawk, hitboxes will be excellent. It'll be a little slower than a Locust (max engine 170?), but will jump.
I'm no meta-overlord, but if people are doing fine with the all-energy Locusts, I'd see some hope for the Wasp. PGI would have to live a little with the quirks though, unlike their approach with the Phoenix Hawk.
Maybe a Wasp pack with a Stinger variant capable of small-scale MG boating thrown in? The other Stingers might be a bit redundant alongside the Wasp energy boats.
#5
Posted 25 July 2016 - 10:52 PM
#6
Posted 25 July 2016 - 11:36 PM
#7
Posted 26 July 2016 - 12:18 AM
Kubernetes, on 25 July 2016 - 11:36 PM, said:
Well, what else can you do in a Light?
The Raven-3L is one successful story of a Light which has a niche as a scout/spotter 'Mech, though sadly that role is neither useful nor rewarded currently. The Adder is a heavy weapon Light, but that role can only be done by a Clan Light. The Panther is an IS jumping (ER)PPC 'Light. Other unique Lights would be the Hollander or Piranha.
#8
Posted 26 July 2016 - 12:21 AM
#9
Posted 26 July 2016 - 12:33 AM
El Bandito, on 26 July 2016 - 12:21 AM, said:
Oh I love this design but like the UrbanMech the reason to field it is not given in MWO. (cheap but a killer gun to knock down clan lights)
Last not least the design would suffer to an extreme by the lego tech Gauss
#10
Posted 26 July 2016 - 12:41 AM
1) Inflated energy hard points, some high.
2) Specific quirks to increase Small Laser or Medium Laser range.
3) Quirks to reduce energy heat.
4) Put ECM on 1-3 variants.
5) Structure/Armor quirks.
Or they can be as small or annoying as a locust.
#11
Posted 26 July 2016 - 12:42 AM
In the Battletech world, as the tech progresses, 20 tonners were increasingly obsoleted; 20 ton Mechs were viable in the technological and economic backdrop of the Third Succession War, but once that was changed, their vulnerability and lack of options basically made them too ineffective after a certain time period.
That's in the Battletech world. In MWO, it's even worse due to the extreme levels of customization any mech can have, and the straight-up combat nature of the games we have now. With limited space and tonnage, 20 tonners just doesn't quite have appeal -- especially "mass production" models that didn't really have a niche.
I'm thinking, instead of separate mech packs, maybe for the Stinger and Wasp they can be combined as one mech pack, with a common skill tree. Considering how similar they are in model (since they had the same base design...), might be an easier way to churn up enough variations to satisfy the current requirements.
#12
Posted 26 July 2016 - 12:47 AM
Ability of side/forward thrusting could be added too. A "transformation" animation during jump would be spectacular.
Not a LAM but conceptually very close.
#13
Posted 26 July 2016 - 12:52 AM
Hit the Deck, on 25 July 2016 - 09:33 PM, said:
The problem is, that they are not really viable in our current state of the game. A massive hardpoint inflation is needed for a start. Beside giving them the ability to turn into an
ya...... i dont see pgi neing able to pull off adding lam mechs to the game.
#14
Posted 26 July 2016 - 01:17 AM
Hit the Deck, on 25 July 2016 - 10:25 PM, said:
If we don't have them, I guess the upcoming Battletech game will resort to Locust and Commando for cannon fodder (just like in the MechCommander series, maybe with some Urbies sprinkeld in). But IMO Wasp/Stinger looks much cooler!
Stinger was in MechCommander Gold! Although it was fairly useless except for durable UAV basically
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#17
Posted 26 July 2016 - 02:57 AM
Hit the Deck, on 25 July 2016 - 09:33 PM, said:
I once played against a bot with a Wasp in Megamek, it managed to plow into a building before it actually made contact, then it retreated straight though another building and wrecked itself. Megamek bots aren't very smart.
#18
Posted 26 July 2016 - 03:09 AM
#20
Posted 26 July 2016 - 03:23 AM
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