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Pgi Please Inrease Lbx Pellet Damage


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#401 Ghostrider0067

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Posted 10 August 2016 - 08:43 PM

View PostAndi Nagasia, on 10 August 2016 - 07:31 PM, said:

Talked with Russ on Twitter, just got a Response,



they are looking to increase Damage, but want to wait for Power Draw to settle in first,


Sooo... two years from now then?

#402 Antares102

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Posted 11 August 2016 - 12:38 AM

View PostAndi Nagasia, on 10 August 2016 - 07:31 PM, said:

Talked with Russ on Twitter, just got a Response,



they are looking to increase Damage, but want to wait for Power Draw to settle in first,

Great thank you !!
However till Power Draw is implemented and "settled" it will take one year Posted Image
Why can't they change it right now! 10% damage increase would not make it OP atm.

Edited by Antares102, 11 August 2016 - 12:40 AM.


#403 pyrocomp

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Posted 11 August 2016 - 02:49 AM

View PostAntares102, on 11 August 2016 - 12:38 AM, said:

Great thank you !!
However till Power Draw is implemented and "settled" it will take one year Posted Image
Why can't they change it right now! 10% damage increase would not make it OP atm.

It will shift weapon usage pattern. Specifically in the ballistics department. And I think they want to see the clear pattern shift picture as they perceive the weapon balance now as 'good in general', e.g. there is no absolutely useless category and no ultra category, but they acknowledge existence of a few poorly performing ones. So till Xmas low to no chances on LBX damage increase.

#404 Antares102

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Posted 27 December 2016 - 05:07 PM

Posted Image

Since Energy Draw seems dead, can we has LBX pellet damage increase pretty plox with sugar coating?

#405 BabyCakes666

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Posted 27 December 2016 - 05:41 PM

yep LBX buff pgi even if your not going to fix FW

you buffed MGs now its time for lbx buff

#406 Levi Porphyrogenitus

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Posted 27 December 2016 - 06:01 PM

Posted Image

And yes, PGI, please buff LBX-AC damage-per-pellet to 1.2 as a start and iterating from there.

Edited by Levi Porphyrogenitus, 27 December 2016 - 06:03 PM.


#407 Tombs Clawtooth

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Posted 27 December 2016 - 08:01 PM

Either buff damage or literally halve the spread...

Compensation is required for failure to implement mode switching which would make the LBX a viable alternative to UACs. More damage or dramatically less spread would split the difference and make it a worth while alternative.

I'd prefer dramatically reduced spread over more damage but w/e.

#408 El Bandito

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Posted 27 December 2016 - 08:15 PM

View PostTombs Clawtooth, on 27 December 2016 - 08:01 PM, said:

Either buff damage or literally halve the spread...

Compensation is required for failure to implement mode switching which would make the LBX a viable alternative to UACs. More damage or dramatically less spread would split the difference and make it a worth while alternative.

I'd prefer dramatically reduced spread over more damage but w/e.


Reducing the spread just makes it closer to pseudo IS AC. Increasing the damage, however, will give it something special. Therefore, damage boost is what I prefer.


Posted Image

Edited by El Bandito, 27 December 2016 - 08:24 PM.


#409 Antares102

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Posted 27 December 2016 - 08:25 PM

View PostTombs Clawtooth, on 27 December 2016 - 08:01 PM, said:

Either buff damage or literally halve the spread...

Compensation is required for failure to implement mode switching which would make the LBX a viable alternative to UACs. More damage or dramatically less spread would split the difference and make it a worth while alternative.

I'd prefer dramatically reduced spread over more damage but w/e.

Acutally I would vote for increasing the spread and also increasing the damage.
This would increase its effectiveness for brawling and make it less effective long range.
For long range you have Goose Waffles and the other AC / UAC.

#410 Random Carnage

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Posted 27 December 2016 - 08:36 PM

It doesn't need more spread.

#411 Levi Porphyrogenitus

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Posted 27 December 2016 - 08:37 PM

View PostAntares102, on 27 December 2016 - 08:25 PM, said:

Acutally I would vote for increasing the spread and also increasing the damage.
This would increase its effectiveness for brawling and make it less effective long range.
For long range you have Goose Waffles and the other AC / UAC.


If the spread goes up then damage per pellet needs to be pushed even higher, say 1.5 or more to begin with.

#412 banana peel

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Posted 28 December 2016 - 05:10 AM

While lbx's in there current state have their place in term of the game platform, current selection of maps, which lacks badly of big close range areas, doesnt allow to consistantly perform with this weapons at the level of regular ac's.

Both spread reduction and encreased damage would be a solution with prior to the second - 1.15 dmg leaving heat level at 2. Another possible solution - multiplied damage to the structure, say, by 1,66, to embrace the nature of the shotgun!

#413 Tombs Clawtooth

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Posted 28 December 2016 - 07:56 PM

View PostAntares102, on 27 December 2016 - 08:25 PM, said:

Acutally I would vote for increasing the spread and also increasing the damage.
This would increase its effectiveness for brawling and make it less effective long range.
For long range you have Goose Waffles and the other AC / UAC.


Why do you want to make a highly situational weapon even more situational?

If anything it need a spread and damage buff. It should be a viable competitor to the IS ACs, that just behaves differently and has different situational characteristics. Not something severely gimping at anything other than brawling, considering the extra slots required over UACs.

If we had mode switching I'd say sure to nerfing spread for more pellet damage... But we do not. So split the difference.

Edited by Tombs Clawtooth, 28 December 2016 - 07:57 PM.


#414 Chuck Jager

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Posted 29 December 2016 - 01:16 AM

I have noticed I can pad the crap out of damage by replacing my gauss with the lbx10 and running 2 erppc on a clan mech.

If we lose then it is easier to look at my damage and say I did my part.

It kinda works if I time the erppc first then the lbx, but in reality I just shoot twist and hit whatevs without taking damage. Kinda a new low in poking.





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