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Any Idea If Fafnir Will Come To Mwo?


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#21 FupDup

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Posted 04 August 2016 - 10:58 AM

View PostNarcissistic Martyr, on 04 August 2016 - 10:55 AM, said:

Sure except that's not how a damn warhead works. Unless they were kinetic missiles I suppose...

It's just a workaround to the ammo-switching thing.

View PostNarcissistic Martyr, on 04 August 2016 - 10:55 AM, said:

bigger problem is 1 launcher that does SRM splat and LRM spam equally well.

Actually, Clan SRMs and LRMs do technically have a higher damage per tonnage ratio than ATMs. With that being said, the versatility probably outweighs the tonnage efficiency here...

Edited by FupDup, 04 August 2016 - 10:58 AM.


#22 Narcissistic Martyr

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Posted 04 August 2016 - 11:13 AM

View PostFupDup, on 04 August 2016 - 10:58 AM, said:

It's just a workaround to the ammo-switching thing.


Actually, Clan SRMs and LRMs do technically have a higher damage per tonnage ratio than ATMs. With that being said, the versatility probably outweighs the tonnage efficiency here...


Yes I know it's a work around but it bothers me damnit. Granted there's a huge list of little niggles that bother me.

In TT you're correct that it's superior to both (to the point that ATMs real purpose was for retrofitting older battlemechs tbh). Here... It'd effectively be as versatile as clan LRMs are in TT (which is to say more so than any other weapon). Sure you can pack an SRM6 and an LRM 20 with a ton of ammo for less than the ATM+2 types of ammo but here where you're hardpoint limited for the most part the flexible launcher completely beats having 2 different launchers.

#23 LordNothing

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Posted 04 August 2016 - 11:26 AM

will only buy if comes with quad light gauss varient.

#24 FupDup

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Posted 04 August 2016 - 11:28 AM

View PostLordNothing, on 04 August 2016 - 11:26 AM, said:

will only buy if comes with quad light gauss varient.

Why would you want Light Goose? Dual normal Goose has almost the same damage (30 vs 32) for massively lower tonnage while still having almost the same range (25 hex vs. 22 hex).

It could be an okay weapon if Pea Gee Eye wanted it to be (which is unlikely, but let's entertain the notion for now), but boating it would still probably be inefficient. It would probably be used only as a single ballistic on IS mechs that can't take a full Goose or something else.

Edited by FupDup, 04 August 2016 - 11:29 AM.


#25 LordNothing

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Posted 04 August 2016 - 11:30 AM

because new weapon will be the only reason i buy mechpack from here on out.

#26 martian

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Posted 04 August 2016 - 11:35 AM

View PostNarcissistic Martyr, on 04 August 2016 - 10:55 AM, said:

Although to be perfectly honest I've never really understood why the clans bothered keeping SRMs around... LBX do critiseeking just as well or better and clan LRMs dont' have a minimum range in TT.

Alternative ammo such as Infernos, for example. So you can choose between critseeking and burning things.

#27 EvilCow

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Posted 04 August 2016 - 11:37 AM

View PostMetus regem, on 04 August 2016 - 10:00 AM, said:

The Light Gauss, I'm not sure if it will find much of a place in MWO, 750m optimal range but only 8 damage/shot for a weight of 12t.... might be better to pay 2t more and lose 90m optimal range yet gain nearly 50% more damage and stay with the normal Gauss Rifle.


It depends on how it is done, imagine it shooting very fast projectiles, no need to precharge and faster cooldown which, btw, is how it worked in mw4.

Such a weapon would find uses even on light mechs IMHO.

#28 Metus regem

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Posted 04 August 2016 - 11:53 AM

View PostEvilCow, on 04 August 2016 - 11:37 AM, said:


It depends on how it is done, imagine it shooting very fast projectiles, no need to precharge and faster cooldown which, btw, is how it worked in mw4.

Such a weapon would find uses even on light mechs IMHO.



It's still a 12t gun, just like the AC/10... How many light mechs do you know that pack in a 12t gun aside from the Urban mech.... Even cramming an AC/10 into an Ember (35t) leaves you with enough room for 2t of ammo, 3 SLas and an XL 250, by using both ES and FF.

