Jump to content

Kingcrab Or Direwolf?


2 replies to this topic

#1 hordes1ayer2

    Member

  • PipPipPip
  • The 1 Percent
  • 88 posts

Posted 01 August 2016 - 11:39 AM

I am looking into the King crab and the Dire wolf. I like that they can both do a lot of dakka. I like the KGC-OOO for the king crab and the DWF-B for the direwolfs. which is better and why and can i get some build for both pls. Thanks

#2 B L O O D W I T C H

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,426 posts

Posted 01 August 2016 - 12:10 PM

Non is better or worse, both are very different mechs.

Kingcrab Battle'mech:

can not change hardpoints
Can change upgrades and engine size
Inner Sphere weapondry only
High torso twist

+ Firepower
+ Feels nimble for a 100 ton mech
+ energy hardpoints position
- slow (well 100 ton mech)
- big target
- no jumpjets

Dire Wolf Omni'mech:
Can change hardpoints (expect centertorso)
Can not change upgrades or engine size
Clan weapondry only
Linited torso twist

+ Stupid amount of Firepower
+ jumpjets possible
- feels sluggish
- big target
- slow

#3 pyrocomp

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • 1,036 posts

Posted 01 August 2016 - 01:57 PM

For the Dakka take DWF. For more flexibility take KGC (better energy hardpoints position - above cockpit, and an option to upgrage engine).





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users