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How To Fix Mwo And Give Us Back Mech Warfare?


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#1 Pilotasso

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Posted 03 August 2016 - 12:11 PM

PGI please sell the rights to another studio.

Why?

This should be a futuristic tank simulator. That was the soul of he original MechWarrior games which made it an unique alternative among other simulator like titles.

what we got today is twitchy trigger happy gameplay with lots of spam like any other of the hundreds of them FPS, only with robot skins but with similar caveats.

I awaited for many opportunities to buy new mech packages but given the continuous nerf/buff cycles (on top of poor gameplay) I concluded it was a bad investment beyond the 4 original founder mechs. I might as well dance around the nerf bat with the ones I had rather than buying more with real money.


If you cant correspond to your client base, and having the game nearing its end of life, then it is better for you to let another studio have a try and sell the rights for a profit.

They might screw up badly and do better than this.

#2 ztac

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Posted 03 August 2016 - 12:18 PM

PGI never will understand what makes a good game ... they consistently went against what the community wanted and as a punishment watched a huge community shrink to something that is almost single cell like in comparison!

The problem is that they have more or less destroyed the franchise with a very foolhardy approach to what should have been a relatively straight forward approach to game design!

They have not learnt a thing over the years , other than how to milk people for money!

#3 Mazzyplz

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Posted 03 August 2016 - 12:51 PM

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#4 Narcissistic Martyr

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Posted 03 August 2016 - 04:22 PM

Well... PGI isn't wrong in that MOST gamers don't want a sim. Or even a sim lite. However... by going towards the twitch side of things (mwo isn't a twitch shooter but it's twitchier than a mech sim should be IMO) PGI drove off the people who funded the game originally (I've got 200+ friends from the beta days that don't play anymore, most of whom haven't for years).

Ultimately, that's a business decision. PGI decided to go after the more casual market at the risk (certainty as it turned out) of alienating the founders, TT fans, and MW fans. This gamble didn't pan out due to lack of exposure, excessive grinding, repetitive gameplay (it's been how many years of all TDM all the Time now?), coupled with a rather high learning curve that is going to turn off the more casual gamer and keep the FPS types from even giving mwo a try.

In short, PGI made a bad business decision and while they've made money here as is... honestly revenues depend on mech pack pre-orders so much now that there really isn't much sustain left here.

Amusing thing is, all PGI had to do to uncontrollably **** money was make a decent single player mechwarrior game that felt kind of simmy and kind of like the old mechwarrior games. They didn't do that because they didn't have the money to put out a complete game (btw, I accept partial blame for all the early access and founders programs on steam and the like).

Edited by Narcissistic Martyr, 03 August 2016 - 04:23 PM.


#5 Davers

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Posted 03 August 2016 - 04:38 PM

It's funny since EVE was made by a small studio, who developed a rabid fan base for their very niche game. PGI started with a rabid fanbase and would have built it up if they had just set out to do what people thought they were going to originally, make a sim-like Mechwarrior game.

#6 Kirkland Langue

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Posted 03 August 2016 - 04:49 PM

There is exactly one thing that PGI should be doing right now with MWO.
One. We all talk about a lot of specific tweaks that we'd like to see - but the reality is that only one thing makes sense for PGI to actually be focusing on.

PVE questlines.

The game needs a lot of things - but first it needs more players. The only way this game is going to get an influx of players, is to create PVE.

If the Devs think anything else - well it wouldn't surprise me, but that's because I think they are idiots.

#7 Johnny Z

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Posted 03 August 2016 - 04:55 PM

View PostDavers, on 03 August 2016 - 04:38 PM, said:

It's funny since EVE was made by a small studio, who developed a rabid fan base for their very niche game. PGI started with a rabid fanbase and would have built it up if they had just set out to do what people thought they were going to originally, make a sim-like Mechwarrior game.


Eve and World of Tanks both capitalized on the weakness in the market. Which is/was REALLY BAD MMO's. Destiny also tried to do this, with exactly middle of the road success....

MechWarrior Online is doing great really slowly....

Edited by Johnny Z, 03 August 2016 - 04:57 PM.


#8 Kirkland Langue

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Posted 03 August 2016 - 04:57 PM

View PostJohnny Z, on 03 August 2016 - 04:55 PM, said:

Eve and World of Tanks both capitalized on the weakness in the market. Which was REALLY BAD MMO's. Destiny also tried to do this, with exactly middle of the road success....

MechWarrior Online is doing great really slowly....



PGI, on the other hand, saw money flowing to SC and E:D, and dropped what they were doing; declared MWO completed; and dove head first into the crowdfunding frenzy that was fueling space games.

PGI is a disgusting company and I can only hope they never get their hands on any IP that I care for, again. I have no fear about them creating their own IP - they aren't bright enough.

#9 Johnny Z

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Posted 03 August 2016 - 05:01 PM

View PostKirkland Langue, on 03 August 2016 - 04:57 PM, said:




PGI, on the other hand, saw money flowing to SC and E:D, and dropped what they were doing; declared MWO completed; and dove head first into the crowdfunding frenzy that was fueling space games.