Even on a Cicada it's a tight fit for getting a big gun like that and an engine size that doesn't leave you at Centurion speeds....

#29 EvilCow

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Posted 04 August 2016 - 12:12 PM

View PostMetus regem, on 04 August 2016 - 11:53 AM, said:



It's still a 12t gun, just like the AC/10... How many light mechs do you know that pack in a 12t gun aside from the Urban mech.... Even cramming an AC/10 into an Ember (35t) leaves you with enough room for 2t of ammo, 3 SLas and an XL 250, by using both ES and FF.

Even on a Cicada it's a tight fit for getting a big gun like that and an engine size that doesn't leave you at Centurion speeds....


http://mwo.smurfy-ne...318842630d55990

I would use it like this, on some mechs it would be possible to save armor from one arm and get more ammo.

#30 Metus regem

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Posted 04 August 2016 - 12:29 PM

View PostEvilCow, on 04 August 2016 - 12:12 PM, said:


http://mwo.smurfy-ne...318842630d55990

I would use it like this, on some mechs it would be possible to save armor from one arm and get more ammo.



The LB-10X is still 11t rather than the 12t of the LGR (Light Gauss Rifle), you would either have to drop 1t of ammo or a MLas, and I'm not sure if 40 shots would be enough for the LRG (provided PGI gives it 20 shots/ton, up from the 16/ton in TT)

#31 Sinkarma

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Posted 04 August 2016 - 02:53 PM

Oh wow so there is a lot of posting happening o....o
To be honest I wasn't intending to put Gauss on the Fafnir <....> was just planning on sticking AC/20s on it. Its just I haven't gotten the hang of Gauss in MWO. also I saw AC/20 is 1 ton lighter which is 1 ton I can use for heat sinks.
So I really cant care about heavy gauss

I really am only interested in the look, name, tons of armor and 2 big ballistic ports for whatever guns I am in the mood for.
Maybe even a Fafnir with 4 little cannons in each port instead of 2 big ones o,,,,o or 2 long tom artillery...

But I am guessing long tom isn't going to be available in MWO as a mountable weapon

I read there was modifications of the Fafnir to replace the 2 gauss with ppc? I quite like ppc in mwo. Also one mentions something of a plasma rifle? What is a plasma rifle? (I'm new to Mechwarrior)

Edited by Sinkarma, 04 August 2016 - 02:59 PM.


#32 Brain Cancer

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Posted 04 August 2016 - 03:03 PM

Plasma rifles are a later tech weapon that basically cross a PPC with a flamer lobbing a "shell" of superheated plasma at the target. It deals damage and generates heat much like a PPC adds heat to the target with every hit as well but requires ammo.

#33 Nik Reaper

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Posted 04 August 2016 - 03:19 PM

View PostNarcissistic Martyr, on 04 August 2016 - 11:13 AM, said:


Yes I know it's a work around but it bothers me damnit. Granted there's a huge list of little niggles that bother me.

In TT you're correct that it's superior to both (to the point that ATMs real purpose was for retrofitting older battlemechs tbh). Here... It'd effectively be as versatile as clan LRMs are in TT (which is to say more so than any other weapon). Sure you can pack an SRM6 and an LRM 20 with a ton of ammo for less than the ATM+2 types of ammo but here where you're hardpoint limited for the most part the flexible launcher completely beats having 2 different launchers.


How about thinking that the weapon system has an assembler inside of it and ammo is composed of components , and stretch it a bit further that one of those components can be modified between being fuel or being explosive .. stretch it real good.. Posted Image , and you end up with a weapon that selects/assembles missiles with variable damage depending on range .

Edited by Nik Reaper, 04 August 2016 - 03:19 PM.


#34 Narcissistic Martyr

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Posted 04 August 2016 - 03:31 PM

View PostNik Reaper, on 04 August 2016 - 03:19 PM, said:


How about thinking that the weapon system has an assembler inside of it and ammo is composed of components , and stretch it a bit further that one of those components can be modified between being fuel or being explosive .. stretch it real good.. Posted Image , and you end up with a weapon that selects/assembles missiles with variable damage depending on range .


