Narcissistic Martyr, on 26 July 2016 - 10:41 AM, said:
There is a relatively straightforward way to do this...
- all SHS: -0.10 heat/second per HS, +1.00 to heat threshold per HS
- all DHS: -0.20 heat/second per HS, +0.00 to heat threshold per HS
SHS then become useful for allowing a 'Mech to deal with sudden heat spikes (such as with alpha strikes) due to the increased heat cap/threshold, but with the downside of relatively-slow heat dissipation; DHS then become useful for dissipating a lot of heat relatively quickly (such as rapidly or continuously chain-firing individual weapons or small groups of weapons), with the downside of being less-able to cope with sudden heat spikes (so that an alpha strike that might push a SHS-equipped 'Mech to, say, 70-80% on the heat scale has a high probability of instantly shutting-down a DHS-equipped 'Mech).
So, 'Mechs that boat SHS like the stock AWS-8Q Awesome (28 SHS) would have a very high heat cap/threshold (base chassis cap/threshold + 28) but low-to-reasonable cooling (-2.8 heat per second) while 'Mechs that boat DHS like the stock Supernova Prime (26 DHS) or the stock Hellstar Prime (30 DHS) would have very high heat dissipation (-5.2 heat per second for the Supernova, -6.0 heat per second for the Hellstar) but low heat caps/thresholds (base chassis cap/threshold only).
The "TLDR version": gear SHS to "high-cap/low-dissipation" operation & gear DHS to "high-dissipation/low-cap" operation.
Edited by Strum Wealh, 27 July 2016 - 07:57 PM.