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Streaks


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#1 Weeny Machine

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Posted 30 July 2016 - 04:01 AM

Since streaks hardcounter light mechs completely, how about making things fair? Let streaks hit automatically the CT of heavies and assaults. That way they take the same amount of salvos from them like light mechs.

If this sounds horrible to you then ask yourself why it is acceptable for a light mech to get blown up within 2-3 salvos by streak boats while it doesn't apply to the heavier mech classes.

#2 MadcatX

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Posted 30 July 2016 - 04:11 AM

No point in changing a weapon that only sees a lot of play when a light event is around but then otherwise gets swapped over with normal srm's after. Having a "hard" counter against a mech class that would normally see 10% or less in the queue.

But hey, if they want to re-implement the streak going straight to CT bug that was around back in the beta days....

#3 LordNothing

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Posted 30 July 2016 - 04:22 AM

is streaks are still useless. i put 9 of them in an archer and didnt get one light kill with them. i put back my srm4s back on and started smashing mechs again.

#4 El Bandito

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Posted 30 July 2016 - 05:34 AM

View PostBush Hopper, on 30 July 2016 - 04:01 AM, said:

Since streaks hardcounter light mechs completely, how about making things fair? Let streaks hit automatically the CT of heavies and assaults. That way they take the same amount of salvos from them like light mechs.

If this sounds horrible to you then ask yourself why it is acceptable for a light mech to get blown up within 2-3 salvos by streak boats while it doesn't apply to the heavier mech classes.


On the other hand, LRMs can kill heavier mechs much easier than Light mechs. I personally don't mind CT seeking SSRMs, but for balances sake just make SSRM2s like that so my A1 can shine again. :P



#5 Tordin

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Posted 30 July 2016 - 05:36 AM

I thinks Is ssrm 2 are mostly fit for lights and those mechs that can boat loads of missiles, like the Archer 9w. If properly used, it can be a threat.

What I do wish for are streak 4 and 6 for IS. Then we are talking.
Having some knowledge piloting lights, I can say its not actually hard to avoid streakers. Especeially if you got some speed advantage.
The scale of your mechs arent really any hindrance, since streak missiles hit you randomly in different sections of your mechs. So running from a streakcrow, streak archer in a locust or wolfhound is the same deal. Cut corners, use one of those cowardly radar derp modules and behave eratically. You will be jsut fine.

#6 Signal27

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Posted 30 July 2016 - 05:37 AM

View PostBush Hopper, on 30 July 2016 - 04:01 AM, said:

Since streaks hardcounter light mechs completely, how about making things fair? Let streaks hit automatically the CT of heavies and assaults. That way they take the same amount of salvos from them like light mechs.

If this sounds horrible to you then ask yourself why it is acceptable for a light mech to get blown up within 2-3 salvos by streak boats while it doesn't apply to the heavier mech classes.


That's almost exactly how Streaks used to operate before the devs changed them to the way they are now (except they homed in on the center torso of lights, too). Don't ever expect them to go back.

In the meantime, I would suggest you find ways to not get locked on in the first place. Take a look at the Radar Deprivation module and keep running in and out of cover.

Edited by Signal27, 30 July 2016 - 05:41 AM.


#7 Roughneck45

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Posted 30 July 2016 - 05:39 AM

View PostBush Hopper, on 30 July 2016 - 04:01 AM, said:

If this sounds horrible to you then ask yourself why it is acceptable for a light mech to get blown up within 2-3 salvos by streak boats while it doesn't apply to the heavier mech classes.

Because it's an anti light weapon?

If they hunted CT's why would you ever take regular SRMs, or really any other weapon over it?

Silly idea.

#8 Yellonet

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Posted 30 July 2016 - 05:44 AM

View PostPhoenixFire55, on 30 July 2016 - 05:26 AM, said:

Here we go again ... Another whiny light mech pro who can't deal with streaks and can't grind the event. Try playing against quality opposition for a change where guys are capable of placing an entire 50 points of laseralpha damage into your legs and your legs alone then tell me how streaks are a problem.