No.

#35 El Bandito

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Posted 04 August 2016 - 05:00 PM

View PostAlistair Winter, on 04 August 2016 - 05:56 AM, said:

According to Russ, they plan to keep developing MWO for many years to come. Also, they've basically said that they don't care about the timeline anymore and that the Mad Cat Mk 2 will be here eventually.


We knew already that PGI doesn't care about lore, but it makes me sad nonetheless.


View PostNik Reaper, on 04 August 2016 - 03:19 PM, said:

How about thinking that the weapon system has an assembler inside of it and ammo is composed of components , and stretch it a bit further that one of those components can be modified between being fuel or being explosive .. stretch it real good.. Posted Image , and you end up with a weapon that selects/assembles missiles with variable damage depending on range .


Clans have Advanced Tactical Missile for different ammo choices.

Quote

The Advanced Tactical Missile system (ATM) was developed by Clan Coyote from 3054 to 3060 and allows its users to choose between three different types of ammunition. ATMs also include an integral Artemis IV Fire Control System.

The standard ammo deals two points per missile, like a short-range missile, but has a longer range, albeit with a minimum due to the multi-stage nature of the missiles.

The Extended Range ammo has a correspondingly longer range, with the same multi-stage missile's minimum range, though it deals only one point of damage per missile.

The High Explosive version has a much shorter range since it trades the booster for increased power. This removes the minimum range and allows the missile to deal three points of damage.

Edited by El Bandito, 04 August 2016 - 05:02 PM.


#36 SlyJJ

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Posted 04 August 2016 - 07:11 PM

I'd love to see the Faffy, problem is I'd see it having hitboxes very similar to the king crab. Whenever you score a hit its a torso shot. I'd still buy it though, but I would like to see some new tech.

Howabout UACs for IS? You could even balance out the ACs vs the UACs. UACs are multiple shot like clans, and ACs are single shot. Then you have choices between pinpoint and overall damage.

#37 Requiemking

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Posted 04 August 2016 - 08:55 PM

I don't think we need another 100 ton IS Dakka boat. Hell, I don' think we need another Assault-class Dakka boat.

#38 Metus regem

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Posted 04 August 2016 - 09:01 PM

View PostSinkarma, on 04 August 2016 - 02:53 PM, said:

Oh wow so there is a lot of posting happening o....o
To be honest I wasn't intending to put Gauss on the Fafnir &lt;....&gt; was just planning on sticking AC/20s on it. Its just I haven't gotten the hang of Gauss in MWO. also I saw AC/20 is 1 ton lighter which is 1 ton I can use for heat sinks.
So I really cant care about heavy gauss

I really am only interested in the look, name, tons of armor and 2 big ballistic ports for whatever guns I am in the mood for.
Maybe even a Fafnir with 4 little cannons in each port instead of 2 big ones o,,,,o or 2 long tom artillery...

But I am guessing long tom isn't going to be available in MWO as a mountable weapon

I read there was modifications of the Fafnir to replace the 2 gauss with ppc? I quite like ppc in mwo. Also one mentions something of a plasma rifle? What is a plasma rifle? (I'm new to Mechwarrior)


Well that's the problem, for everyone of you that just wants the Mech, there are 10 people that will whine that it showed up without HGR's. The Mech itself I have no problem with, it's the kit that comes with it, that is problematic.

#39 TheArisen

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Posted 04 August 2016 - 09:12 PM

View PostFupDup, on 04 August 2016 - 11:28 AM, said:

Why would you want Light Goose? Dual normal Goose has almost the same damage (30 vs 32) for massively lower tonnage while still having almost the same range (25 hex vs. 22 hex).

It could be an okay weapon if Pea Gee Eye wanted it to be (which is unlikely, but let's entertain the notion for now), but boating it would still probably be inefficient. It would probably be used only as a single ballistic on IS mechs that can't take a full Goose or something else.


Quad LGRs would fire faster I'd bet, in mwo. So a small improvement to front loaded DMG but a notable increase in DPS.

Otherwise you'd be right.





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