I am looking into the King crab and the Dire wolf. I like that they can both do a lot of dakka. I like the KGC-OOO for the king crab and the DWF-B for the direwolfs. which is better and why and can i get some build for both pls. Thanks
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Kingcrab Or Direwolf?
Started by hordes1ayer2, Aug 01 2016 11:39 AM
2 replies to this topic
#1
Posted 01 August 2016 - 11:39 AM
#2
Posted 01 August 2016 - 12:10 PM
Non is better or worse, both are very different mechs.
Kingcrab Battle'mech:
can not change hardpoints
Can change upgrades and engine size
Inner Sphere weapondry only
High torso twist
+ Firepower
+ Feels nimble for a 100 ton mech
+ energy hardpoints position
- slow (well 100 ton mech)
- big target
- no jumpjets
Dire Wolf Omni'mech:
Can change hardpoints (expect centertorso)
Can not change upgrades or engine size
Clan weapondry only
Linited torso twist
+ Stupid amount of Firepower
+ jumpjets possible
- feels sluggish
- big target
- slow
Kingcrab Battle'mech:
can not change hardpoints
Can change upgrades and engine size
Inner Sphere weapondry only
High torso twist
+ Firepower
+ Feels nimble for a 100 ton mech
+ energy hardpoints position
- slow (well 100 ton mech)
- big target
- no jumpjets
Dire Wolf Omni'mech:
Can change hardpoints (expect centertorso)
Can not change upgrades or engine size
Clan weapondry only
Linited torso twist
+ Stupid amount of Firepower
+ jumpjets possible
- feels sluggish
- big target
- slow
#3
Posted 01 August 2016 - 01:57 PM
For the Dakka take DWF. For more flexibility take KGC (better energy hardpoints position - above cockpit, and an option to upgrage engine).
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