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Survey - What Would Be Perfect Game Play For You?


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#21 ice trey

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Posted 26 July 2016 - 08:09 AM

If I was in charge, this...

Posted Image



...would never have become this...
Posted Image


I'd rather have a great game that I can play through, enjoy, look on with nostalgia and come back to it sometime in the future, than a lackluster game that never ends with exactly one match type in five flavors.

#22 SmoothCriminal

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Posted 26 July 2016 - 08:38 AM

For me, AI involvement for tanks/helis/strikes/drop ships/sensor sweeps in large scale maps based on bases, drops and information warfare. Hell, add in respawns and a ticker for team lives lost. Something like Titanfall. Randomized secondary objectives, procedurally generated story lines run by the community, rewards and map bias based on who is holding planets/info points. NPCs, a pilot skill tree like Destiny and co-op/story missions given for micro transactions.

DREAM PEOPLE! until then, we can have stagnant 12 v 12 "balanced" warfare. Wanna buy a mechpack?

#23 TheArisen

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Posted 26 July 2016 - 01:26 PM

4 obviously, the more options the better.

#24 Quicksilver Aberration

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Posted 26 July 2016 - 01:49 PM

View PostXX Sulla XX, on 26 July 2016 - 03:02 AM, said:

Example 1. Very large maps with complex role warfare, complex objectives etc complete day night and weather etc. It would feel like simulator for the board game and books with loadouts and play reflecting that.

Can I say only part of this?

I want large maps with decent role warfare (like say role warfare in the way Overwatch has it) with changing time of day (without the lag spike) as well as weather, but I don't care that much about the simulator feeling, I don't want to initial play to be complex to where it takes days to get used too, it should be one where you grasp the controls fast, but not the nuances of how to pilot a mech or positioning, anything like that. Objectives I don't care too much about, but are necessary to prevent camping so something along the lines of current conquest would be nice.

Edited by Quicksilver Kalasa, 26 July 2016 - 01:50 PM.


#25 Leone

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Posted 26 July 2016 - 02:00 PM

Honestly, after reading it, I'd want Koniving's Table Top Mwo. A longer game mayhaps, but I think I could live with it.

~Leone

#26 Jables McBarty

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Posted 26 July 2016 - 02:03 PM

Survey? Where's the radio buttons ('little dot thingies')?


View PostXX Sulla XX, on 26 July 2016 - 03:02 AM, said:

OK as the title says describe what would be perfect game play for you if you were in charge and got to set the direction of the game.

Example 1. Very large maps with complex role warfare, complex objectives etc complete day night and weather etc. It would feel like simulator for the board game and books with loadouts and play reflecting that.

Example 2. Pretty much what we have now but with a few more twists to game modes like capture the flag.

Example 3. Something more like Solaris with arena maps and game modes like free for all and multiple teams of 2 etc etc.

Example 4. All of the above I want it all.

Any way these are just examples. Interested in seeing exactly what people want.

PS Thanks in advance for the replies. Posted Image


I mean, 4, but in order of importance:

1--but complex role warfare/objectivs first; stock mode later

3--multiple teams would be boss. Also anything beyond 12v12.

2--realistically, more game modes of what we have is a reasonable goal. So that.

#27 Johnny Z

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Posted 26 July 2016 - 03:58 PM

View PostEl Bandito, on 26 July 2016 - 04:14 AM, said:

Objective based gameplay. Hell, I'll even settle for capture the flag, where Lights can shine.


As long as it wasn't called capture the flag and didn't look like it.

sim ftw.

#4 for the topic.

Edited by Johnny Z, 26 July 2016 - 03:59 PM.


#28 MechaBattler

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Posted 26 July 2016 - 05:10 PM

Career mode. Join faction. Fight stock with faction appropriate mechs. Work through your career to better faction mechs. Reintroduce infotech, without lock your shots are randomized. Ghost randomization, eat it you whiners. Skill trees to the pilot, not the mech. Skill trees that involve choice, instead of just grinding to fill out for bonuses. Said skills would effect mechanics, not just stat boost. Your pilot should have a chance of dying. Half the fun should be how far you can get with one pilot.

If I hit the lotto. I'm buying the company taking all your paid mechs away and introducing RNG mechanics! MUAHAHA! And tanks.

