Mwo Models Being Put To Good Use: Hbs Pre-Alpha Battletech Sneak Peek
#1
Posted 03 August 2016 - 11:07 PM
Hopefully we'll see more collaborations between PGI and HBS, but I have to admit, while obviously it needs work (pre alpha, ya know?)...... it looks pretty stinking great already.
Not sure if they would have been in a position to make the jump in without PGIs help with the mech models (saves a lot of time and money reinventing the wheel) so thank you PGI and Alex for that.
FPS for the FPS crowd, TT Tactical Game for the TT crowd. Win/Win.
#2
Posted 03 August 2016 - 11:10 PM
#3
Posted 03 August 2016 - 11:13 PM
Lookin' mighty fine!
#4
Posted 03 August 2016 - 11:13 PM
#5
Posted 03 August 2016 - 11:28 PM
Never liked them being locked at the elbows (which is a necessary evil in an FPS like MW:O, but in a turn based game? Completely unnecessary)
#6
Posted 03 August 2016 - 11:30 PM
Now if we can get HBS to write a campaign story for PGI.
Edited by Navid A1, 03 August 2016 - 11:31 PM.
#7
Posted 03 August 2016 - 11:33 PM
#8
Posted 03 August 2016 - 11:36 PM
- RNGesus hates Atlai (and their pilots).
- Nice display of using lighter 'Mechs and Jump Jets to tactically win a combat!
- MWO's PPC animation is better and HBS needs to just use it....
- Make firing AC sound more like boom boom boom and less brrrrrt. I admit that it depends on the number of projectiles being launched (amount of projectiles in a cassette) but it just didn't sound cool.
Edited by Hit the Deck, 03 August 2016 - 11:40 PM.
#9
Posted 04 August 2016 - 12:18 AM
#10
Posted 04 August 2016 - 12:50 AM
Shouldn't this be in off topic or spam or something tho... :-p
Edited by Oderint dum Metuant, 04 August 2016 - 12:51 AM.
#11
Posted 04 August 2016 - 01:08 AM
I'm extremely pleased to learn that Battletech has a future.. because this game has taken a nosedive since April.
The middle of next year is going to be such a long wait.. Ugh.. I guess there's this and a 20th playthrough of Mechcommander 2 to tide me over.
(Just in case anyone else needs a non-PGI Battletech fix, Mechcommander 2: Omnitech is totally free and the modders are still working on it! http://www.moddb.com...mander-omnitech )
#12
Posted 04 August 2016 - 01:31 AM
#13
Posted 04 August 2016 - 01:32 AM
#14
Posted 04 August 2016 - 01:44 AM
#15
Posted 04 August 2016 - 02:11 AM
AnTi90d, on 04 August 2016 - 01:08 AM, said:
I'm extremely pleased to learn that Battletech has a future.. because this game has taken a nosedive since April.
The middle of next year is going to be such a long wait.. Ugh.. I guess there's this and a 20th playthrough of Mechcommander 2 to tide me over.
(Just in case anyone else needs a non-PGI Battletech fix, Mechcommander 2: Omnitech is totally free and the modders are still working on it! http://www.moddb.com...mander-omnitech )
How does it work? Just download the files you want? Or did you have to do some tuning etc?
#16
Posted 04 August 2016 - 02:27 AM
But having played mech warrior, i really do like the Real-time/pause styles better. Games like Mech warrior, Baldur's gate, dragon age, mass effect ect.. you can pause at any time to give orders if things get to hectic, Baldur's gate for example you can set the game play speed as well, so you can have a much slower combat than the default speed, if you like to play more in real time, OR a game like Freedom Force where you can set options for pause to make it full pause, or 1/8 speed, 1/4 speed 1/2 speed ect.. Makes it much more flexible for the players.
I guess in the end we will see, but i must say i really was hoping for a RT game, over turn-based I do see potential though so there is that..
WIll be nice to have both options in a modern game though.. only took about 15+ years to get my mech's on again.. i must say i am happy about that. I think there is room for both!
#17
Posted 04 August 2016 - 02:29 AM
"there is no melee in this build it's still buggy"... means there will be melee
Can anyone bring some key features that this game will hold? (or just answer my questions)
Pilot leveling/developement (from what they said) is/will be there. That's mentioned in the gameplay when they say keeping your pilot alive is important, etc.
Looting/customizing mechs (at very least) the way we can do it in MWO?
Skill trees?
Coop/Multiplayer?
Modding/Custom Games/Steam Workshop support type?
#18
Posted 04 August 2016 - 02:34 AM
lazytopaz, on 04 August 2016 - 02:29 AM, said:
"there is no melee in this build it's still buggy"... means there will be melee
Can anyone bring some key features that this game will hold? (or just answer my questions)
Pilot leveling/developement (from what they said) is/will be there. That's mentioned in the gameplay when they say keeping your pilot alive is important, etc.
Looting/customizing mechs (at very least) the way we can do it in MWO?
Skill trees?
Coop/Multiplayer?
Modding/Custom Games/Steam Workshop support type?
These are the funded features that is promised. https://www.kickstar...ech/description
Edited by El Bandito, 04 August 2016 - 02:35 AM.
#19
Posted 04 August 2016 - 02:35 AM
Rayden Wolf, on 04 August 2016 - 02:11 AM, said:
The modded Mechcommander 2 is at http://www.moddb.com...er-omnitech-559 It's an EXE file, so it should be easy to install.
Then download any extra campaigns you want http://www.moddb.com...er=t&category=2 which are also EXE files.
The old, complicated and time consuming way of installing it ended a few years ago. (There used to be some other program that you had to install which required a third program to run.. it's all in EXE files, now.)
#20
Posted 04 August 2016 - 02:48 AM
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