should be asymetrical.
two 12 man teams with each a base would end in both bases being ignored, as they can defend themselves, and the teams just killing eachother on open ground between the bases.
the team that is so bold as to push to the enemy base, will be at an extreme disadvantage.
account for this before hand, ballance the teams accordingly. tonnage or numbers, or tiers.
mike drop


New Assault Mode
Started by Terona, Jul 26 2016 09:33 PM
8 replies to this topic
#1
Posted 26 July 2016 - 09:33 PM
#2
Posted 26 July 2016 - 09:47 PM
Agreed. Symmetrical assault is always gonna be weird.
#3
Posted 26 July 2016 - 10:02 PM
People been telling PGI since beta. Don't trust on them seeing reason.
#4
Posted 26 July 2016 - 10:04 PM
its not reason. Its good game design
#5
Posted 26 July 2016 - 10:20 PM
.... and since they are going to look it over anyway.. may as well address the real flaw with the mode.
the flaw isn't that there is an objective to take a base...
the flaw isn't that there is an objective to take a base...
#6
Posted 26 July 2016 - 10:21 PM
Why does everyone call it the "new" mode? They just upgrade the base. They never said they would change anything else.
#8
Posted 26 July 2016 - 10:39 PM
their not the ones in the trenches though.
#9
Posted 26 July 2016 - 11:00 PM
should be an established base with an attacker defender. This mobile base crap so close together sort of sucks.
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