#29 XX Sulla XX

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Posted 26 July 2016 - 05:52 PM

View PostKisumiKitsune, on 26 July 2016 - 03:50 PM, said:

Clone MWLL's Terrain Control gamemode word-for-word, letter-by-letter, without the ability to get out of your vehicle unless you're in a base and certainly with no battle armor. Have that be community warfare and the game'd be set. Faction play for an actual stompy robbits game, and quick play for call of mechs.
Is there a description of this game mode some place online?

#30 CycKath

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Posted 26 July 2016 - 06:13 PM

Open ended MechWarrior 1 with MWO graphics, combination of PVE and PVP missions

#31 Green Mamba

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Posted 26 July 2016 - 06:19 PM

Micropose and Zipper interactive take over the game Posted Image

#32 Cy Mitchell

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Posted 26 July 2016 - 07:42 PM

View PostGreen Mamba, on 26 July 2016 - 06:19 PM, said:

Micropose and Zipper interactive take over the game Posted Image



Both long dead. Mechwarrior killed and buried them. Posted Image

#33 Cizjut

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Posted 26 July 2016 - 08:47 PM

CW needs development.

It's not about balance, but CW is all over the place. Doesn't work in any fun way or interesting way.

My ideal would be:
-Planets are worth special resources that win the Season for the House
-Sometimes the monarchs set up objectives so the community captures it for bonuses
-CW Mechs destroyed on the battlefield need to wait two (or penalization) other deployments to be usable again, or pay the repair cost to instantly use them again. This DENTS the enemy response time, and makes them think what would they're willing to sacrifice in a time frame and what not.
-Coincidentally, those repair costs make Coffers to have some SENSE. A strong Merc Unit not only gets more contracts, but can also redeploy better and get more mechs for their rankings.
-Refueling/restocking bays on CW maps
-New CW maps
-AI controlled defender units roaming besides turrets, like tanks, choppers and infantry. Ghost drops aren't a waste of time anymore, and investing in AI defenses COULD prove useful.
-All of this works for Solaris Arena. Units can enter the arena and win prizes until the end of the Season.
-Less queue times on the FW mode: Streamlined queues for the small community until it gets bigger.

#34 LordNothing

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Posted 26 July 2016 - 09:17 PM

more build diversity. more equipment, more weapons, more variations of same. there shouldn't be one ac20 there should be several with different characteristics for flavor. pontiac 100 vs kali yama big bore.

more sim features, get off the shooter paradigm. better electronic warfare (see living legends), simulate control systems so no more insta-aiming. physics that actually make sense. collision damage, dfa, etc. mfds that are actually useful.

less dead environments (see living legends). maps should feel more alive like there is stuff going on other than mechs stomping around.

more objective diversity. same thing in every map is bad (see assault mode in unreal tournament). especially in faction play which should feel more like a military campaign and less like a reality show. heavily scripted mission scenarios with some immersive subtext.

dont make it all about balance and quirks. people complain so much on those issues and i thinks it takes too much of the focus away from the aimless direction of the game. fix x before you fix y arguments ignore the fact that they are not working on z.

Edited by LordNothing, 26 July 2016 - 09:21 PM.


#35 Mazzyplz

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Posted 26 July 2016 - 09:30 PM

i want for mwo:

number 1:
more than just mechs. i want clans and IS to play differently. clans should have better weapons but a worse minimap, or forego heat vision and night vision for a more info displaying but more limited in range perhaps ENHANCED IMAGING.

i want the clan account to feel different to the IS account. stronger weapons but poorer teamplay opportunities, make IS better at working together by giving them an OP minimap, maybe the game tells IS which doritos are damaged, etc.

but also i want the clan mechbay to be like the previous mechwarriors mechbays. a clan account should have a more ritualistic mechbay. you should be able to walk around the base like in mw2 and get into your dropship to launch also in person form.
make the achievements actual trophies on a 3d trophy room that you can walk into. and look at em and pick em up.

that would make players want to get both accounts. or like in games such as planetside or many other games where the factions are different. right now the only differences between clan and IS are the engines, the modules, the dakka and the green HUD.



number 2:
an offline module,
something that you can play even when the servers to this game die forever.
i'd be happy with bots. but some missions would be A+


number 3:
a mode where you start with no mech, as a jetpack infantry.
and theres a couple/few of mechs scattered through the map randomly.
you can jump into them or if they get damaged you can eject - ACTUALLY eject. and keep playing as
a soldier.
maybe infantry could have an anti mech missile that does something like... 4 dmg.

