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Who Else Hates Streak Missiles?


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#21 Lucian Nostra

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Posted 27 July 2016 - 12:20 PM

View PostTercieI, on 27 July 2016 - 12:14 PM, said:


Indeed. Though that's largely true in lights as well. Lights are all about choosing your engagements. In PUGs, you should be much more cautious, in a team setting, you have other options. Aside from low weight comp, there's really nowhere streaks excel against good players. They're a chump gun. If I get streaked, it almost always means I did something stupid (or, occasionally, supremely unlucky).



To be fair, Clan Streak-2s (and all SRM2s) are pretty awful too. It's not really about the ISness, it's just the tube count. The rule for clans is always 6s unless weight simply makes it impossible, then 4s (so KFXs...).


Yes and no about lights if u just dive in sure, but I've watched my buddy stalk around in his streak crow and surprise a lot of light pilots. Thing goes fast enough to keep up long enough to kill most lights. Very specialized usage but works very well

#22 Haipyng

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Posted 27 July 2016 - 12:22 PM

Streakcrows are a light hunter.. They stink against heavier mediums and up. Streaks spread their damage across the target mech unless your nose is touching your target. Lockon (ECM really screws with this) and cycle time is long. Range is also short. There are many ways to defeat the Streakcrow if you play smart and not try to brawl them in your Spider.

Agreed, the lack of SSRM 6s for IS is bogus.

#23 Kirkland Langue

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Posted 27 July 2016 - 12:22 PM

ITT:
IS Mediums die to Clan Heavies.
IS Lights die to Clan Mediums.
IS Lights die to Clan Heavies.

.... and there were tears.

#24 mogs01gt

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Posted 27 July 2016 - 12:27 PM

They are weak IMO. 2x ECM counters them, they spread damage on anything heavier than a medium, and SRMs are as whole better since they are fire and twist weapons.

#25 Baulven

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Posted 27 July 2016 - 12:28 PM

View PostCoolant, on 27 July 2016 - 12:15 PM, said:


You know very well that your statement is false. You can take 5 or 6 clan streak 4/6's against any mech in the game...and it takes no skill.


Really? Then why do all the maddogs run regular splat over streak builds? I wonder...

And no they aren't op. They spread damage like it's a joke, they don't do anything unless you get behind a mech and super lucky other than turn some armor yellow, and they reload like a grandma wheeling down a trash can to a curb. Anyone with a half decent build or skill level doesn't take them because dps is terrible, damage spread is terrible, and the only thing they can get you in 12v12 is KMDD.

The last person that used streaks in games that I recall his behind the assaults while targeting lights and anything that came close. That was about as effective as you can get with streaks outside of scout mode.

Hell tell me the last time you saw streaks even in invasion? No one brings streaks.

#26 Roughneck45

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Posted 27 July 2016 - 12:30 PM

Lame weapon for sure. I wish they were like the old games where they were basically semi guided SRMs.

OP though? I literally cannot remember the last time I was killed by streaks. Usually I'm relieved to fight them because they are forced to spread their damage and I'm not.

Unless I'm in a light of course. Try to keep my distance and pick off a leg in those situations.

#27 Haipyng

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Posted 27 July 2016 - 12:43 PM

View PostCoolant, on 27 July 2016 - 12:15 PM, said:


You know very well that your statement is false. You can take 5 or 6 clan streak 4/6's against any mech in the game...and it takes no skill.


It's actually pretty true. With lights you should be picking your engagements, not fighting the first thing you see. If I see a Stormcrow, I make sure it is not an SRM or SSRM boat before I engage. If so, I mark it and find something else to fight. Otherwise I kite it and if I am short range, I kite it around obstacles

SSRMs are kind of a one trick weapon. The lockon delay, damage spread and long cycletime mean lower dps especially per component hit. The game has always been about the amount of damage you can drop on a single area. 160 points on an assault center torso versus 160 points all over is the difference between a dead opponent and one still kicking your arse. You don't see them shipped very often on heavy and above clan mechs for that reason. Any other brawling mech with lasers, ballistic, or SRMs will do tighter damage and knock you down before you even come close to doing enough damage to be a threat with Streaks.

Edited by Haipyng, 27 July 2016 - 12:46 PM.


#28 Brain Cancer

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Posted 27 July 2016 - 12:53 PM

Quote

Or at least LRMs that don't arc upwards always no matter what distance you are from the target, so you can use LRMs in areas like HPG without hitting the roof.


Dead-fired (no lock) LRMs should fire in a straight line, no arc, nothing.

Anyway, Streaks kill lights. They're inferior to standard SRMs in every other regard, given their lolrandom damage spread and Clanners get normal SRMs for half the weight as the guided versions. SSRM36 is 72 spread damage, SRM36 is 72 damage into a single narrow portion of the target that can easily be a single hit location.

#29 Idealsuspect

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Posted 27 July 2016 - 01:00 PM

" Tha best Esport game in tha world " guys !!

#30 TercieI

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Posted 27 July 2016 - 01:03 PM

View PostLucian Nostra, on 27 July 2016 - 12:20 PM, said:


Yes and no about lights if u just dive in sure, but I've watched my buddy stalk around in his streak crow and surprise a lot of light pilots. Thing goes fast enough to keep up long enough to kill most lights. Very specialized usage but works very well


Maybe if that's how you play it. Maybe. But then you're spending a medium on hunting lights and that's not really a great trade. Outside of some comp situations, "light hunter" is pretty much a wasted slot. Amusing perhaps but doesn't really help your team win.

