FupDup, on 30 July 2016 - 12:09 PM, said:
Those two are the primary symptoms of the issue, but the true underlying issue (the "disease") is the combination of easy lock-on mechanics and hitbox targeting that is divorced from aiming. Those two launchers just benefit the most from the issue.
He gets it
Andi Nagasia, on 30 July 2016 - 12:18 PM, said:
so what id w Nerf Streak 4/6s?
now Streaks go from being viable against lights to not Viable vs anything?
the Whole lock on Targeting mechanic needs a rework, i think PTS Info Warfare needs to come back,
Not really.... I have no issue with streaks being great agisnt lights. I have an issue when one alpha can damn near cripple most lights.
I have an issue when a lock on mechanic that is bugged to all heck and back.
PhoenixFire55, on 30 July 2016 - 12:51 PM, said:
Game modes - yes. Objectives - yes. Weapons - no. Convergence - maybe. Lights are weak in a fight, as they should be. Lights are strong at moving around, spotting, scouting etc. as they should be. Once again, game should provide viable objectives for lights, not nerf everything and anything (including lights btw) to accomodate for their weakness.
PhoenixFire55, on 30 July 2016 - 01:14 PM, said:
No. They work at limited range, noboby is forcing you to come into that range, just like nobody is forcing you to facetank mechs when you have regular PPCs or LRMs. Lights aren't supposed to leghump bigger mechs, deal with it please. You know well enough the a decent player in a laservomit mech will take your light our much faster than any streakboat and at bigger range, let alone someone with 2xGauss+2xERPPC Kodiak and hands growing from right places.
You seriously need to get some experience playing a light mech.... It is very obvious you do not
Andi Nagasia, on 30 July 2016 - 01:39 PM, said:
Face Tanking an SSRM Swarm can save your life,
even an LCT, can Face Tank 3 Alphas from a SkillCrow(5SSRM6),
thats 12 seconds of Skill Crow Reloading to Get away and save your self,
the thing is Lots of Novice Light Pilots dont have good situational Awareness, or how to handle SSRMs,
if you see, a Mech you think has SSRMs, Press® and see if it does, if it doesnt Avoid it like the Plague,
also if your getting shot at by SSRMs dont Twist, that will only Force all the Missiles to hit one side,
A locust can not face tank 3 alphas from a Streak Crow by no means. 1 alpha and he is almost useless depending on the RNG. The problem is due to light mechs tonnage restrictions to do any damage to the crow we have to be within weapons range. Smart streakers will save s abit of ammo incase there is that one light that is left. There is very little the light can do about it.
Andi Nagasia, on 30 July 2016 - 01:58 PM, said:
@moneyBURNER
lets not pretend SSRMs are some Great weapon system,
a Full Face Tanked SkillCrow Volley cant even Kill a Face tanking LCT in one hit,
and then you have 4 seconds to get away, most lights can do it,
(Lights < SkillCrow < Heavies < Assaults < Lights)
Edit- Spelling,
Ummmm you keep using a locust as an example. I am sorry but no..... Even a Jenner will be in trouble against a streak crow
The core of the streak issue is two fold.
1. Artemis gives them a free buff at absouteyly no penalty to the mech.
2. The sheer amount you can boat
3. The system iself is deadly against lights and can put a hurting on most other mediums. Though Mediums have the ability to close and survive. Lights do not have that option due to the way the targeting works
Andi Nagasia, on 30 July 2016 - 02:45 PM, said:
Streaks dont hit really hit Randomly,
Streaks will never aim for the Head Location,
and they are programed to lockon to the Mechs remaining 6 Locations,
it is possible for them to over lap but no more than 2 missiles can go to a singe location,
so in that no more than 4 damage can be dealt to a single component with a single SSRM6,
thats no more than 20 Damage Max into your ST if you get very unlucky, so how do Streaks Easily Kill Lights?
when a Light Pilot Twists it forces all the Torso Aiming Streak(could be 10-30damage) into one ST,
so its the Light Pilots own Survival Instincts that cause Streaks to be overly Effective,
go into testing grounds with a Streak Crow,
face a Target Head on and Fire at it 1SSRM6 at a time into the target and you will see:
1) the HD location is never hit,
2) no more than 2 Missiles will ever hit a single Location,
move to the side and repeat,
you will see the Difference, its best to Face a SSRM mech,
not Charge them, but always look at them as the missiles fly at you,
I think you need to retest that..... Other than the head.... they hit randomly... there is no hard cap to the number of missiles that can hit a certain location....
dario03, on 30 July 2016 - 03:16 PM, said:
Well in my experience it definitely hasn't always been that way since I've had almost all streaks hit one spot before. And if they didn't announce the change I wouldn't be sure that they did.
its still not