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Who Else Hates Streak Missiles?


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#41 Baulven

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Posted 27 July 2016 - 01:42 PM

View Postdario03, on 27 July 2016 - 01:30 PM, said:

No.

Streaks with or without artemis weigh the same and whether or not boats have slot issues doesn't change the fact that they should have a extra slot and weight for the artemis benefits.


Oh wait the Artemis only affects the get srm6 which is odd. Regardless on anything that runs them unless they double the spot requirement they won't cause any changes. The weight increase will probably result in a single launcher being dropped, or swap to SSRM4 spam instead.

#42 Kubernetes

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Posted 27 July 2016 - 01:44 PM

Cmon, you shouldn't be afraid of Streaks if you're over 50 tons. If you're less than that, you need to be aware of and avoid Streakboats. Heck, if you're under 50 tons you're vulnerable to *everything* heavier than you and should avoid such one on one engagements. I run Streakboats in FW because they're effective at countering late wave light rushes. Do I care that it's "low skill, easy button" play? No. It's a gamble regardless: If I run into a Warhammer or even a QuickDraw I'm likely toast.

Oh yeah, and don't torso twist against Streakboats. If you turn perpendicular to my incoming missiles, it's likely they will all hit your arm and ST. Face my shot and they'll spread over all your components.

Edited by Kubernetes, 27 July 2016 - 01:46 PM.


#43 Brain Cancer

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Posted 27 July 2016 - 01:44 PM

The problem seems to be running multiple lock-on elements is too tough for PGI. If LRMs and Streaks had different lock-ons with varying times to lock it'd be easy to make Streaks ignore Artemis entirely. Without that, good luck on any changes.

#44 Moldur

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Posted 27 July 2016 - 01:45 PM

Didn't read, but yeah I hate them too OP. They are just too weak to deal with anything over about 50 tons. Even at that, a regular medium brawler is better for fighting even weight.

#45 dario03

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Posted 27 July 2016 - 01:45 PM

View PostBaulven, on 27 July 2016 - 01:42 PM, said:

Oh wait the Artemis only affects the get srm6 which is odd. Regardless on anything that runs them unless they double the spot requirement they won't cause any changes. The weight increase will probably result in a single launcher being dropped, or swap to SSRM4 spam instead.


That would still be a decent amount of change to the build. For instance streak crows would have to add 5t/5c to get artemis benefits or simply not get faster lock ons. Thats a pretty big difference and something that should have been all along.

View PostBrain Cancer, on 27 July 2016 - 01:44 PM, said:

The problem seems to be running multiple lock-on elements is too tough for PGI. If LRMs and Streaks had different lock-ons with varying times to lock it'd be easy to make Streaks ignore Artemis entirely. Without that, good luck on any changes.


I'm not talking about streaks and only streaks ignoring the lock on. Would be nice but thats the whole technical problem pgi has when mixing lrm and ssrm. I'm talking about streaks giving a negative affect to the artemis lock on time benefits. If the mech only has streaks then it would be a 100% negative and thus completely ignoring artemis. If the mech is a mix of streaks and lrms then it would be some percentage based on the mix. Optionally they could add new ssrms that have the extra weight and slot but not have those negatives.

Edited by dario03, 27 July 2016 - 02:17 PM.


#46 Nightmare1

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Posted 27 July 2016 - 04:18 PM

Streaks only bother me if I'm in a Light Mech. If I'm in anything bigger than a Light Mech, then I regard the Streak boat as a free kill for me.

So, do I hate Streaks? Nope, they're tasty 3/4s of the time. Posted Image

Edited by Nightmare1, 27 July 2016 - 04:18 PM.


#47 El Bandito

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Posted 27 July 2016 - 05:03 PM

View PostMeiSooHaityu, on 27 July 2016 - 11:57 AM, said:

You would have loved the old days of Closed Beta when SSRM2x6 Catapult "StreakCats" were melting lights left and right lol. SSRM2s dont sound as bad on the surface, but back then Streaks were CT seeking so every missile fired hit the CT. Streakcats would annihilate lights and do a number on everything else. So crazy lol.


Reference materials Posted Image








Edited by El Bandito, 28 July 2016 - 01:08 AM.


#48 Escef

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Posted 27 July 2016 - 05:22 PM

View PostRed Comet1, on 27 July 2016 - 11:50 AM, said:

They ruin the game for me personally. The reason for this is pretty obvious, you can mount 5-6 streak 6 missiles, and rip open or kill a mech in a single shot.


They can? Funny, IMX, they can't even tear limbs off of a stock Commando.



