LocationSomewhere where you'll probably never go to
Posted 04 August 2016 - 01:51 PM
Some things you need to know and possibly expect:
- There will definitely be a reinforcements pack, which will probably include 2 of the 3 following variants: 6,7,8.
Spoiler has been made to save space for details on such variants and what to expect on them:
Spoiler
Variant details of 6,7, and 8:
Marauder IIC 6
This version uses a Gauss Rifle, LB 10-X AC, and lasers. It also mounts six Improved Jump Jets, which provide an interesting surprise for the forces that face it.
Marauder IIC 7
This Gorton, Kingsley, and Thorpe-produced variant of the Marauder IIC uses a Targeting Computer to guide a HAG 30, Gauss Rifle, and Large and Small Pulse Lasers. A Streak SRM-4 mounted in each arm keeps battle armor at bay. An ECM Suite jams enemy targeting systems. To make room for all the weaponry a smaller XL engine is used, dropping the top speed of the 'Mech to about 55 km/h.
Marauder IIC 8
This older version moves the PPC found in the left arm to the torso, and fills the freed space with an extra Medium Pulse Laser. The left torso also houses an ER Small Laser and an LRM-10 with a ton of ammunition. The right arm retains the ER PPC, Medium Pulse Laser of the original Marauder II, but replaces the ER Small Lasers with an extra Medium Pulse Laser in the center and right torsos. Ferro-Fibrous Armor provides protection.
What each variant might actually have or will definitely have as far as weaponry or confirmed equipment:
6 - Gauss Rifle (12T) , LBX AC/10 (10T), ? Amount of lasers (?), and 6 Jump Jets. (This variant will most likely be a Ballistic Poptart, which is possibly only on a few clan assaults as of today.
7 - TC (?T), Gauss Rifle, ? Large Pulse lasers (?T), ? Small Pulse lasers (?T), 2 Streak 4 (4T), ECM (1T). this variant may possibly be a variant, and probably a reinforcement mech due to its ecm capability.
8 - 3 ERPPCs (18T), 5 Medium Pulse lasers (10T), Ferro Ferrous armor instead of standard. Basically a variant with more energy.
The 6 and the 7 are most likely to be reinforcements dues to their extended capabilities and the fact that the 8 gives the IIC more energy, which it already has enough of.
- The Marauder IIC is a battlemech, not a Omnimech, which means free will to customize at will.
- Jump Jets
- 85 tons as to the 75 tons of the IS version.
Should you get this pack when it goes for sale?
The answer is if you have the money and time to invest into them. the pack won't be just for nostalgia if the 6 and 7 become reinforcements.
I am personally going to buy if the 6,7 are reinforcents. a clan battlemech that is an assault with ecm is very handy when alone and the enemy has LRMs.
should you get it? no, not unless you like assaults or clan assaults that have alot of energy hardpoints, though if the 6 is introduced we will have a poptart ballistics assault or just a dual UAC/20 or dual gauss assault mech that can really help replace the warhawk in terms of pod space.
That's all for today. Have a good one and think about getting this pack entirely if the 6 and/or 7 are reinforcements, otherwise don't get it unless you like a clan battlemech that is more varied in hardpoints and tonnage/pod space than a Highlander IIC.
Following the default TT configurations for IS mechs might not be such a good business model since you get so much less per IS mech compared to upgraded clan mechs in the packs. They should probably compensate for this in future IS mech releases with more c-bills or something that isn't just a preorder thing.
LocationSomewhere where you'll probably never go to
Posted 04 August 2016 - 02:09 PM
LT. HARDCASE, on 04 August 2016 - 02:03 PM, said:
Were the IIC-4s HAG40s arm based, or torso mounted? I can't find this info anywhere.
That's going to be a really interesting variant.
They most likely will be torso mounted, in that in the description, it says,
"This newer variant mounts two of the largest weapon now available to the Clans, the HAG 40. Nine tons of ammunition supply these mammoth guns, while twelve and a half tons of armor protects the 'Mech."
A HAG 40 take up 10 crits, while a Clan UAC/20 takes up 8.
Bishop Steiner, on 04 August 2016 - 01:50 PM, said:
And, that design feature actually did, in practicality, make them more customizable, as the cost of any major moors on a battlemech was so prohibitive as till keep 99% stock.
Easier to customize yes but that does not make it directly "more" customizable with in the context of this conversation.
What Metas wants is to basically unlock nearly everything on Omniss while BM are mostly locked.
Yeah, that's going to go over well with players and game balance in general.
I am in favor of unlocking some things on Omni but I am completely against unlocking all the things.
Metas's and those that support it would create more problems than it would solve and the last time I checked MWO has enough problems as it is.
They most likely will be torso mounted, in that in the description, it says,
"This newer variant mounts two of the largest weapon now available to the Clans, the HAG 40. Nine tons of ammunition supply these mammoth guns, while twelve and a half tons of armor protects the 'Mech."
A HAG 40 take up 10 crits, while a Clan UAC/20 takes up 8.
They're in the arms. One crit spills into the torso.
Were the IIC-4s HAG40s arm based, or torso mounted? I can't find this info anywhere.
