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Future Omnimech Issues


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#21 Felio

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Posted 26 July 2016 - 11:25 AM

They'll just quirk the crap out of them, if they are added at all. +40% heat dissipation, etc. Or whatever the number is now after the IS vs Clams heat sink rebalance.

Russ has said ammo quirks are going to compensate tonnage for omnimechs without endo/ferro.

#22 Andi Nagasia

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Posted 26 July 2016 - 03:55 PM

View PostEl Bandito, on 26 July 2016 - 11:21 AM, said:

They lack imagination then. Reduced heat generation quirks, huge missile CD quirks, hardpoint inflation, agility quirks, durability quirks...the possibilities are there.

as per PGI, they will never give an OmniMech hardPoint Inflation,
Sadly IS OmniMechs have to come out for the Omni System to see True Change,

#23 Pjwned

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Posted 26 July 2016 - 04:01 PM

I would suggest just not implementing mechs that would obviously be a ticking time bomb.

Or, we can go the down syndrome route and implement mechs that need a laundry list of massive quirks, which is what people seem to want instead.

#24 Andi Nagasia

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Posted 26 July 2016 - 04:10 PM

View PostPjwned, on 26 July 2016 - 04:01 PM, said:

I would suggest just not implementing mechs that would obviously be a ticking time bomb.

Or, we can go the down syndrome route and implement mechs that need a laundry list of massive quirks, which is what people seem to want instead.

Everyone has their favorite mech, most times it because it looks cool or means something to them,
its rarely because the mech is going to be viable in an FPS style Mech Shooter,

#25 El Bandito

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Posted 26 July 2016 - 04:30 PM

View PostAndi Nagasia, on 26 July 2016 - 03:55 PM, said:

as per PGI, they will never give an OmniMech hardPoint Inflation,
Sadly IS OmniMechs have to come out for the Omni System to see True Change,


Strider doesn't really need hardpoint inflation to be usable. I wanted inflation because otherwise the Strider is terribly boring to play as an omni, with something like 2 missile and 2 energy max.

+18 CT/+15 ST structures, 50% missile cooldown, 25% rate of heat loss quirks like Locusts, 20% missile velocity quirks, with a dash of mobility quirks, and it is already useable.

However, I doubt people will miss Strider even if it is not released. I only remember it because it was the first torso twistable salvage I could find in MW3.

Edited by El Bandito, 26 July 2016 - 04:31 PM.


#26 Pjwned

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Posted 26 July 2016 - 04:50 PM

View PostAndi Nagasia, on 26 July 2016 - 04:10 PM, said:

Everyone has their favorite mech, most times it because it looks cool or means something to them,
its rarely because the mech is going to be viable in an FPS style Mech Shooter,


I do understand that, but there's a point where it gets a little ridiculous and when it comes to IS Omnimechs the discussion always boils down to "well I want this mech but it's going to be a huge piece of crap because IS omnis would all suck in this game...but I want it anyways so let's just give it a few dozen quirks to make it not a junk heap."

At least people who want mechs like the Flea don't need to say "OH yeah and it needs 10 billion quirks too," but when it comes to these IS Omnimechs locked into crap equipment it's just out of hand what kind of quirks it would take to make them not terrible.

View PostEl Bandito, on 26 July 2016 - 04:30 PM, said:

Strider doesn't really need hardpoint inflation to be usable. I wanted inflation because otherwise the Strider is terribly boring to play as an omni, with something like 2 missile and 2 energy max.

+18 CT/+15 ST structures, 50% missile cooldown, 25% rate of heat loss quirks like Locusts, 20% missile velocity quirks, with a dash of mobility quirks, and it is already useable.

However, I doubt people will miss Strider even if it is not released. I only remember it because it was the first torso twistable salvage I could find in MW3.


Case in point.

Edited by Pjwned, 26 July 2016 - 04:51 PM.


#27 Andi Nagasia

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Posted 26 July 2016 - 08:23 PM

View PostPjwned, on 26 July 2016 - 04:50 PM, said:

I do understand that, but there's a point where it gets a little ridiculous and when it comes to IS Omnimechs the discussion always boils down to "well I want this mech but it's going to be a huge piece of crap because IS omnis would all suck in this game...but I want it anyways so let's just give it a few dozen quirks to make it not a junk heap."

At least people who want mechs like the Flea don't need to say "OH yeah and it needs 10 billion quirks too," but when it comes to these IS Omnimechs locked into crap equipment it's just out of hand what kind of quirks it would take to make them not terrible.

OmniMechs wont Get HardPoint inflation, because its been stated (They Can Swap HardPoint so its ok!),
if IS OmniMechs would Suck, then perhaps theirs a Problem with how OmniMechs are Implemented in MWO,
if there is a Flaw in your Corvette Design then the Design needs reworked, not the Brand of Tires on the Car,

#28 Carl Vickers

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Posted 26 July 2016 - 08:28 PM

Low tech omni is low tech. IS were never going to be able to do anything as good as the clans with omni tech.

Just the way it is. That being said, some are ok, not great but ok.

#29 LordNothing

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Posted 26 July 2016 - 08:33 PM

the only way is omnis will work is with newer tech.