PGI is a disgusting company and I can only hope they never get their hands on any IP that I care for, again. I have no fear about them creating their own IP - they aren't bright enough.


Star Citizen is stonewalling to. What have they offered players? Really? A lot of dreams only.

MechWarrior Online is still the best bet for an amazing game. Star Citizen is in there somewhere.... it wont offer amazing battles though... MechWarrior Online can.

Theres quite a few offline games that are going to be amazing though.

Edited by Johnny Z, 03 August 2016 - 05:02 PM.


#10 Darian DelFord

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Posted 03 August 2016 - 05:02 PM

View PostKirkland Langue, on 03 August 2016 - 04:57 PM, said:



PGI is a disgusting company and I can only hope they never get their hands on any IP that I care for, again. I have no fear about them creating their own IP - they aren't bright enough.


They tried that once already, the community quickly showed them the complete lack of faith we had for them.





#11 Kirkland Langue

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Posted 03 August 2016 - 05:04 PM

MWO best bet for an amazing game?
You smokin' some crack there, boy.

MWO is only good in short spurts to get some mech smashing in. The game is about as deep as a puddle, and not much wider. If a different company was given the game, then one might think that MWO has real potential - but PGI has zero intention of ever completing the game - much less making it an amazing game.

#12 Johnny Z

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Posted 03 August 2016 - 05:09 PM

View PostKirkland Langue, on 03 August 2016 - 05:04 PM, said:

MWO best bet for an amazing game?
You smokin' some crack there, boy.

MWO is only good in short spurts to get some mech smashing in. The game is about as deep as a puddle, and not much wider. If a different company was given the game, then one might think that MWO has real potential - but PGI has zero intention of ever completing the game - much less making it an amazing game.


I would say everyone would know by the end of the year. But I said that last year. :)

Online games are in a really bad place with all the companies market sharing and milking players. Read that again because its totally serious.

I still hold out hope MechWarrior Online will reach potential and actually be a great game. More than it is now, because its great now partly.

Edited by Johnny Z, 03 August 2016 - 05:10 PM.


#13 Accused

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Posted 03 August 2016 - 05:10 PM

You know, I'm going to be a bright spot of sunlight in this doom & gloom thread.

PGI tries really hard to sustain a user-base with an IP that has lain dormant for a long time now. I know they're hamstrung by financial concerns and technical problems. It's difficult.

Just look at Niantic Labs. They have a huge IP with an enormous following. If they so much as squeak out a fart people suddenly demand refunds and protest in mass.

We know they're working hard and trying their best. It's a difficult ship to steer through these narrow waters. But I know with enough time and dedication they will persevere and finally make a product everyone can be proud of.

Ahem. Or not.

#14 Danghen Woolf

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Posted 03 August 2016 - 05:11 PM

View PostDarian DelFord, on 03 August 2016 - 05:02 PM, said:


They tried that once already, the community quickly showed them the complete lack of faith we had for them.






HOLY CRAP!!! at 0:42 look at the dash readouts, do those look familiar? All those useless panels in our beloved 'mechs...

PS. Want to buy a 'mech pack?

Edited by Danghen Woolf, 03 August 2016 - 05:12 PM.


#15 Pjwned

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Posted 03 August 2016 - 05:14 PM

Let's just say that this game hypothetically did take a drastic change in direction (read: it won't, ever) and the game was actually made more like a "mech-sim."

What exactly would that entail? Dealing with 800 different buttons and moving like molasses and falling down everywhere you go? Turning the game into a glorified tank simulator and ignoring everything cool about mechs as well as ignoring what past Mechwarrior games were like, meaning nothing like a tank sim? Whining about the game not being enough of a simulation as an excuse to turn everything on its *** so that Clans are ubergod OP and Inner Sphere are lowly filth plebs? That's about all I can think of but maybe people have other (probably stupid) things in mind.

I also can't even begin to imagine the amount of nitpicking and whining for every little thing if the game was repackaged as a mech sim. If you think the whining is bad now then imagine the fury of 1,000 whales flipping their **** over the slightest detail that PGI got wrong, like accidentally putting the wrong brand of medium laser on the Dsfargeg9-81as31-0ph19d3-mkII mech variant or something.

I doubt people whining about this even know what they actually want.

#16 Darian DelFord

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Posted 03 August 2016 - 05:17 PM

View PostPjwned, on 03 August 2016 - 05:14 PM, said:

Let's just say that this game hypothetically did take a drastic change in direction (read: it won't, ever) and the game was actually made more like a "mech-sim."

What exactly would that entail? Dealing with 800 different buttons and moving like molasses and falling down everywhere you go? Turning the game into a glorified tank simulator and ignoring everything cool about mechs as well as ignoring what past Mechwarrior games were like, meaning nothing like a tank sim? Whining about the game not being enough of a simulation as an excuse to turn everything on its *** so that Clans are ubergod OP and Inner Sphere are lowly filth plebs? That's about all I can think of but maybe people have other (probably stupid) things in mind.

