I think a radical new approach is warranted. If other people want me to chuck them to the dust heap though you will get no arguments from me.
- First: I think the game needs to go to a single conflict point, and be expanded from there. A single thing needs to be right before you start tossing huge maps and star campaigns around.
- Second: I think it really needs to go to a persistent style universe. Scouting objectives, Base Capture, Orbital Cannon Capture. It needs to be one big map where you drop in a mech and play. Repair depots to keep your current mech in play, and the option to swap to another chassis when your mech gets killed. It needs to feel like you are actually accomplishing SOMETHING instead of playing chokepoint warrior online.
- Third: Persistent universe with drop locations means groups and pugs all have to work together. No more super stomps, no need to engage people way over your skill level in a skittle pug grouping, and no wait queues. Drop in and go.
- Fourth: Objectives MUST become important. Without motivation to do objectives, people will just turn it into persistent deathball. The reason to do objectives is that it helps with x, gives you x, etc. Objectives don't get done for objectives sake.
For example if you are running around and you do actual scouting vs collect the intel points this should be awarded.
Rewards could be reworked to be every minute spent in game mode x2000 cbills + normal damage - damage received (does not go below 0) + Objectives completed x 10000 cbills + whatever the hell else is in the game mode. That way no one is tied down for a 30 minute game but can pop in, do some work, then log off.
This cures wait times, it cures people feeling like what they are doing doesn't matter, it cures chokepoint warrior. Make things like artillery come up once every two hours, you have to complete objectives to bring it online, and they are destructible. It would completely change the game for the better.
Edited by Baulven, 30 July 2016 - 09:16 AM.