and stop with the mech exclusive tech like the way you did masc and those new sensors on the cyclops. new tech has to be made available to every mech in the back catalog. there is a terrible asymmetry between the number of mechs available and the amount of tech you can stick on those mechs. you end up running the same builds over and over crossing multiple chassis. perhaps chasing quirks to make it perform a little different, but its still the same. in other mechwarrior games half the fun was coming up with a good build. using trial and error to see what works and what doesn't. you cant really do that here because the equipment selection sucks (and worse, metamechs, which shortcuts t&e and is cheating yourself out of fun in my book). for monetization you could do something like this:
mech pack + tech release for cash. tech exclusive to pack mechs. a weapons cache with a selection of the new tech might be a $5 add on, to supplement new gear included on the mechs. say you wanted to boat heavy lasers or run another atm.
mech / tech released for mc (separately). possibly also as a second tier prize from supply caches. tech may be equipped to other mechs at this point.
mech / tech release for cbills. bottom tier prize in supply caches. everyone starts boating hags.
tldr:
can haz hags, atms, advanced jjs and heavy lazorz? not spending otherwise.
Edited by LordNothing, 05 August 2016 - 06:50 AM.





