Pathetic.
Skilled players are never a problem. What is a problem is a weapon that can make a worthless noob get easy kills and lots of damage. In some situations streaks is simply a substitute for skill.

Edited by Yellonet, 30 July 2016 - 05:52 AM.


#9 Weeny Machine

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Posted 30 July 2016 - 05:48 AM

View PostPhoenixFire55, on 30 July 2016 - 05:26 AM, said:

Here we go again ... Another whiny light mech pro who can't deal with streaks and can't grind the event. Try playing against quality opposition for a change where guys are capable of placing an entire 50 points of laseralpha damage into your legs and your legs alone then tell me how streaks are a problem.

Pathetic.


5 matches in a light mech
No rating in the event
Spouting insults while being a hypocrite

Pathetic

Edited by Bush Hopper, 30 July 2016 - 05:49 AM.


#10 Juodas Varnas

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Posted 30 July 2016 - 05:50 AM

View PostRoughneck45, on 30 July 2016 - 05:39 AM, said:

Because it's an anti light weapon?

Why the **** should there be an anti-light weapon, when there's no anti-medium, anti-heavy or anti-assault weapons?

That's ******* stupid

(i'm mostly a medium/heavy pilot, so don't bring the "whiny light pilot" crap here)

Edited by Juodas Varnas, 30 July 2016 - 05:50 AM.


#11 Roughneck45

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Posted 30 July 2016 - 05:52 AM

View PostJuodas Varnas, on 30 July 2016 - 05:50 AM, said:

Why the **** should there be an anti-light weapon, when there's no anti-medium, anti-heavy or anti-assault weapons?

That's ******* stupid

(i'm mostly a medium/heavy pilot, so don't bring the "whiny light pilot" crap here)

Well that's a different argument. PGI Made them that way. Id rather have the ones of old games that acted like semi guided srms.

CT hunting streaks are still a terrible idea.

Edited by Roughneck45, 30 July 2016 - 05:53 AM.


#12 Juodas Varnas

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Posted 30 July 2016 - 05:56 AM

View PostRoughneck45, on 30 July 2016 - 05:52 AM, said:

CT hunting streaks are still a terrible idea.

That's more like it.

#13 mariomanz28

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Posted 30 July 2016 - 06:08 AM

View PostJuodas Varnas, on 30 July 2016 - 05:50 AM, said:

Why the **** should there be an anti-light weapon, when there's no anti-medium, anti-heavy or anti-assault weapons?

That's ******* stupid

(i'm mostly a medium/heavy pilot, so don't bring the "whiny light pilot" crap here)


Pretty much every other weapon in the game is an anti-medium, anti-heavy, and anti-assault weapon.

Streak SRMs are the ONLY weapon that actually ignores lag shield. Light mechs and maybe the faster mediums (CDA, VPR, etc) are the only mechs in the game that get lag shield. Ever put an AC/20 round into the face of a moving light only for the paper doll to flash and the armor barely change color? Yeah no other mechs get that. So maybe when lights aren't the only ones in the game to get a shield due to poor netcode, then maybe we won't need things in the game like "anti-light" weapons.

Also SSRMs used to ALWAYS target the CT. It was bad. The only reason SSRMs are an anti-light weapon as was mentioned is because they counter lag shield, otherwise there is really no reason to use them because they do terrible damage compared to regular SRMs.

#14 Hit the Deck

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Posted 30 July 2016 - 06:11 AM

View PostBush Hopper, on 30 July 2016 - 04:01 AM, said:

...
If this sounds horrible to you then ask yourself why it is acceptable for a light mech to get blown up within 2-3 salvos by streak boats while it doesn't apply to the heavier mech classes.

Because of smaller armor value?

#15 Juodas Varnas

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Posted 30 July 2016 - 06:14 AM

View Postmariomanz28, on 30 July 2016 - 06:08 AM, said:


Pretty much every other weapon in the game is an anti-medium, anti-heavy, and anti-assault weapon.

