Who Else Hates Streak Missiles?
#1
Posted 27 July 2016 - 11:50 AM
It generally ends like this: Your in a medium. You run into a timberwolf with 3 streak 6. You fight him and have no time to run into cover. 36 damage hits you in the side torso removing the armor instantly. Somebody flanks you, kills you in one shot, or they group up on you and both try to aim at the same torso, you get forced out of position and then insta killed by streak missiles.
It also ends like this: Your in a spider. You climb a ledge. The streak dog sees you. Incoming missile. You swear. You try to jump down. Missiles hit you in the air, leg you, and then your pretty much screwed.
It also also ends like this: You join an IS vs Clan scouting mission. The enemy team brought 4 stormcrows with 5 streak 6, a BAP, and a tag in the head with all the modules. They either turtle you out, by hitting you at the max 360 range and keeping from getting shot or they gang up on the same guy, kill him in like 2 seconds, and continue that until everyone is dead.
Most of the games I leave extremely dissatisfied, when I am hunted down with the same cheap weapon, very early in the match, I attempt to fight it, and eventually others flock to me and I become a heap of metal on the side of the road. (Thanks minimap, thanks red dorito that shows up over my head. )
What does satisfy me, is drowning a streak boat in friendly LRM missiles, or using a flamer on a streak boat, and peeling off his leg slowly, and then staying just outside of his field of vision as his poor mech is annihilated, and then flaming his dead mech to ensure the pilot did not survive. Or better yet, running around in an atlas S with all that structure, and then instantly blowing off a crows leg. Then crushing its weak body with my fist. Just straight impaling it with another shot. So satisfying...
#2
Posted 27 July 2016 - 11:52 AM
Alistair Winter made a nice picture that explains my beef with the current implementation of Streaks. He originally made it for LRMs, but it applies equally to SSRMs since the mechanic is identical.
TL;DR: Their skill floor is extremely low, and so is their skill ceiling.
#3
Posted 27 July 2016 - 11:52 AM
#4
Posted 27 July 2016 - 11:55 AM
Edited by Baulven, 27 July 2016 - 11:56 AM.
#5
Posted 27 July 2016 - 11:56 AM
The way Streaks work is that each individual missile is guided to a random mech limb, therefor spread-out damage is programmed directly into each individual Streak. So they're not as awesome as you think.
I know it really sucks to be hopping around in a Light and then suddenly get wiped out by a volley of Streaks, but Lights are probably the one and only thing Streaks are good against.
#6
Posted 27 July 2016 - 11:57 AM
Anyway, I'd do your best to keep your distance if you see a Streakcrow (at least the best you can). Try to fire on him outside of his range. I know that isn't always possible, ambushes happen, but sometimes you are just SOL.
#7
Posted 27 July 2016 - 12:00 PM
#8
Posted 27 July 2016 - 12:00 PM
Red Comet1, on 27 July 2016 - 11:50 AM, said:
It generally ends like this: Your in a medium. You run into a timberwolf with 3 streak 6. You fight him and have no time to run into cover. 36 damage hits you in the side torso removing the armor instantly. Somebody flanks you, kills you in one shot, or they group up on you and both try to aim at the same torso, you get forced out of position and then insta killed by streak missiles.
It also ends like this: Your in a spider. You climb a ledge. The streak dog sees you. Incoming missile. You swear. You try to jump down. Missiles hit you in the air, leg you, and then your pretty much screwed.
It also also ends like this: You join an IS vs Clan scouting mission. The enemy team brought 4 stormcrows with 5 streak 6, a BAP, and a tag in the head with all the modules. They either turtle you out, by hitting you at the max 360 range and keeping from getting shot or they gang up on the same guy, kill him in like 2 seconds, and continue that until everyone is dead.
Most of the games I leave extremely dissatisfied, when I am hunted down with the same cheap weapon, very early in the match, I attempt to fight it, and eventually others flock to me and I become a heap of metal on the side of the road. (Thanks minimap, thanks red dorito that shows up over my head. )
What does satisfy me, is drowning a streak boat in friendly LRM missiles, or using a flamer on a streak boat, and peeling off his leg slowly, and then staying just outside of his field of vision as his poor mech is annihilated, and then flaming his dead mech to ensure the pilot did not survive. Or better yet, running around in an atlas S with all that structure, and then instantly blowing off a crows leg. Then crushing its weak body with my fist. Just straight impaling it with another shot. So satisfying...
Advance the timeline so IS has sSRM4 and 6's. Not to mention LB20x and uAC10 and 20s.
#9
Posted 27 July 2016 - 12:01 PM
Edited by Yellonet, 27 July 2016 - 12:02 PM.
#10
Posted 27 July 2016 - 12:02 PM
#11
Posted 27 July 2016 - 12:03 PM
#12
Posted 27 July 2016 - 12:06 PM
#13
Posted 27 July 2016 - 12:06 PM
RestosIII, on 27 July 2016 - 12:03 PM, said:
Streak LRMs would be nice but I don't see them happening anytime soon. I honestly think the timeline jump is just so they have more mechs to sell, instead of actually looking to add tech and weapon choices into the game.
