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Should All Mechs Really Be Of The Same Use?


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#21 davoodoo

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Posted 27 July 2016 - 02:23 PM

View PostBilbo, on 27 July 2016 - 02:14 PM, said:

Maybe I'm remembering wrong, but my shots always went exactly where I pointed them in the mw2 trilogy.

View PostHotthedd, on 27 July 2016 - 02:15 PM, said:

In MW1, the crosshair was the size of a large pixel (and exactly the same as a BattleMaster's head. MW1 had chain fire only to simulate the spread of multiple weapons.




Big *** crosshairs, with 1 seeming to steep from lack of technology but still.

Edited by davoodoo, 27 July 2016 - 02:25 PM.


#22 CK16

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Posted 27 July 2016 - 02:26 PM

Metus I as well have a stock Direwolf (I keep most of the Invasion varriants stock.) But we are a rare breed around here I feel. I was talking the meta refits and total of both

#23 Bilbo

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Posted 27 July 2016 - 02:28 PM

View Postdavoodoo, on 27 July 2016 - 02:23 PM, said:






Big *** crosshairs, with 1 seeming to steep from lack of technology but still.

That isn't the mw2 I played though. I realize the 3d accelerated version wasn't exactly pretty, but that right there was just butt ugly. Were the two versions that different?

Edited by Bilbo, 27 July 2016 - 02:28 PM.


#24 davoodoo

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Posted 27 July 2016 - 02:32 PM

View PostBilbo, on 27 July 2016 - 02:28 PM, said:

That isn't the mw2 I played though. I realize the 3d accelerated version wasn't exactly pretty, but that right there was just butt ugly. Were the two versions that different?



mw2 mercenaries, maybe this one you played, made year later 1996, graphics seem to be marginally better(by today standards)
Still big ******* *** crosshair. Panther getting slowly chopped to peices at 200m at 65kph.

Edited by davoodoo, 27 July 2016 - 02:37 PM.


#25 Bilbo

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Posted 27 July 2016 - 02:41 PM

View Postdavoodoo, on 27 July 2016 - 02:32 PM, said:




mw2 mercenaries, maybe this one you played, made year later 1996, graphics seem to be marginally better(by today standards)
Still big ******* *** crosshair. Panther getting slowly chopped to peices at 200m at 65kph.

Nope. First time I played mercenaries it came packaged with a voodoo graphics card, and it looked significantly better than this. Could be I'm thinking of MW3, though I doubt it.

#26 Metus regem

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Posted 27 July 2016 - 02:43 PM

View PostCK16, on 27 July 2016 - 02:26 PM, said:

Metus I as well have a stock Direwolf (I keep most of the Invasion varriants stock.) But we are a rare breed around here I feel. I was talking the meta refits and total of both



Yea... but Meta-humpers can go and procreate with themselves for all I care.

So lets look at this again, then...

Stock units:

DWF-PRIME
KGC-000

As we can see the Stock King Crab is about 56% of the cost of the stock Dire Wolf Prime...

Now if we give them both dual PPC/GR with all upgrades..

KGC-000
DWF-PRIME

Now the King Crab is over 15m with the Dire Wolf pushing just over 21m, making the King Crab 72% of the cost of the Dire Wolf...

Not such a huge gap, when you consider the smaller, lighter Clan weapons as well as the smaller cDHS and the cXL engine.

#27 Hotthedd

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Posted 27 July 2016 - 02:44 PM

View PostBilbo, on 27 July 2016 - 02:41 PM, said:

Nope. First time I played mercenaries it came packaged with a voodoo graphics card, and it looked significantly better than this. Could be I'm thinking of MW3, though I doubt it.

There was a Mechwarrior4: Mercenaries.
Might you be remembering that?

#28 Bilbo

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Posted 27 July 2016 - 02:47 PM

View PostHotthedd, on 27 July 2016 - 02:44 PM, said:


There was a Mechwarrior4: Mercenaries.
Might you be remembering that?

No, I've played that much more recently. It's been ages since I could get MW2 to run on anything I have though.

#29 Y E O N N E

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Posted 27 July 2016 - 04:27 PM

View PostCK16, on 27 July 2016 - 06:40 AM, said:

Let's thinks on this a bit here, right now then only "BV" value we have is based on tonnage. Some how this is what is limiting our drop decks and our groups. This is fine and simple to follow however....it does bring up some important discussion topics....

Should all mechs really be worth the same as others by tonnage? Should tonnage be really the value set?

Why should say a Direwolf that in all honesty costs a crap ton of Cbills be worth the same "BV" as an Atlas straight up front. Even after they get "Meta-fyed" the Direwolf still will end up costing more to the Atlas. Or say an Urbanmech, one of the Cheapest mechs in the game be worth the same as a Clan Light of same tonnage? When the Clan Light costs almost 3 times as much!

