

Ebj. It Sucks At Everything.
#21
Posted 05 August 2016 - 01:33 PM
#22
Posted 06 August 2016 - 01:14 AM
It isn't a brawler, but it can do everything else quite well.
#23
Posted 06 August 2016 - 01:25 AM
#24
Posted 08 August 2016 - 08:12 AM
#25
Posted 08 August 2016 - 08:39 AM
A little too wide for my liking causing serious weapon convergance issue so I have my Jags run assymetrical build...
Its not a brawler, doesn't have the tonnage and structure quirks for that, but mainly used for side poking and hill humping.
I usually run dual UAC-10 and 5 er small, concentrated firepower on the right side so try to always have your engagement with your right side and hide your left side. (Counter clock wise nascar

2nd build I run for long range hill humping, gauss with dual er ppc, an er small just to bump the er ppc to those top mounts.
The Jag has excellent mobility, but it is mainly a fire support mech, always stick close to your team... even in my sniping build always have your team mates close for an avenue of escape. The Jag can easily keep up with the team with its mobility, and try to avoid lights as it doesn't have the lower arm actuators...
In other words, you just have to be careful with it and positioning is very important for this mech

Timber Wolf are a little more user friendly as it can generally survive a knife fight or two, but the TBR has slow torso twist rate and my most used omnipod (TBR-A left torso and TBR-S side torso) has so many negative quirks when combined with any other omnipods that it generally limits your build unless you are willing to run with negative quirks

#26
Posted 16 October 2016 - 08:50 PM
#27
Posted 21 October 2016 - 09:13 AM
In order of least to most favorite: (Though I enjoyed each one)
3UAC5, 3SL - I've got a thing for triple UAC5s. Works fine on the EBJ.
2LPL, 4ML - "Standard" laser vomit - My preference to the 5ML version. Better sustainability.
8MPL - My own baby - For the ultimate in Medium Pulse experience! Only alpha when you are cool, peeking and want whoever you hit to retreat FAST. Stick this much alpha into the CT of a KDK, even they will think twice about face tanking with you.
Otherwise group your weapons into left side and right side groups, try not to alpha. This thing chews anything up and spits them out.
TBR is more famous for the Laser Vomit, but you can actually get more DHS in the EBJ, making it cooler. You loose out on jump jets and the extra armor of a 75 tonner.
#28
Posted 21 October 2016 - 09:20 AM
Though I enjoy the dakka builds (2UAC10 or 3UAC5) I've had the most fun with the 8MedPulse last boat. I'm not much of a fan of the over optimized laser vomit builds but this thing just wrecks... 64 alpha (totally doable on occasion) and the alternative is spacing it out in blocks of 32 damage which you can actually sustain.
#29
Posted 21 October 2016 - 09:33 AM
November11th, on 04 August 2016 - 09:10 PM, said:
My most viable build with the mech currently is 2 Lrm 15's and 2 large lasers. The most damage I've done with this mech has been in a supporting fashion. I cant brawl with it.
Sorry, I stopped reading right here... I know I should read your whole post... But my cheeks hurt from how hard I face-palmed my self and I fear permanent damage should I keep reading...
#30
Posted 21 October 2016 - 02:31 PM
#31
Posted 21 October 2016 - 02:36 PM
The Hobo Who Saved Christmas, on 21 October 2016 - 02:31 PM, said:
This sounds kinda lolzy. Worth a run or two for giggles at a minimum, I think. And if I can put up some numbers, so much the better

Are those Artemis 6s? How much ammo are you packing?
#33
Posted 23 October 2016 - 11:48 AM
Virlutris, on 21 October 2016 - 02:36 PM, said:

Are those Artemis 6s? How much ammo are you packing?
Normal SRMS. 4 tons SRM ammo and 3 tons UAC5 ammo (little light but it works).
http://mwo.smurfy-ne...b94b501333ad5ef
#34
Posted 26 October 2016 - 12:44 PM
Due to hardpoint convergence, ive got a ***** of a time fighting off ankle biters, unless i'm packing alot pulse lasers. When im boating dakka, against an elite light pilot i'm toast.
However i use this mech the way its supposed to as a swift hard hitting cavalry striker. Dual UAC10s or Tripple UAC5s **** big mechs up so hard with CD modules its not funny. Having the ability to run 87.1 KPH and melt bigger slower mechs for 45-60 burst damage at 400-500m in 2.25 seconds or less, while playing peek a boo or HARD FLANK, is totally OP.
Having been a pure IS driver for awhile, Clan tech really is OP in terms of loadout creativity and pure DPS their mechs can kick out at every weight class.
I can kick out good games with laser pulse vomit, but i tend to get better overall gameplay when i lean on the UAC crutch harder.
#35
Posted 29 October 2016 - 07:32 AM
The Hobo Who Saved Christmas, on 23 October 2016 - 11:48 AM, said:
Normal SRMS. 4 tons SRM ammo and 3 tons UAC5 ammo (little light but it works).
http://mwo.smurfy-ne...b94b501333ad5ef
if you have issues with heat then it might be something you need to practice, i often aim to get 35%+ for better burst damage, it seems to prevent me from getting too aggressive in a pug match and still can often handle a 2-3v1 oh shituation better that way.
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