#14
Posted 27 July 2016 - 12:08 PM
#15
Posted 27 July 2016 - 12:09 PM
- "Just keep your distance". That's cool, except 90% of all light mechs have short range weapons and PGI has made no effort to make a combination of long range and short range weapons on light mechs a viable solution. If I'm trying to cap in Conquest (that glorious game mode) in a light mech that moves ~120 kph and I encounter a Streakcrow moving at ~105 kph, what are my options, except retreating? And even if you retreat, you better start while that Streakcrow is outside 400 meters, or you will probably get legged.
- "Streaks are anti-light weapons." So where are the anti-medium, anti-heavy and anti-assault weapons? Because I can't really find any weapons that will kill those other mechs in two alpha strikes.
- "Yeah, but streaks are terrible against heavies and assaults". So what? Streakboats can still farm 2-3 lights and mediums per match before they encounter heavies. And even then, the advantage of numbers is good enough that they can hang back like vultures while they wait for heavies and assaults to be cored and vulnerable. In other words, it doesn't necessarily matter that they're bad against heavies and assaults, in game modes where you can easily isolate light and medium mechs.
#16
Posted 27 July 2016 - 12:13 PM
#17
Posted 27 July 2016 - 12:14 PM
Lucian Nostra, on 27 July 2016 - 12:08 PM, said:
Indeed. Though that's largely true in lights as well. Lights are all about choosing your engagements. In PUGs, you should be much more cautious, in a team setting, you have other options. Aside from low weight comp, there's really nowhere streaks excel against good players. They're a chump gun. If I get streaked, it almost always means I did something stupid (or, occasionally, supremely unlucky).
Alistair Winter, on 27 July 2016 - 12:09 PM, said:
- "Just keep your distance". That's cool, except 90% of all light mechs have short range weapons and PGI has made no effort to make a combination of long range and short range weapons on light mechs a viable solution. If I'm trying to cap in Conquest (that glorious game mode) in a light mech that moves ~120 kph and I encounter a Streakcrow moving at ~105 kph, what are my options, except retreating? And even if you retreat, you better start while that Streakcrow is outside 400 meters, or you will probably get legged.
- "Streaks are anti-light weapons." So where are the anti-medium, anti-heavy and anti-assault weapons? Because I can't really find any weapons that will kill those other mechs in two alpha strikes.
- "Yeah, but streaks are terrible against heavies and assaults". So what? Streakboats can still farm 2-3 lights and mediums per match before they encounter heavies. And even then, the advantage of numbers is good enough that they can hang back like vultures while they wait for heavies and assaults to be cored and vulnerable. In other words, it doesn't necessarily matter that they're bad against heavies and assaults, in game modes where you can easily isolate light and medium mechs.
To be fair, Clan Streak-2s (and all SRM2s) are pretty awful too. It's not really about the ISness, it's just the tube count. The rule for clans is always 6s unless weight simply makes it impossible, then 4s (so KFXs...).
#18
Posted 27 July 2016 - 12:15 PM
Baulven, on 27 July 2016 - 11:55 AM, said:
You know very well that your statement is false. You can take 5 or 6 clan streak 4/6's against any mech in the game...and it takes no skill.
Edited by Coolant, 27 July 2016 - 12:16 PM.
#19
Posted 27 July 2016 - 12:15 PM
Quote
Unlike a standard SRM whose shotgun-like effect may result in some misses and some hits, Streak guidance gives the lighter launchers the effective average firepower of the heavier and more wasteful SRM systems, but with considerably less variation in damage effects. The only disadvantages are that Streak launchers are incompatible with other missile target acquisition technologies such as the Artemis IV FCS and Narc Missile Beacon, their specialized ammunition is much more expensive, and some users are willing to accept partial hits rather than not be able to fire on demand.[2]
Notice. 90% chance for accuracy? Launcher refuses to fire until it thinks it is sure to hit. Akin to Fup's emphasis on skill, won't fire unless you keep a strong lock on the target itself.
Not a 100% hitter as they are still SRMs, just can't fire them as easily.
MeiSooHaityu, on 27 July 2016 - 11:57 AM, said:
Anyway, I'd do your best to keep your distance if you see a Streakcrow (at least the best you can). Try to fire on him outside of his range. I know that isn't always possible, ambushes happen, but sometimes you are just SOL.
You mean these Streaks?
This streak cat?
Terrifying, wasn't it?
...Not really.
Edited by Koniving, 27 July 2016 - 12:19 PM.
#20
Posted 27 July 2016 - 12:17 PM
Coolant, on 27 July 2016 - 12:15 PM, said:
You know very well that your statement is false. You can take 5 or 6 clan streak 4/6's against any mech in the game...and it takes no skill.
And if that mech is skilled, you lose. Yeah, you'll be beat up, but you should win 1v1 with any decent build and weapons.
Don't get me wrong, they're a rubbish design, but they're far from OP.
Edited by TercieI, 27 July 2016 - 12:17 PM.
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