How To Tell If I'm Doing Well?
#1
Posted 27 July 2016 - 12:18 PM
I don't play terribly to often, maybe 2-3 times a week doing a 3-4 matches each session.
I tend to win more often than I lose, my KDR is near 1.00. The last two weeks I've been doing about 350-400 damage each match with the same 'Mech. A slightly altered Summoner Prime.
I don't care about the "meta" or what build is better, or what 'Mech is better. I don't care if LRM's are for noobs, or the LB-X 10 is bleh. My 'Mech builds aren't in question,
I'm just looking for some help in finding a direction to judge my personal improvement as a pilot.
So let me know, what stats or game play elements do you look at to judge yourself?
#2
Posted 27 July 2016 - 12:38 PM
Subjectively, you're fine.
Objectively, that is a mech build that won't hold up well as you climb in the experience ladder (that is to say, as you begin to play more experienced opponents over time). You don't need meta to do well, but there's something to be said about what weapon systems work well together, and which don't. Combining too many different weapons together in one build limits your ability to perform.
#3
Posted 27 July 2016 - 12:50 PM
#4
Posted 27 July 2016 - 01:00 PM
Yes: Did you die Early (less than 3 minutes) Yes or No
Yes: Did you get a bunch of kills and deal more damage than 30% of the team? Yes or No
Yes: You're doing alright. Try to last longer in the fight. Increase your awareness of the enemy’s or your team’s position.
No: You're doing terrible. Try not to stand in the open. Keep moving with the group. Don’t stray. Always have an escape plan. Increase your awareness of the enemy’s position and try to avoid until you have team support.
No: Did you get a bunch of kills and deal more damage than 60% of the team? Yes or No
Yes: Doing fine.
No: Reassess how you're playing with your team. Check your mech's loadout. Carry weapons that you feel comfortable with, and don't carry too many different kinds. If you're afraid to die and find yourself hiding a lot, try overcoming that fear and learn how to fight bravely. Work on your aim. Make sure you understand how lock-on missiles work if you use LRM's, and their minimum damage range.
No: Did you get a bunch of kills and deal more damage than 50% of the team? Yes or No
Yes: K awesome.
No: Did you get a bunch of kills and deal more damage than 30% of the team? Yes or No
Yes: Ok, but not the best... Try working on your positioning and loadout. Be a little more aggressive.
No: Did you deal the least amount of damage? Yes or No
Yes: You're doing terrible. You didn't die, and you did the least damage. Check your mech's loadout. Carry weapons that you feel comfortable with, and don't carry too many different kinds. If you're afraid to die and find yourself hiding a lot, try overcoming that fear and learn how to fight bravely. Work on your aim. Make sure you understand how lock-on missiles work if you use LRM's, and their minimum damage range.
No: Well, atleast it's something i guess.
Edited by MoonUnitBeta, 27 July 2016 - 07:50 PM.
#5
Posted 27 July 2016 - 01:12 PM
Quinn Allard, on 27 July 2016 - 12:50 PM, said:
that's good info to read
#6
Posted 27 July 2016 - 03:21 PM
Quinn Allard, on 27 July 2016 - 12:50 PM, said:
Fair rule of thumb, but who the hell is pulling 1400+ on the regular?
I can name quite a few pilots that are good for 1k consistently when they use top tier meta builds (and do not have the best opponents) but 1400 on a regular basis?
#7
Posted 27 July 2016 - 03:43 PM
#8
Posted 27 July 2016 - 03:49 PM
If yes, no matter which robot you're bringing, you're doing rather well.
#9
Posted 27 July 2016 - 03:51 PM
W/L in PUGland is going to be about 50/50 overall unless you an elite 'match carrier'
for me, if i got top 3 damage on my team or 2+ kills in the match win or lose then i did great
Edited by OznerpaG, 27 July 2016 - 03:52 PM.
#10
Posted 27 July 2016 - 03:52 PM
OznerpaG, on 27 July 2016 - 03:51 PM, said:
W/L in PUGland is going to be about 50/50 overall unless you an elite match 'carrier'
for me, if i got top 3 damage or 2+ kills in the match win or lose then i did great
I would argue that pugland "meta" is builds that do well regardless of map or team composition, but the entire discussion is besides the point.