The tonnage "BV" system is a bust, and honestly no if I am saving more Cbills for the "better" mech, yea it better be better then the Walmart special cheapo mech.

Do I have an answer as to how to fix this? No, not really...but if everyone insist that all mechs are created equal then the price needs to reflect this...both in game price and real money price.


Economics has zero impact on matches, and so it is completely irrelevant when it comes to 'Mech performance relative to price. And honestly, tonnage should similarly be nothing more than a loose indicator of battlefield role. Assaults can carry lots of long-ranged firepower, tend to move slow. They play accordingly. Lights typically carry moderate close-range firepower, move fast, and play accordingly. There are exceptions, but in general every 'Mech ought to be as useful as the next in abstract terms. Not necessarily useful in the same ways, but whatever way they are useful should have an equal impact to the ways in which other 'Mechs are useful.

Besides, a Locust 1E costs 30.5 million to kit out if you buy the non (C) variant and upgrade it completely. That's XL 180, Endo, DHS upgrade, 4x DHS, 6x MedLas, additional armor, seismic module, radar deprivation module, target info module, medium laser range module, and medium laser cool-down module. It's not cheap.

#30 Revis Volek

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Posted 27 July 2016 - 04:46 PM

View PostCK16, on 27 July 2016 - 02:10 PM, said:

Yet what about the refit cost to make the Direwolf use able then? Or you going to tell me that it's fine stock?




Some are yes, the DWF-A has a fine stock loadout for this game. 3 lpl and Gauss is meta as F*%k.

Plus 2 streak 6's for pesky lights that get to close and AMS which if you are a new pilot is wonderful.


Any of the Atlas builds need to ditch the LRM's, add more SRM's and Ammo and get DHS and Endo with a 330plus (really 360 is best) STD engine.

So at best we are talking 1-2 mill....if that.

#31 Tarl Cabot

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Posted 27 July 2016 - 05:31 PM

Quote

Actually there are a few things PGI could do.
Make the damage translate as it did in TT. Weapons do the stated amount of damage per 10 seconds, not necessarily per shot. (Heat also per ten seconds)
Reticle bloom based on the number of weapons fired simultaneously, and based on the 'mech's heat level.
Reticle sway when walking and running.
Reticle jitter while jumping.

Doing these things would allow PGI to get rid of most of their band-aid fixes as well.



The weapons did not fire most of that 10secs, it is only a translation of what occurred over a 10sec time frame. BT Solaris cut that time frame down to 2.5 secs and weapon had different delay times (cooldown). The other items I would be game for.

#32 Hotthedd

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Posted 27 July 2016 - 05:36 PM

View PostTarl Cabot, on 27 July 2016 - 05:31 PM, said:



The weapons did not fire most of that 10secs, it is only a translation of what occurred over a 10sec time frame. BT Solaris cut that time frame down to 2.5 secs and weapon had different delay times (cooldown). The other items I would be game for.

No, they didn't, but they also didn't fire once with a 10 second cooldown either.
The point is that each weapon did that damage over 10 seconds, unlike in MW:O where the damage is tripled due to rate of fire at TT damage each shot.

#33 Funkin Disher

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Posted 27 July 2016 - 05:48 PM

The challenge would be making mechs unequal but fair while also making sure the players are all of the same use.

Like if I'm in a locust worth 33% of what my competitor is worth, I'd be expecting three locusts or two mates with locusts or something.

#34 Tarl Cabot

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Posted 27 July 2016 - 06:05 PM

View PostHotthedd, on 27 July 2016 - 05:36 PM, said:

No, they didn't, but they also didn't fire once with a 10 second cooldown either.
The point is that each weapon did that damage over 10 seconds, unlike in MW:O where the damage is tripled due to rate of fire at TT damage each shot.

That is not the point because the damage per weapon did not last, was not done over 10 secs. The mech did several things over that 10sec timeframe, and not necessarily fired all the weapons at the same time either.

In Solaris. a machine gun could fire every 2.5 sec round. Medium laser fired after a delay of 1. Fire in Round 1, delay Round 2, fire in Round 3, delay Round 4, fire in Round 5, so technically a 5 sec cooldown. In 10 secs time frame a medium laser could fire 2x. Now isERLL/ERPPC/PPC/LPL had a 3 delay. Fire off in Rnd1, delay rnd2/3/4 then fire again in rnd 5. cERLL/ERPPC/LPL actually had 2 delay. Delays of 5.0 vs 7.5 secs, counting the rounds that is a 7.5sec vs 10secs.

The FASA keep the same damage in Solaris, it was not divided into quarter damage. And with Solaris FASA introduced TICS (weapon grouping) with 3 weapon groups. You could fire one TIC or one weapon, but not both. And to change up the TICS that took a round where you could not fire any weapons.

Edited by Tarl Cabot, 27 July 2016 - 06:07 PM.






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