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New Weapons?


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#41 Obadiah333

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Posted 28 July 2016 - 02:22 PM

They can't even figure out a balance for the weapons they do have and you want them to add more? LOL.

#42 Koniving

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Posted 28 July 2016 - 02:29 PM

View PostMetus regem, on 28 July 2016 - 02:14 PM, said:

I'm well aware, trust me on that front. What I was doing was making a joke about how 1t of MG ammo is will cause more damage than any other ton of ammo in Battle Tech.

My personal experience with auto cannons comes from years spent as a pilot for a AH-64D Apache Long Bow during active conflict in Iraq. Along with being the pilot I was also rated to use the weapon systems including the M230E1 30mm Chain Gun.

Was 13Mike, MLRS Artillery user and supply crewman. Sadly 13Bravo got to do most of the cooler stuff as they're the primary for rocket fire. Still I can say my first 'car' to drive was a HEMTT.

My apologies on missing the joke, but It is a common assumption that many Battletech players seem to have. Despite how Battletech is not truly representative of the real world, FASA's versions of Battletech went through incredible lengths to the point that a soldier's salary when taking C-bill value of 2010 funds, to what a soldier makes in terms of money as of 2010 it is close, but then take the earlier conversion Sarna has and compare it to 1987 earnings of the average US soldier's wages and they are almost perfectly identical. This kind of detail isn't just by a fluke of some people getting together in grandma's basement. Even the LRM minimum range has a basis in the MLRS, which at the time of Battletech's original edition as BattleDroids, was very much a primary US form of artillery support. The "Hex" size of 30 meters comes from the MLRS's margin for error of about 30 meters in diameter.


Before I even knew of Battletech ECM's abilities, I quoted off some of what I knew about it through my training into these forums, and someone else confirmed a lot of what I said as abilities that Guardian ECM are supposed to have rather than PGI's "cloak shield". Disruption and Info Warfare using Guardian ECM's ghost target ability -- based on real ECMs -- is a sorely missed opportunity that PGI just failed to do.

I do agree that per ton MG ammo does seem to do an insane amount of damage, however between the range of which it actually does anything, and the 'true scale' of Battletech (i.e. a hell of a lot smaller than PGI's high-end for scale). MWO scale.
BT Scale. 1987
BT Scale (Wolverine) 1987
BT and MWO scale
BT Scale (Scorpion) 2010
(Edit forgot to complete my thought), the overall damage potential of a lot of MG fire assuming it is nearly constant seems 'kinda' sensible. Beyond "less than 100 meters", it cannot penetrate Battlemech or Tank armor and honestly rather than "penetrating" what I think it really does is get opportunities to hit areas that aren't as armored such as joints and such. But that's just personal opinion.

So on the Quadruped questions I had; don't suppose you could help me with those?

Edited by Koniving, 28 July 2016 - 02:38 PM.


#43 Metus regem

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Posted 28 July 2016 - 02:35 PM

View PostKoniving, on 28 July 2016 - 02:29 PM, said:

Was 13Mike, MLRS Artillery user and supply crewman. Sadly 13Bravo got to do most of the cooler stuff as they're the primary for rocket fire. Still I can say my first 'car' to drive was a HEMTT.

It is a common assumption that many Battletech players seem to have. Despite how Battletech is not truly representative of the real world, FASA's versions of Battletech went through incredible lengths to the point that a soldier's salary when taking C-bill value of 2010 funds, to what a soldier makes in terms of money as of 2010 it is close, but then take the earlier conversion Sarna has and compare it to 1987 earnings of the average US soldier's wages and they are almost perfectly identical. This kind of detail isn't just by a fluke of some people getting together in grandma's basement. Even the LRM minimum range has a basis in the MLRS, which at the time of Battletech's original edition as BattleDroids, was very much a primary US form of artillery support. The "Hex" size of 30 meters comes from the MLRS's margin for error of about 30 meters in diameter.


Before I even knew of Battletech ECM's abilities, I quoted off some of what I knew about it through my training into these forums, and someone else confirmed a lot of what I said as abilities that Guardian ECM are supposed to have rather than PGI's "cloak shield". Disruption and Info Warfare using Guardian ECM's ghost target ability -- based on real ECMs -- is a sorely missed opportunity that PGI just failed to do.

So on the Quadruped questions I had; don't suppose you could help me with those?


Heh, then I bet you are right with me, laughing when ever someone says that modern military equipment is perfectly accurate...

The amount of times I saw the M230 hit everything but the guy my gunner was aiming at was pretty dang funny... Like there was this one guy on a hill side, after we tagged a bunch of his buddies, he started running down the side of the hill. My gunner dumped so many rounds trying to hit him, he hit all around him several times and the guy would just get up and keep running... I think it was the third or fourth burst he dumped at him that he finally tagged him.


As far as Mechs go, a Quadrupred would be the best bet, as it would be the most stable mech platform... but well a tank is a much better platform for a fighting vehicle... still both are dead meat in a city or forest... hell even in a canyon they would be sitting ducks for a Gunship...

Anyways I'm not sure on the questions you had about quads, feel free to PM them to me, and I'll get you a response as soon as I can.

Edited by Metus regem, 28 July 2016 - 02:42 PM.


#44 davoodoo

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Posted 28 July 2016 - 02:41 PM

The taller your vehicle is the more wated armor goes to cover its whole profile.

Replace legs with threads, suddenly you dont need leg armor, remove head, you dont need head armor, convert torso to chassis and remove arms and you got basically modern day tank which can take more than 100 tons of equipment without problems with gyros. You shoved off back torso armor, arms armor, reduced legs armor to cover threads and removed head armor., over half tonnage used on armor saved.

Improve on jumpjets and refit them for flying and you can have vtol with tank armor and weaponry.

Mech is simply very wasteful machine, if theres city you can simply raze it with heavy artillery or if you want to preserve it then mech will still get ambushed by infantry as soon as it enters.

Edited by davoodoo, 28 July 2016 - 02:48 PM.






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