Don't get me wrong, I've done it, run around with clouds of streaks and cracked off 800-1000 damage without much work, but I never do it when I want to win for the same reason I don't run LRMs: Simlply too little influence on the match.

#31 Tyler Valentine

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Posted 27 July 2016 - 01:08 PM

Streaks take forever to reload. Just charge in and take them out while their weapons are recycling. I find A-SRMs to be much harder to deal with.

#32 VitriolicViolet

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Posted 27 July 2016 - 01:15 PM

Use an Enforcer, AC/20 and 4 Mls will seriously mess up a streak-crow

#33 Shevy

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Posted 27 July 2016 - 01:18 PM

Easy fix for streak boats is

With increasing tube counts reduce range

so ssrm6 has a 270 m range scaling up for smaller launchers to the original 360 on ssrm2 and maybe remove the range mods

call it the targeting computer not being able to handle 6 missiles out to longer range

#34 dario03

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Posted 27 July 2016 - 01:18 PM

My suggestion for changing streaks is to
-Lower the damage.
-Increase the chance of hitting torsos based on the size of the mech.
-Decrease range.
-Increase ROF/decrease cooldown.
-Remove artemis effects on streaks or require extra crit and tonnage to get the benefits.
-Require more accurate aim on the mech to get lock on.

Negatives and positives designed to make streaks more balanced against the different weight classes.

#35 Baulven

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Posted 27 July 2016 - 01:23 PM

View Postdario03, on 27 July 2016 - 01:18 PM, said:

My suggestion for changing streaks is to
-Lower the damage.
-Increase the chance of hitting torsos based on the size of the mech.
-Decrease range.
-Increase ROF/decrease cooldown.
-Remove artemis effects on streaks or require extra crit and tonnage to get the benefits.
-Require more accurate aim on the mech to get lock on.

Negatives and positives designed to make streaks more balanced against the different weight classes.


They weigh more and stream boats never have slot issues, so both of those suggestions are pointless.

#36 Squirg

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Posted 27 July 2016 - 01:29 PM

lmfao are people really crying about streak srms now?

#37 Snowbluff

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Posted 27 July 2016 - 01:30 PM

View PostFupDup, on 27 July 2016 - 11:52 AM, said:

I also hate them.

Alistair Winter made a nice picture that explains my beef with the current implementation of Streaks. He originally made it for LRMs, but it applies equally to SSRMs since the mechanic is identical.

Posted Image

TL;DR: Their skill floor is extremely low, and so is their skill ceiling.

This is ****. First of all, what kind of ****** *** modern weapon system have such a fiddly way to aim a weapon?

Secondly, LRMs and SSRMs spread their damage. You'll get a faster kill if you have better aim with a pinpoint weapon, like lasers or autocannons.

#38 dario03

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Posted 27 July 2016 - 01:30 PM

View PostBaulven, on 27 July 2016 - 01:23 PM, said:

They weigh more and stream boats never have slot issues, so both of those suggestions are pointless.

No.

Streaks with or without artemis weigh the same and whether or not boats have slot issues doesn't change the fact that they should have a extra slot and weight for the artemis benefits.

#39 Brain Cancer

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Posted 27 July 2016 - 01:32 PM

Streaks are effective only when the damage they spam is capable of rapidly overwhelming the total armor of the target. Before Clantech people had written off IS Streaks because 24 spread damage barely gives a Locust trouble, much less anything else.

30-36 tubes or so was enough to threaten 35 tonners or so. Reduce the damage, you increase the need for damage spam to be effective at which point Streaks go bye-bye again. Increase ROF and you may be right back where you started on lights but heavier robots still don't care and you go back to the old blinding barrage of missiles that annoyed people massively.

Artemis effects will never be changed because PGI and lockon adjustments like that are lostech. You could in theory adjust spread on larger targets, but that would instantly get cries to nerf the system entirely as it would make Streaks universally useful against all weight classes.

#40 dario03

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Posted 27 July 2016 - 01:40 PM

View PostBrain Cancer, on 27 July 2016 - 01:32 PM, said:

Streaks are effective only when the damage they spam is capable of rapidly overwhelming the total armor of the target. Before Clantech people had written off IS Streaks because 24 spread damage barely gives a Locust trouble, much less anything else.

30-36 tubes or so was enough to threaten 35 tonners or so. Reduce the damage, you increase the need for damage spam to be effective at which point Streaks go bye-bye again. Increase ROF and you may be right back where you started on lights but heavier robots still don't care and you go back to the old blinding barrage of missiles that annoyed people massively.

Artemis effects will never be changed because PGI and lockon adjustments like that are lostech. You could in theory adjust spread on larger targets, but that would instantly get cries to nerf the system entirely as it would make Streaks universally useful against all weight classes.


I have only ever see PGI say that having 2 different lock on times for a mech would be difficult. But having streaks simply affect the benefit of artemis to lock on time isn't the same thing. So I think that could be done since its basically already in the game with artemis.
And making streaks useful against all mechs was my point. I see no need for a weapon system to be a counter to a play style that is already weak, but itself be weak against most other things. So buff streaks against some mechs and nerf it against others, so not just buffing or nerfing but a change.

Edited by dario03, 27 July 2016 - 01:42 PM.






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