FupDup, on 26 July 2016 - 03:26 PM, said:
Clan vs. IS tech isn't a part of the issue here, because even if we made Clan XL explode with 1 ST loss there would still be lots of bad IS mechs. There were lots of bad IS mechs before the Clans were even added.
And way before quirks were introduced. And there always needs to be a first step. Making isXL engines survive loss of 1ST, especially if it is the side with fewer components on it allows them to last a tad longer. Couple that with increase the engine cap on many would open up some other builds. Again, that would be one of the first steps.
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I don't really see how that would help specific mechs like, for instance, the Pixie. It could help the IS as a whole, but this discussion is about individual gundams rather than whole factions.
Falls along the same line as the isXL engines, being able to move and survive a severe loss of equipment while standardizing the weapons distance/cooldown/duration so that if/when quirks are used there is actual actual meaning, the flavor.
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SRMs, Wubs, and ACs already appropriately out-damage those long-range weapons in close quarters. Nerfing them won't really make any bad mechs suddenly become great.
Why did you list the LPL as long range? The IS one is sort of on the fringe between medium range and short range when not quirked heavily. The IS LL is just medium range.
Linked with #11, and general change in a player's reliance on a pure long range build where the weapons have a long cooldown timer, making a hard decision to no bring short-range weapons.
The rescale, even though most thought it would lead to a smaller absolute size for most mechs, took quite awhile for PGI to produce. Seeing them adding 1-3 additional hardpoints or changing locations to under-performing mechs is not really in the picture. Bringing arm-mounted weapons up temporarily would be much nicer... Normalizing the different weapon technology while keeping the flavor/distinction between the two might be the first set of steps to take.
That boat though may never dock though, leaving the only means to move some mediocre mechs up a ladder or two through quirks. Still, it would not make them preferred mechs but simply a flavor for the moment.
Edited by Tarl Cabot, 26 July 2016 - 06:38 PM.