Streak SRMs are the ONLY weapon that actually ignores lag shield. Light mechs and maybe the faster mediums (CDA, VPR, etc) are the only mechs in the game that get lag shield. Ever put an AC/20 round into the face of a moving light only for the paper doll to flash and the armor barely change color? Yeah no other mechs get that. So maybe when lights aren't the only ones in the game to get a shield due to poor netcode, then maybe we won't need things in the game like "anti-light" weapons.

Also SSRMs used to ALWAYS target the CT. It was bad. The only reason SSRMs are an anti-light weapon as was mentioned is because they counter lag shield, otherwise there is really no reason to use them because they do terrible damage compared to regular SRMs.

I've not had problems with hitreg for a long time (specifically towards lights at least, if it's borked it's borked for all mechs. Seriously, i've had PPCs go THROUGH Direwolves).

Seriously, most of the time when people whine about "lag shield" they should be whining about their own incompetence at hitting a moving target.

Edited by Juodas Varnas, 30 July 2016 - 06:14 AM.


#16 PhoenixFire55

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Posted 30 July 2016 - 06:14 AM

View PostYellonet, on 30 July 2016 - 05:44 AM, said:

Skilled players are never a problem. What is a problem is a weapon that can make a worthless noob get easy kills and lots of damage. In some situations streaks is simply a substitute for skill.


Its just as easy to avoid streakboats entirely as its easy to kill lights with streaks. We've had this argument too many times already. When a light pilot isn't aware what mechs enemy has and where they are he deserves to get rekt when he "suddenly" runs into a streakboat.

#17 jjm1

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Posted 30 July 2016 - 06:15 AM

The solution is simple.

1) Go back in time.
2) Don't put them in the game.

Now you don't have to feel bad about kicking peoples crutches out and everyone's happy.

#18 Hit the Deck

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Posted 30 July 2016 - 06:21 AM

View Postjjm1, on 30 July 2016 - 06:15 AM, said:

The solution is simple.

1) Go back in time.
2) Don't put them in the game.

Now you don't have to feel bad about kicking peoples crutches out and everyone's happy.

We could also change the mechanics involved (not my idea).

Or just keep them as they are but adjust some values like make them fly slower so 'Mechs like Lolcust are able to outrun them. That would make them suck hard I guess.

#19 mariomanz28

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Posted 30 July 2016 - 06:24 AM

View PostJuodas Varnas, on 30 July 2016 - 06:14 AM, said:

I've not had problems with hitreg for a long time (specifically towards lights at least, if it's borked it's borked for all mechs. Seriously, i've had PPCs go THROUGH Direwolves).

Seriously, most of the time when people whine about "lag shield" they should be whining about their own incompetence at hitting a moving target.


Well unfortunately I've seen it happen first hand. Get red hit marker (indicating a hit), see the paper doll flash (also indicating a hit, so clearly, the server says I hit, hitting would mean my aim isn't off or is that just a figment of my imagination?), then the armor barely changing colors despite hitting with a bullet that does damage worth half (or more, depending on the target) of their armor value within optimal range.

A lot of times when you have a shot go "through" a bigger mech it's just because you manage to slip it between the legs or the arms and torsos. If I had a dollar for every time I managed to snake a shot through one of those gaps I would quit working lol.

#20 Monkey Lover

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Posted 30 July 2016 - 06:25 AM

Killing a streak boat is doable but harder . I was in a Jenner and I had a locust buddy. We killed a summoner streak boat by running in/out of the buildings on a river city yesterday. He was never able to lock us. At the same time when I saw him in the open I ran and didn't fight him

I wouldn't mind seeing streaks buffed and limited somehow. They shouldl be hitting the CT on mechs but shouldn't be click easy mode. I would like to see some type of systems where you mouse has to hold over the other much just like you were firing say lasers.

Edited by Monkey Lover, 30 July 2016 - 06:27 AM.






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