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No Tech, No Mech


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#1 LordNothing

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Posted 05 August 2016 - 06:47 AM

so the maurader iic is a thing now. problem is you need new tech on all but 2 varients. since there isnt going to be a huge revision to geometry, it would be a good oppritunity to fudge in some new tech. its only a few bits of xml. instead of making the passive aggressive comment that i will no longer buy mech packs, im replacing it with the equally passive aggressive comment from the thread title. if you want me to buy a mech pack, its got to have more in it that mechs and vanity items.

and stop with the mech exclusive tech like the way you did masc and those new sensors on the cyclops. new tech has to be made available to every mech in the back catalog. there is a terrible asymmetry between the number of mechs available and the amount of tech you can stick on those mechs. you end up running the same builds over and over crossing multiple chassis. perhaps chasing quirks to make it perform a little different, but its still the same. in other mechwarrior games half the fun was coming up with a good build. using trial and error to see what works and what doesn't. you cant really do that here because the equipment selection sucks (and worse, metamechs, which shortcuts t&e and is cheating yourself out of fun in my book). for monetization you could do something like this:

mech pack + tech release for cash. tech exclusive to pack mechs. a weapons cache with a selection of the new tech might be a $5 add on, to supplement new gear included on the mechs. say you wanted to boat heavy lasers or run another atm.

mech / tech released for mc (separately). possibly also as a second tier prize from supply caches. tech may be equipped to other mechs at this point.

mech / tech release for cbills. bottom tier prize in supply caches. everyone starts boating hags.


tldr:

can haz hags, atms, advanced jjs and heavy lazorz? not spending otherwise.

Edited by LordNothing, 05 August 2016 - 06:50 AM.


#2 kapusta11

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Posted 05 August 2016 - 07:10 AM

I agree, new tech would be more than welcome.

#3 cazidin

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Posted 05 August 2016 - 07:13 AM

I agree but what would Advanced JJs and Heavy Lasers look like in MW:O?

#4 Alistair Winter

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Posted 05 August 2016 - 07:13 AM

Tech release is going to be messy. If they release an IS UAC20, will we not be able to equip it on the old mechs? I.e. the 95% of mechs already in the game?

If the new weapons and tech is limited to new mechs, the P2W debate will melt Russ' twitter account.

At this point, I don't really see the endgame for PGI's business model, except to sell single-player PVE content as DLC or restricting Solaris esports to players with Premium time. There's only a handful of mechs left that would keep the power creep going, such as the Blood Asp. I'm sure they've made the mech pack process very cost-effective now compared to when they started, but sales must be dwindling. Decals are quite cheap, so I don't think they bring in a lot of revenue, so much as compensate for the lower sales of camo and paint in 2016 versus 2014.

I guess I wouldn't be surprised if they followed your suggestion and made new tech available only via mech packs and supply caches, but there would be a sh*tstorm of biblical proportions, and they would probably need to revert their decisions, like they did with the initial concept for supply caches.

#5 Mole

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Posted 05 August 2016 - 07:13 AM

I'm not buying until we get a new light 'mech. And if they string us out too much longer without a new light 'mech they simply won't be getting my money ever again.

#6 cazidin

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Posted 05 August 2016 - 07:15 AM

View PostMole, on 05 August 2016 - 07:13 AM, said:

I'm not buying until we get a new light 'mech. And if they string us out too much longer without a new light 'mech they simply won't be getting my money ever again.


Which Light mech would you buy?

#7 El Bandito

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Posted 05 August 2016 - 07:18 AM

PGI is most likely gonna fill in the missing variants with custom (P) version.

View PostLordNothing, on 05 August 2016 - 06:47 AM, said:

mech pack + tech release for cash. tech exclusive to pack mechs.



Hahaha, no.

Edited by El Bandito, 05 August 2016 - 07:19 AM.


#8 Metus regem

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Posted 05 August 2016 - 07:19 AM

View PostAlistair Winter, on 05 August 2016 - 07:13 AM, said:

Tech release is going to be messy. If they release an IS UAC20, will we not be able to equip it on the old mechs? I.e. the 95% of mechs already in the game?

If the new weapons and tech is limited to new mechs, the P2W debate will melt Russ' twitter account.



I have a bigger question about IS UAC/10 and UAC/20, are they going to be single shot, like the IS UAC/5 or burst fire like the cUAC/10 and cUAC/20? I mean there is precedent for both ways of doing it, but if they do burst fire for the IS UAC/10 and 20, will they change the IS UAC/5 to be inline with the 10 and 20 or will they make the 10 and 20 like the 5, and listen to the cries of how OP IS UAC/10 and 20's are?

Then this leads into the question of RAC/2 and RAC/5 how would those monsters be handled?

#9 Mole

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Posted 05 August 2016 - 07:21 AM

View Postcazidin, on 05 August 2016 - 07:15 AM, said:


Which Light mech would you buy?

I'm desperate enough for a new light 'mech that I'll take anything that's under 40 tons. Legit. Even if it's an Ostscout with 1 energy hardpoint and that's it.

#10 GRiPSViGiL

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Posted 05 August 2016 - 07:22 AM

So many more gameplay related issues need addressed before they add new tech.

However, I will guarantee that we get 4 to 8 more mechs before new tech, that you can be assured. Actually, I could see the servers go cold before new tech is even introduced.

#11 Alistair Winter

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Posted 05 August 2016 - 07:39 AM

View PostMetus regem, on 05 August 2016 - 07:19 AM, said:

I have a bigger question about IS UAC/10 and UAC/20, are they going to be single shot, like the IS UAC/5 or burst fire like the cUAC/10 and cUAC/20? I mean there is precedent for both ways of doing it, but if they do burst fire for the IS UAC/10 and 20, will they change the IS UAC/5 to be inline with the 10 and 20 or will they make the 10 and 20 like the 5, and listen to the cries of how OP IS UAC/10 and 20's are?

