Large persistent worlds where ppl or teams can drop in and leave as they like. Stations for rearm and repairing scattered around to fight over, with other resources, things that are in faction warfare.
I cant stand the match by match style, but i put up with it cuz of "Mechwarrior"
Match by match style is a solaris thing ya know folks. I just never get the feeling as if im actually in a mechwarrior world, waging wars on other factions, and what not. Even in Faction warfare, it has the same feeling as quickplay, just different modes. I figured early on, that the beta was a test bed for the actual combat, but i was all wrong. That was the entirety of the game, well besides the mechlab.
I would like to be able to develop my pilot skills, real pilot skills, not per mech crap that is only a few things.An actual tree to specialize in. That if you want to redo you need to recruit a new pilot. None of this this mech has 1 mil xp that does nothing after i get 5 skills unlocked for it.
And for goodness sakes, enough with the searching spinner, please wait messages, and loading, and ghosts.
Like they say for BIG rewards, you need to take BIG risks. Faction warfare or community warfare is a flop because it uses the same exact gameplay that quickplay uses, just different modes.
I guess the scratch i want to itch, is more of a planetside, but in a mechwarrior style.
Now I do love this game, and the people that make it. Esp. LOL L....... But seriously every match, and game mode is just about complete such and such objective, in such amount of time.
Edited by Omaha, 27 July 2016 - 09:34 AM.