#49 Accused

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Posted 27 July 2016 - 05:30 PM

It's called skillissiles and I like to mount them on my skillcrow. Don't know why people have to get so salty all the time.

#50 InspectorG

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Posted 27 July 2016 - 07:52 PM

View PostTercieI, on 27 July 2016 - 01:03 PM, said:

Maybe if that's how you play it. Maybe. But then you're spending a medium on hunting lights and that's not really a great trade. Outside of some comp situations, "light hunter" is pretty much a wasted slot. Amusing perhaps but doesn't really help your team win.

Don't get me wrong, I've done it, run around with clouds of streaks and cracked off 800-1000 damage without much work, but I never do it when I want to win for the same reason I don't run LRMs: Simlply too little influence on the match.


So let me bounce a theory off you:

In Solo Pug.

Streak-Summoner.

Get to the center ASAP with the lights(if this seems to be what is happening).

And try to kill 1 or 2 enemies ASAP, very aggressively, to swing the numbers in Blue's favor?

Been a crap shoot so far but one-shotting Locusts who dont think to see a Heavy so soon is pretty lols. Vipers run off with skinned legs.

NASCAR hang with the fatmechs till the lights catch up?

Been also testing launching streaks from mid-air above the target. Lots of missiles still hit the legs even if directly above them.

#51 Davegt27

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Posted 27 July 2016 - 08:01 PM

Quote

Who Else Hates Streak Missiles?


not me I love missiles (missiles are guided rockets are not)

I remember back in the day I used to fire up training AGM65 and lock on to different things on the flight line
from tucks driving buy to people

yep got to have missiles

#52 Mcgral18

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Posted 27 July 2016 - 08:39 PM

View PostEscef, on 27 July 2016 - 05:22 PM, said:


They can? Funny, IMX, they can't even tear limbs off of a stock Commando.




Now shoot it from the side, and watch it lose an ST instantly, and dying, because isXL in all realistic scenarios, when the missiles aimed for the RA, RT, LT, CT, all hit the LT+LA


There's a reason they're banned in MRBC wave 1, because they make it a touch too easy to both focus fire, and annihilate Lights

#53 Deathlike

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Posted 27 July 2016 - 08:49 PM

View Postdario03, on 27 July 2016 - 01:40 PM, said:

I have only ever see PGI say that having 2 different lock on times for a mech would be difficult. But having streaks simply affect the benefit of artemis to lock on time isn't the same thing. So I think that could be done since its basically already in the game with artemis.
And making streaks useful against all mechs was my point. I see no need for a weapon system to be a counter to a play style that is already weak, but itself be weak against most other things. So buff streaks against some mechs and nerf it against others, so not just buffing or nerfing but a change.


It's not that it's difficult... (in some ways it could be), but realistically it's they don't know how to do it and that's what really the case.

I remember this one time that PGI was claiming that they couldn't improve Advanced Zoom, until they used a classic trick in other games to get the result. Gee, rediscovering Lostech right?

#54 kf envy

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Posted 27 July 2016 - 11:19 PM

View PostRed Comet1, on 27 July 2016 - 11:50 AM, said:

They ruin the game for me personally. The reason for this is pretty obvious, you can mount 5-6 streak 6 missiles, and rip open or kill a mech in a single shot. If there is no obstacles in the way, it will do full damage. They also have ridiculous range (370 m). You can fire 3 streak 6, for up to 36 damage into an enemy mech, or optionally run 5 streak missiles for 60 damage. Ghost heat applies to more than 3, so you would circumvent it by firing it 3 and 2. The missiles will follow you up, or follow you down. There are no deploy able cover or shields to protect against it. If you find yourself being focused down with laser, no problem, just fire and forget (Grade A+++ super pilots do that)

It generally ends like this: Your in a medium. You run into a timberwolf with 3 streak 6. You fight him and have no time to run into cover. 36 damage hits you in the side torso removing the armor instantly. Somebody flanks you, kills you in one shot, or they group up on you and both try to aim at the same torso, you get forced out of position and then insta killed by streak missiles.

It also ends like this: Your in a spider. You climb a ledge. The streak dog sees you. Incoming missile. You swear. You try to jump down. Missiles hit you in the air, leg you, and then your pretty much screwed.

It also also ends like this: You join an IS vs Clan scouting mission. The enemy team brought 4 stormcrows with 5 streak 6, a BAP, and a tag in the head with all the modules. They either turtle you out, by hitting you at the max 360 range and keeping from getting shot or they gang up on the same guy, kill him in like 2 seconds, and continue that until everyone is dead.