DONT think titanfall. think SNES' metal warriors and the great multiplayer it had in particular.


number 4:
a capture the flag game mode with attack and defense in the style of tribes, wolfenstein:ET, or unreal tournament. this i feel is a basic need.
maybe this mode could have infinite respawns too. just pick any mech from your mechbays and launch.
there would be a few seconds before respawn that's it.
end of match would be due to time or "goals"/touchdown


number 5:
rework lrms into more of a direct fire weapon with limited tracking.
at the same time buff the damage and speed and make it a skill weapon.
rework machineguns to fire huge bullets (compared to now) even if they fire that much slower.
it would reduce facetime with machineguns and make them more viable and more similar to the
other weapons.

Edited by Mazzyplz, 26 July 2016 - 09:52 PM.


#36 Chrithu

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Posted 26 July 2016 - 09:47 PM

More ambition would be nice. I'm gonna paint a castle in the sky here.

To me it would be awesome if especially CW/FP would revolve more around persistence, immersion and emergent gameplay. Currently it just is another QP gamemode with a map put in front of it. I'd rather have it that we can fight about a planet zone by zone in PlanetSide-esque fashion. Scouting lances looking for week spots for the big companies to attack.

I really think as far as CW/FP goes PGI never thought big enough. Sadly I don't see Cryengine fit enough to pull off Planetside scale maps.

#37 Khereg

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Posted 26 July 2016 - 09:50 PM

Clearly everyone should win at least 67% of their matches...and have k/d's of 1.5+.

#38 kf envy

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Posted 26 July 2016 - 10:00 PM

View PostMoonUnitBeta, on 26 July 2016 - 07:10 AM, said:

Running a career as a Mechwarrior. Like. Living that life of metal of ships and mechs, cold of space and uncertainty, and grit of slow battles and managing your mechs limits. It would be so cool if it was more sim-like.

Trading/buying mech parts from parts that were salvaged. Walking around your mech Hangar and seeing your mechs (owning more than 5 personal mechs would be very rare, type of thing). The type of mech you own isn't really your choice for a while. You have what you have, and mechs are a very competitive to have. So you learn with what you got and it comes down to you to decide how good a mech it can be.

Almost endless war waging. Battles are no more than 4v4(ish). "Open World" type of game play with mechs. Your MECH (singular) is your most important asset. You, and others, will and should seek to always keep the mech safe. Engaging in foolish battles outside of your limits will be rare, albeit meaningful and intense. Receiving a request to aid in a planetary mech battle is always something people are bidding for and trying to earn, because it usually means a lot of reward if you get in.

Basically…
I’d like a game where mechs are like your side arm in a country that allows everyone to carry guns that has very little amount of “policing”. Kind of where the people govern themselves type of things so mechs aren’t used often because if you do use it then everyone’s gonna use theirs on you.

so you want an battletech MMO RPG??

#39 MoonUnitBeta

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Posted 26 July 2016 - 10:02 PM

View Postkf envy, on 26 July 2016 - 10:00 PM, said:

so you want an battletech MMO RPG??

Sure why not. Can't be worse than an NPC-less space game.

#40 NeoCodex

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Posted 26 July 2016 - 11:40 PM

1) quick play removed

2) quirks and balance to Clan tech removed, mechs and equipment would have a battle value based on power as I suggested in my thread yesterday but nobody liked it

3) Solaris deatmatch, where you score would be modified by your total battle value

4) FW drop decks limited by battle value and not tonnage

5) quick play maps merged into FW but keeping the MM intact, it would just be happening on the FW planets with a greater meaning. The old FW game mode and maps would still remain as they are but only for planetary conquest, when you want to contest a planet as a unit or do contract as a mercenary (limited time per day, as it was in original version of FW). You would still earn some FW currency/experience by playing "quick play type" games, which you could then turn in for similiar rewards as you would get by playing planetary conquest.

6) in regards to all of this FW would be further expanded with adding some logistics and a living economy that would influence battle value and cost of certain items depending on current meta popularity; if something is overused by majority of players, values will start to change because of supply & demand, and Faction power distribution in the IS; so there would be an ever revolving cycle of battle value meta, prices and changing trends.





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