Now, rather than go into all sorts of detail, I'll just pop the questions.
Should PGI abandon the timeline entirely and focus on diversifying the game with new equipment and shiny new mechs (they certainly make money) rather than trying to break up the current "meta" through quirks and trying to theorize Ghost (Spooky) Heat 2.0? Or do you think they should stick to the current time and continue to try to balance and improve the game as is?
Edited by Snazzy Dragon, 25 July 2016 - 11:33 PM.