Most of the games I leave extremely dissatisfied, when I am hunted down with the same cheap weapon, very early in the match, I attempt to fight it, and eventually others flock to me and I become a heap of metal on the side of the road. (Thanks minimap, thanks red dorito that shows up over my head. Posted Image )

What does satisfy me, is drowning a streak boat in friendly LRM missiles, or using a flamer on a streak boat, and peeling off his leg slowly, and then staying just outside of his field of vision as his poor mech is annihilated, and then flaming his dead mech to ensure the pilot did not survive. Or better yet, running around in an atlas S with all that structure, and then instantly blowing off a crows leg. Then crushing its weak body with my fist. Just straight impaling it with another shot. Posted Image So satisfying...


so much salt

so what do you do about players that out good with A+SRM? they dont go all over on there hits like SSRM do. a good SRM user an put 24 SRMs into your lag or CT ware SSRM /A+SSRM wont all go into your CT or ware ever they want to blow off your mech.

with all the salty tears in this topic i can salt all my popcorn for weeks

Edited by kf envy, 27 July 2016 - 11:56 PM.


#55 Narcissistic Martyr

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Posted 27 July 2016 - 11:24 PM

View PostBush Hopper, on 27 July 2016 - 11:52 AM, said:

Streaks harcounter a whole mech class. This says much about balancing.


Well yeah but since they just tickle my buddy big al... well mr skill crow is about to have a bad time.

#56 H I A S

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Posted 27 July 2016 - 11:43 PM

View PostBaulven, on 27 July 2016 - 11:55 AM, said:

Ah the streak crow touched you in a naughty spot. Well here are your options: one stop trying to take lights against an anti light weapon (the only thing streaks are good for) two take weapons get into optimal range and pummel the living hell out of the crow or three (what I normally do) push right into them with a knife fight duel. The cycle time on streak 6 is super long and I can destroy it before it cycles with my knife fight build. The streaks really aren't that powerful, you simply need different tactics. Griffins take them apart like it's a joke, as do shadow hawks.


That doesn't change the fact, that autoaimweapons are the noobtubes from MWO.

#57 El Bandito

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Posted 28 July 2016 - 01:17 AM

View Postarivio, on 27 July 2016 - 11:43 PM, said:

That doesn't change the fact, that autoaimweapons are the noobtubes from MWO.


Streak mechanism is definitely noobtube, yes, but back during the days when BAP didn't counter ECM and all the Heavies/Assaults were packing 8 heat 2000 m/s PPCs with insta-shot Gauss, my Streakcat had to earn its kills. Posted Image

Edited by El Bandito, 28 July 2016 - 01:18 AM.


#58 Chuck Jager

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Posted 28 July 2016 - 02:01 AM

Always equip radar derp and seismic. Streaks are not an issue. Also if you do not stick with the group that can tear a streak boat apart, you deserve to die quickly.

Streaks are really only good for padding leader boards and going after lights and low tonnage mediums when they are released and you know the Q is full of them (scouting mode when they had the sale on the Oxides)

#59 PhoenixFire55

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Posted 28 July 2016 - 02:22 AM

Anything 45t+ Streaks are useless.
Anything under 45t should be able to scout and know where enemy anti-light boats are in
advance.

If you are in a light and a Streakboat (or anything really) "suddenly" attacks you it only means you are doing it wrong. End of story. Streakcrow isn't all that fast and doesn't jump. SHC is more mobile but has paper thin armor, dies to a good fighting light within seconds.

View PostBaulven, on 27 July 2016 - 11:55 AM, said:

Ah the streak crow touched you in a naughty spot. Well here are your options: one stop trying to take lights against an anti light weapon (the only thing streaks are good for) two take weapons get into optimal range and pummel the living hell out of the crow or three (what I normally do) push right into them with a knife fight duel. The cycle time on streak 6 is super long and I can destroy it before it cycles with my knife fight build. The streaks really aren't that powerful, you simply need different tactics. Griffins take them apart like it's a joke, as do shadow hawks.


^^ This guy. He gets it.

Streaks is a good example (maybe even the only example) of a balanced weapon system.

#60 H I A S

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Posted 28 July 2016 - 02:33 AM

View PostPhoenixFire55, on 28 July 2016 - 02:22 AM, said:

Anything 45t+ Streaks are useless.
Anything under 45t should be able to scout and know where enemy anti-light boats are in
advance.

If you are in a light and a Streakboat (or anything really) "suddenly" attacks you it only means you are doing it wrong. End of story. Streakcrow isn't all that fast and doesn't jump. SHC is more mobile but has paper thin armor, dies to a good fighting light within seconds.



^^ This guy. He gets it.

Streaks is a good example (maybe even the only example) of a balanced weapon system.


But still nubetube, like LRM :P





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