#11
Posted 27 July 2016 - 04:01 PM
OznerpaG, on 27 July 2016 - 03:51 PM, said:
W/L in PUGland is going to be about 50/50 overall unless you an elite 'match carrier'
for me, if i got top 3 damage on my team or 2+ kills in the match win or lose then i did great
Pugland is match by match. Could I have done better if...? For me, I could always do better if I find my way to the "group". I generally find that boring so then I look at whether I engaged too soon or exposed myself before I should have. The numbers aren't really important to me except to see if over the long term if there is trend one way or another.
#12
Posted 27 July 2016 - 04:17 PM
#13
Posted 27 July 2016 - 04:19 PM
A: You have a postive KDR > 1
That means you are at least doing the bare minimum, which is to kill one foe to balance out your own death.
#14
Posted 27 July 2016 - 04:22 PM
Kithmar, on 27 July 2016 - 12:18 PM, said:
As long as your WLR is above 1:1, you are doing your part.
Simple.
Nightmare1, on 27 July 2016 - 04:19 PM, said:
A: You have a postive KDR > 1
That means you are at least doing the bare minimum, which is to kill one foe to balance out your own death.
That won't work. There are plenty of stay-behind cowards who have positive KDR but negative WLR. Helping the team to win is what is important.
Edited by El Bandito, 27 July 2016 - 07:52 PM.
#15
Posted 27 July 2016 - 06:38 PM
OznerpaG, on 27 July 2016 - 03:51 PM, said:
W/L in PUGland is going to be about 50/50 overall unless you an elite 'match carrier'
for me, if i got top 3 damage on my team or 2+ kills in the match win or lose then i did great
Denies meta, then describes meta, then clearly does not understand what meta is
#16
Posted 27 July 2016 - 06:53 PM
Looking at damage is another, but doesn't really say anything about you being a team player or not.
Usually, I look at match score. If you are doing 200+ match score consistently, you're at least helping the team out in a semi-coherent manner. 300+ means a fairly good game.
Damage adds into match score, so it incorporates that factor. It's entirely possible for you to do well but still lose a game, at that point having a decent match score is still an indicator that you are contributing.
#17
Posted 27 July 2016 - 07:08 PM
And most of all, if you feel positive about your performance in a game regardless of the outcome, then you can safely assume you are headed in the right direction.
#18
Posted 27 July 2016 - 07:18 PM
#19
Posted 28 July 2016 - 12:15 AM
Is damage and kills really the only way to measure a good pilot?
What about if you scout, provide NARC and TAG for LRMs,counter enemy ECM and mark enemies so that your team can respond properly?
If you as a light stick to those two Dire Wolves to keep them safe from hit and runs and provice ECM cover while they brutalize the other team?
Neither of those two examples will net you huge damage and/or kill numbers, but I would argue that you are still "pulling your weight" in the team.
Edit: Yes, I like playing lights
Edited by Cavendish, 28 July 2016 - 12:18 AM.
#20
Posted 28 July 2016 - 12:47 AM
Kithmar, on 27 July 2016 - 12:18 PM, said:
I don't play terribly to often, maybe 2-3 times a week doing a 3-4 matches each session.
I tend to win more often than I lose, my KDR is near 1.00. The last two weeks I've been doing about 350-400 damage each match with the same 'Mech. A slightly altered Summoner Prime.
I don't care about the "meta" or what build is better, or what 'Mech is better. I don't care if LRM's are for noobs, or the LB-X 10 is bleh. My 'Mech builds aren't in question,
I'm just looking for some help in finding a direction to judge my personal improvement as a pilot.
So let me know, what stats or game play elements do you look at to judge yourself?
I think you need to say what your goals are. You seem to have a bit of a contradiction going. You talk about damage, KDR and winning. Then you say you do not care about the tools to do that. So which is it? Mech choice and loadout choice directly effects damage, KDR and wins. And if you are running bad builds on bad mechs its hard to compare your performance to other people. If you are running an all flamer light as an extreme example your optimal average damage, KDR and wins will be very different than some one running a good build on the the best light mechs.
Another thing you have to figure out is who do you want to compare your stats to. Are you shooting to be average or at the top or some place in between?
Edited by XX Sulla XX, 28 July 2016 - 12:47 AM.
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