#30 Vanguard319

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Posted 26 July 2016 - 09:52 PM

If they do release IS Omnimechs, they should be able to equip clan weapons, since the technology was derived from clan tech to begin with, though they would still have IS based fixed equipment.

#31 Champion of Khorne Lord of Blood

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Posted 26 July 2016 - 10:42 PM

Maybe to avoid these issues they just let omnimechs have more customization than battlemechs like they should have had from the start.

#32 Y E O N N E

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Posted 27 July 2016 - 12:13 AM

View PostDakota1000, on 26 July 2016 - 10:42 PM, said:

Maybe to avoid these issues they just let omnimechs have more customization than battlemechs like they should have had from the start.


OmniMechs were never strictly more customizable, they were merely cheaper and faster to customize.

#33 Pjwned

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Posted 27 July 2016 - 03:18 AM

View PostAndi Nagasia, on 26 July 2016 - 08:23 PM, said:

OmniMechs wont Get HardPoint inflation, because its been stated (They Can Swap HardPoint so its ok!),
if IS OmniMechs would Suck, then perhaps theirs a Problem with how OmniMechs are Implemented in MWO,
if there is a Flaw in your Corvette Design then the Design needs reworked, not the Brand of Tires on the Car,


I don't see any way to fix it without making other omnimechs (i.e clan omnimechs) too good, or else picking & choosing mechs to bend the rules for which is stupid, or barring that giving the mechs massive quirks that put previously top tier overquirked mechs to shame.

They don't need to be in the game if their introduction requires an assload of arbitrary quirks and/or bending of the rules selectively or not.

#34 kapusta11

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Posted 27 July 2016 - 03:28 AM

I hope PGI will just unlock their equipment and upgrades, it's one of the main reasons why some OmniMechs suck.

#35 Pjwned

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Posted 27 July 2016 - 03:53 AM

View Postkapusta11, on 27 July 2016 - 03:28 AM, said:

I hope PGI will just unlock their equipment and upgrades, it's one of the main reasons why some OmniMechs suck.


So...you either open the floodgates and watch the biblical flood of tears about Clan omnimechs (e.g unlocked Timber Wolf) now being ridiculously OP; as if the Kodiak wasn't enough.

Or...

You pick and choose certain mechs to bend the rules for, which is just as stupid if not more stupid.

#36 Metus regem

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Posted 27 July 2016 - 04:11 AM

View PostAndi Nagasia, on 26 July 2016 - 04:10 PM, said:

Everyone has their favorite mech, most times it because it looks cool or means something to them,
its rarely because the mech is going to be viable in an FPS style Mech Shooter,


While this is true, the amount of mechs that are viable in MWO is a fraction of what it could be, because we have pixel perfect instant convergence.... If we had a proper shot deviation, things like the Awesome could be not just viable, but XL viable.

#37 Tarl Cabot

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Posted 27 July 2016 - 04:26 AM

View PostMetus regem, on 27 July 2016 - 04:11 AM, said:

While this is true, the amount of mechs that are viable in MWO is a fraction of what it could be, because we have pixel perfect instant convergence.... If we had a proper shot deviation, things like the Awesome could be not just viable, but XL viable.

But we do have instant covergence and do not expect that to change. So running a side torso with a locked in isXL engine in its current setup, your opponent would not have to gamble on whether or not is it easier to shoot out that side torso...even if the entire mech is quirked.

#38 Metus regem

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Posted 27 July 2016 - 04:42 AM

View PostTarl Cabot, on 27 July 2016 - 04:26 AM, said:

But we do have instant covergence and do not expect that to change. So running a side torso with a locked in isXL engine in its current setup, your opponent would not have to gamble on whether or not is it easier to shoot out that side torso...even if the entire mech is quirked.


Yup, and that is my main argument as to why the Sunder and Avatar, with out a total art work overhaul, will suck in MWO, unless something massive changes. This change could be in how Omni-mechs are implemented or changing convergance with the graphics engine change.

#39 LordNothing

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Posted 27 July 2016 - 04:51 AM

is omnis also need less locked equipment. something like a locked dhs will ruin a lot of builds, eating up slots and making a lot of weapons incompatible due to crit space issues. permanently fixed endo or ff will also eat up a lot of space all over the mech which may further reduce weapon mounting capabilities. clans suffer this too but their weapons for the most part take up less space than their is counterparts and its not terribly bad.

i would also let all omnis (even clan) change out engines, but with much more restricted ranges of ratings than battlemechs. an xl300 might be able to be replaced by something in the 275-325 range.

Edited by LordNothing, 27 July 2016 - 04:52 AM.


#40 MeiSooHaityu

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Posted 27 July 2016 - 05:03 AM

View PostFelio, on 26 July 2016 - 11:25 AM, said:

They'll just quirk the crap out of them, if they are added at all. +40% heat dissipation, etc. Or whatever the number is now after the IS vs Clams heat sink rebalance.


Yeah, basically.

If STD heatsinks are locked, give the mech good general heat dissipation quirks, or a reduction in heat generation for certain weapons.





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