I also can't even begin to imagine the amount of nitpicking and whining for every little thing if the game was repackaged as a mech sim. If you think the whining is bad now then imagine the fury of 1,000 whales flipping their **** over the slightest detail that PGI got wrong, like accidentally putting the wrong brand of medium laser on the Dsfargeg9-81as31-0ph19d3-mkII mech variant or something.

I doubt people whining about this even know what they actually want.


Everyone knew..... there would be some changes and compromises and we were fine with that. Most intelligent people understand that TT does not always translate well into computer games. However PGI completely missed the mark on this game from what it was originally sold as.

#17 Johnny Z

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Posted 03 August 2016 - 05:20 PM

View PostPjwned, on 03 August 2016 - 05:14 PM, said:

Let's just say that this game hypothetically did take a drastic change in direction (read: it won't, ever) and the game was actually made more like a "mech-sim."

What exactly would that entail? Dealing with 800 different buttons and moving like molasses and falling down everywhere you go? Turning the game into a glorified tank simulator and ignoring everything cool about mechs as well as ignoring what past Mechwarrior games were like, meaning nothing like a tank sim? Whining about the game not being enough of a simulation as an excuse to turn everything on its *** so that Clans are ubergod OP and Inner Sphere are lowly filth plebs? That's about all I can think of but maybe people have other (probably stupid) things in mind.

I also can't even begin to imagine the amount of nitpicking and whining for every little thing if the game was repackaged as a mech sim. If you think the whining is bad now then imagine the fury of 1,000 whales flipping their **** over the slightest detail that PGI got wrong, like accidentally putting the wrong brand of medium laser on the Dsfargeg9-81as31-0ph19d3-mkII mech variant or something.

I doubt people whining about this even know what they actually want.


You make me laugh here. A big smile and a giggle anyway. :)

Players don't know what they want? What they wanted was Mass Effect series not sabotaged. MechWarrior Online with scale and Aerotech. AC IV Black Flag with ANY player involvement in the story(more sim sailing to :)). Remake of FF VII. Remake of Mount & Blade. Luckily some of those are on the way. Who knows maybe all.

Looking forward to Cyberpunk 2077 and many other games on the way.

Edited by Johnny Z, 03 August 2016 - 05:25 PM.


#18 AnTi90d

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Posted 03 August 2016 - 05:23 PM

View PostAccused, on 03 August 2016 - 05:10 PM, said:

We know they're working hard and trying their best. It's a difficult ship to steer through these narrow waters. But I know with enough time and dedication they will persevere and finally make a product everyone can be proud of.

  • Turning decent maps into boring sniperfests that promote Nascar..
  • Godawful minimap that they halfway took back that's still godawful and promotes Nascar..
  • Nerfing mechs paid for with cash that motivates people to close their wallets for fear of future nerfs..
  • Dropping nuclear bombs onto the FP playerbase and thinking that it's STILL a good idea after 3/4 of the players quit..
  • Telling us we're having a townhall when it's just a four hour sales pitch on what they already decided they'll do..

They don't understand what fun gameplay is so they will never understand how to promote it.

Now, they're going full steam ahead with revamping the heat system which is guarenteed to make some current builds useless which will prompt more people to quit..

I wouldn't trust PGI to code an analog watch.. I wouldn't even trust them to watch my pet rock for 30 minutes while I go to the store..

Edited by AnTi90d, 03 August 2016 - 05:24 PM.


#19 Pjwned

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Posted 03 August 2016 - 05:33 PM

View PostJohnny Z, on 03 August 2016 - 05:20 PM, said:

You make me laugh here. A big smile and a giggle anyway. Posted Image

Players don't know what they want? What they wanted was Mass Effect series not sabotaged. MechWarrior Online with scale and Aerotech. AC IV Black Flag with ANY player involvement in the story(more sim sailing to Posted Image). Remake of FF VII. Remake of Mount & Blade. Luckily some of those are on the way. Who knows maybe all.

Looking forward to Cyberpunk 2077 and many other games on the way.


You realize that I wasn't making a broad statement that involved irrelevant examples, right? Don't throw out strawman arguments as a distraction.

#20 Johnny Z

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Posted 03 August 2016 - 05:36 PM

View PostPjwned, on 03 August 2016 - 05:33 PM, said:


You realize that I wasn't making a broad statement that involved irrelevant examples, right? Don't throw out strawman arguments as a distraction.


Its totally relevant. You said you doubt if players know what they want. I corrected you using many examples of exactly what they do want. Posted Image

Its so funny so many games handing players half cooked garbage so they can sell them more half cooked garbage. Hilarious.

Mass Effect series and AC IV Black Flag are the best examles of amazingly well built games from people talent and charm bursting and the guys up top drilling holes in them so they sell more games faster.

FF VII is the best example of all out amazing game making that helped build Sony into what it is today.

Edited by Johnny Z, 03 August 2016 - 05:46 PM.






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