1) There was a list of topics to be addressed. I think the one put together at the pre-round-table ran something like four or five pages, and didn't hit all the points people want raised.
2) Yes, Bombadil or Russ or PGI picked the queue issue to be tackled first. Why? Who knows. Who cares. One of the things I got from the PRT was that a lot of other issues are interconnected. Take rewards, are we talking the tiered rewards, how will they interface with rewards for daily challenges, what about end-game rewards? (went from one topic t three). Queues are small, distinct, something PGI can take action on in a timely (relative) manner, and changing them won't have a ton of implications for other things.
3) Expecting big changes is unrealistic. PGI is a small studio with something like 50 people on staff. That staff includes a lot of non-game positions that have beans to do with the game. Office managers, probably someone overseeing payroll, tech support (for us players), Community relations, etc. The are not going to stand off and nuke FW from orbit (it's the only way to be sure), and start over. They just aren't. And some of the changes I've seen thrown about, they'd have to do that to the entire game, including the front end UI.
Not going to happen, folks.
4) The Round-Table was productive. I've heard a lot of people say it wasn't, most of them have unrealistic expectations of what they were going to get. Russ and panelists came up with something like a half-dozen ways to reduce the queues that may be practical (single contested planet per boarder, alliances, etc...), identified some that were not practical (1 IS vs IS lane, one Clan vs Clan lane, 1 IS vs Clan lane)
5) And came up with some work-arounds to help PUGs from running into 12-man teams.
6) And addressed problems with Long Tom and three or four possible ways to address it and how the Community in general even responds to the name 'Long Tom'
7) And Blueduck did an excellent job of putting out how a lot of Loyalists feel. He did so in a calm, respectful, and generally positive manner, and then got of the topic.
8) A lot of people felt that Russ and the round-table 'Ran away' rather than take community comments. I'm not sure why. It was well after 8pm local when it broke up, on a Thursday night. The panelists had gone for over six hours the night/morning before. These are real people with real jobs outside of MWO (well, aside from PGI staff, MWO is sort of their job, but still).
Edited by Kael Posavatz, 31 July 2016 - 12:41 PM.