That's going to be a really interesting variant.
The 4's were in the arms with crit splitting into the side torsos. In MWO that would mean say good bye to your side to side aiming in the 4 if they were to put HAG's in there. I don't foresee new weapons going in so if this version is put out, expect LB20X's in the arms instead since HAG's are shotgun Gauss that are rapid fire (specifically stated as having a RoF in lore as equal to RAC5's).
HAGs did their damage in lumps of 5. In MWO, they'd basically behave like those place-older cACs, only they always do 5 damage per projectile and they have a charge mechanic.
LocationNAIS College of Military Science OCS courses
Posted 04 August 2016 - 02:23 PM
Coralld, on 04 August 2016 - 02:09 PM, said:
Easier to customize yes but that does not make it directly "more" customizable with in the context of this conversation.
What Metas wants is to basically unlock nearly everything on Omniss while BM are mostly locked.
Yeah, that's going to go over well with players and game balance in general.
I am in favor of unlocking some things on Omni but I am completely against unlocking all the things.
I wasn't saying completely unlocked Omni's, what I was talking about was rather than giving them typed hard points, they just had hard points and pod space, to be used as they see fit, they would still have locked internal structure type, locked armour type, locked engine sizes, locked engine types (for those that do come with standard engines) and some locked equipment, like the DHS found in the LT of the Warhawk.
For example, what I am talking about is this:
Current Timber Wolf Prime Hard points:
2E LA
1M 1E LT
1B CT
1B 1M RT
2E LT
What I'm talking about would make the Timber Wolf prime look like this for hard points:
2 LA
2 LT
1 CT
2 RT
2 RA
You would still be restricted on location placement due to fixed slots, but now if you wanted to cram 2 missiles in an arm, you could, or if you wanted to put a ballistic in each ST you could, it would be a different kind of freedom for Omni's. As it stands MWO doesn't support the advantages that Omni's should have, and I'm sorry but swapping pods around isn't the best, as they are often sub-par all the way around when compared to same weight class Battle Mechs.
LocationSomewhere where you'll probably never go to
Posted 04 August 2016 - 02:23 PM
dervishx5, on 04 August 2016 - 02:14 PM, said:
They're in the arms. One crit spills into the torso.
lol l2fanboy
*shrugs* I'm guessing since I never really saw or heard of the Marauder IIC back then. I'm not 40-50 years old and playing way back then when you guys were in your teens or early teens. I was a toddler at 4-5 when I first played MechWarrior 2.
Yeonne Greene, on 04 August 2016 - 02:19 PM, said:
HAGs did their damage in lumps of 5. In MWO, they'd basically behave like those place-older cACs, only they always do 5 damage per projectile and they have a charge mechanic.
It would be like a charge up super LBX where the pellets actually did something.
Scout Derek, on 04 August 2016 - 02:23 PM, said:
*shrugs* I'm guessing since I never really saw or heard of the Marauder IIC back then. I'm not 40-50 years old and playing way back then when you guys were in your teens or early teens. I was a toddler at 4-5 when I first played MechWarrior 2.
so, fanboy harder then? :S
I'm your age bro. I just have a good memory and like to read.
Meh. Not a bad mech, and looks almost exactly like the redesigned version except without the stupidly oversized torso.
Yet I'm not excited. I am a die hard clan player, and even I think what the game needed next was the Javelin or Assassin. IS mechs of a lower weight point. Light mechs, specifically, need some love.
Well, CycKath's Wonky Lore MWO Rules states that Tukayyid scenario pack 'Mechs must be bought as a priority, so Marauder IIC meets that requirement.
Of course CycKath's Wonky Lore MWO Rules also state as I'm a Blake fearing real human and not a vatborn faux-human, I cannot ever pay real world money for abomination piloted 'Mechs.
At least we'll get some new Inner Sphere variants for Year 3 right?
LocationSomewhere where you'll probably never go to
Posted 04 August 2016 - 02:28 PM
dervishx5, on 04 August 2016 - 02:24 PM, said:
I'm your age bro. I just have a good memory and like to read.
btw the Marauder IIC was in Mechwarrior 2.
I never really got into the older lore or books much until later in mid 2000s. and even then I just liked playing the MechWarrior franchise. I started really getting into it officially back around the time living legends was around, where I then started looking back into the clans attacking the sphere and whatnot.
Plus I never really got into the IIC. Timberwolf was a fun mech for me and I never really deterred from it unless otherwise.
LocationSomewhere where you'll probably never go to
Posted 04 August 2016 - 02:33 PM
Bud Crue, on 04 August 2016 - 02:28 PM, said:
120 posts and 6 pages of mostly giddy excitement, in about 2 hrs since Bishop posted this, all because of another mech they are selling.
And we wonder why "wanna buy a mech pack?" is the sole drive of this game.
Because if one puts out a product and it sells very profitable, they will continue to do so.
as Spock once said:
"The needs of the many outweigh the few."
that applies to this too. If the many would like more mechs, then the few will not be heard.
I'm going to be honest; we are the minority, with what has been presented through numbers and charts. Until we become the majority nothing will happen, or very little will happen at all.