AnTi90d, on 28 July 2016 - 02:42 AM, said:
My concern is, what happens when everyone votes to ally with the faction that's next to them, clockwise. Does no one ally?
What happens when the two factions with the highest populations ally with each other? That doesn't sound fair or fun.
I think voting for allies is easily abused and has a lot of grey areas that would need to be worked out, first. It would be a lot easier to just have PGI set the factions up with concrete alliances.. at least for now.
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I'm also opposed to combining attack and defense queues. It takes choice out of the players' hands and would require extensive coding and testing on PGI's behalf.
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Allowing players to choose which exact planet to attack is a good idea, but it will require money to implement and it won't draw people back into FP.
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Deck weight handicaps would 100% be abused by alt accounts, especially alts that never quickplay so they're perpetually tier 5.
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I see most of what was suggested in the 3 hour session as the wishlist for big units that won't help FP population, just make their lives better and generally only benefits them. No one gives a flying Flea about what solo loyalists or freelancers want because it was, yet again, an exclusive circlejerk club of all the important people while the rest of us sit in the back of the bus, hoping to be thrown a few scraps. People didn't put their ego aside to see things from anyone else's perspective and they didn't stick to the goal of increasing FP participation. It was akin to watching a kid go through the old Sear's Xmas catalogue, marking down all the toys that they want, knowing that their parents can't afford most of them.
So we got into the stuff that would increase population but the reality is it would all be a lot of work and take a lot of time. We're all for it - it's what we all want in the long run. The big stuff, districts, hiring mercs, training areas, buying 'unit trials' to give to new players to help them get into FW, none of that's happening any time soon though.
Alliances lets populations condense on the fly. It lets Liao go play with Kurita or FRR or whoever for wherever the action is. If the two biggest guys gang up on the smallest guy it would be like... when all the mercs join one faction. It happens, it's inevitable and what fixes it is normally everyone else shifting away from them so they get ghost drops. Or everyone else ganging up on them. Alliances would let populations shift organically to where the action is. If the big action becomes Kurita/CSJ tomorrow would Davion try to ally with Kurita? I dunno. That's part of what adds interest in it. We've all got people we like and dislike.
Combining attack/defend queues is probably the smallest possible change; I don't get where it would be hard. If you don't do that then the game will continue to be premades stomping pugs, without question, and that's a huge complaint. Instead of having an 'attacker' profile and a 'defender' profile everyone has the same profile. I can spend cbills and add slices to a planet I've tagged; just adding slices to the planets isn't hard either.
Combining queues is literally there to benefit pugs/small units. The whole reason the 'solo queue' failed in FW is because pugs would rather not play than drop in attack queue while units go there first, resulting in 'FW solo queue' being empty because nobody started an attack and 'FW unit queue' being all ghost drops because nobody wanted to defend (because defending is a losing proposition). So one queue that's both attack and defend on a front eliminates those problems while the '12mans go to the front' queue system will push 12mans to fighting other 12mans and make unit v unit more common and pug v pug more common.
It was open to anyone who wanted to show up and speak. We had a lot of talk from people in small units (like me and Wonka and a few others as an example) that got handled just like everyone elses. Also splitting payout for taking worlds up by contribution so if you dropped in a 4man and won some matches on a world that flipped you'd get a commensurate % of the reward for taking the world, etc.
None of it was really about benefiting units. There was some pie in the sky talk about units owning districts on planets and such but we all know that's never going to happen. Pretty much everything suggested seriously is there to compress populations without breaking faction identity and balance out pug/premade matches. Not sure how that's 'their agenda'. Anyone could participate in this talk and put ideas out. An hour was spent fielding and including ideas from forum posts and commenters in the live stream. If you didn't show and didn't participate how is that something someone did to you?