I think making the UAC20 like the UAC5 would be putting too much power in the hands of RNGeesus.

View PostMetus regem, on 05 August 2016 - 07:19 AM, said:

Then this leads into the question of RAC/2 and RAC/5 how would those monsters be handled?

I don't know about game mechanics, but it better damn well make a BRRRRRRRRRRRT sound!

#12 ScrapIron Prime

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Posted 05 August 2016 - 07:44 AM

View PostMole, on 05 August 2016 - 07:21 AM, said:

I'm desperate enough for a new light 'mech that I'll take anything that's under 40 tons. Legit. Even if it's an Ostscout with 1 energy hardpoint and that's it.

We'll they haven't cranked out the Stinger, Wasp, Mongoose, Javelin, and Valkyrie yet. Just to name a few.

#13 Metus regem

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Posted 05 August 2016 - 07:47 AM

View PostAlistair Winter, on 05 August 2016 - 07:39 AM, said:

I think making the UAC20 like the UAC5 would be putting too much power in the hands of RNGeesus.



But if they are burst fire like the Clan UAC's, how to balance them against the clan versions? The Clan versions weigh less, take up less crit space and has a better range....


cUAC/20

Range 360m
weight 12t
crits: 8


IS UAC/20

Range: 300m
Weight: 15t
crits 10

#14 Y E O N N E

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Posted 05 August 2016 - 07:54 AM

View Postcazidin, on 05 August 2016 - 07:15 AM, said:


Which Light mech would you buy?


I can't say I won't buy a MAD-IIC since it is one I wanted, but I am certainly extremely frustrated about lack of Lights:

Raptor
Fire Moth
Locust IIC
Raptor
Hornet
Piranha
Raptor
Raptor
Flea

Edited by Yeonne Greene, 05 August 2016 - 07:54 AM.


#15 DatGuyHigh

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Posted 05 August 2016 - 07:54 AM

View Postcazidin, on 05 August 2016 - 07:13 AM, said:

I agree but what would Advanced JJs and Heavy Lasers look like in MW:O?


Advanced Jump Jets? Yes please! I'm all about going higher...

#16 Metus regem

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Posted 05 August 2016 - 07:59 AM

View PostYeonne Greene, on 05 August 2016 - 07:54 AM, said:

I can't say I won't buy a MAD-IIC since it is one I wanted, but I am certainly extremely frustrated about lack of Lights:

Raptor
Fire Moth
Locust IIC
Raptor
Hornet
Piranha
Raptor
Raptor
Flea



The Piranha makes me smile, sure she'd burn through her ammo in a split second, but dang would it be funny.

#17 Gyrok

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Posted 05 August 2016 - 08:01 AM

View PostDatGuyHigh, on 05 August 2016 - 07:54 AM, said:


Advanced Jump Jets? Yes please! I'm all about going higher...


<insert joke about getting higher>

#18 MrJeffers

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Posted 05 August 2016 - 08:11 AM

View PostLordNothing, on 05 August 2016 - 06:47 AM, said:

so the maurader iic is a thing now. problem is you need new tech on all but 2 varients. since there isnt going to be a huge revision to geometry, it would be a good oppritunity to fudge in some new tech. its only a few bits of xml. instead of making the passive aggressive comment that i will no longer buy mech packs, im replacing it with the equally passive aggressive comment from the thread title. if you want me to buy a mech pack, its got to have more in it that mechs and vanity items.

and stop with the mech exclusive tech like the way you did masc and those new sensors on the cyclops. new tech has to be made available to every mech in the back catalog. there is a terrible asymmetry between the number of mechs available and the amount of tech you can stick on those mechs. you end up running the same builds over and over crossing multiple chassis. perhaps chasing quirks to make it perform a little different, but its still the same. in other mechwarrior games half the fun was coming up with a good build. using trial and error to see what works and what doesn't. you cant really do that here because the equipment selection sucks (and worse, metamechs, which shortcuts t&e and is cheating yourself out of fun in my book). for monetization you could do something like this:

mech pack + tech release for cash. tech exclusive to pack mechs. a weapons cache with a selection of the new tech might be a $5 add on, to supplement new gear included on the mechs. say you wanted to boat heavy lasers or run another atm.

mech / tech released for mc (separately). possibly also as a second tier prize from supply caches. tech may be equipped to other mechs at this point.

mech / tech release for cbills. bottom tier prize in supply caches. everyone starts boating hags.


tldr:

can haz hags, atms, advanced jjs and heavy lazorz? not spending otherwise.


The "Prime", the 6 (only adds improved JJs), and the 8 can all be added with out any new weapons tech. The Improved JJs are a simple modification of the existing JJs stats for slots, weight, and thrust so it's no real difficultly to add that. Hero and any reinforcements would probably need to be PGI created and might only be limited to a Hero to limit the number of made up variants.

#19 LordNothing

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Posted 05 August 2016 - 08:29 AM

View PostEl Bandito, on 05 August 2016 - 07:18 AM, said:

Hahaha, no.


i dont understand the hostility that asking people to pay for exclusive access to new content brings out. its how mechpacks work. development needs funding. mech packs fund themselves and that enables new mechs to come out every month and keeps the servers running. bringing out new tech should also fund itself and future developments and game improvements. the way to make it not p2w is that at some point that tech needs to be made available for everyone. if i have to wait 4 months to get a hag40 while getting shot at by hag40s, thats preferable to never getting a hag40 ever.

View PostGRiPSViGiL, on 05 August 2016 - 07:22 AM, said:

So many more gameplay related issues need addressed before they add new tech.

However, I will guarantee that we get 4 to 8 more mechs before new tech, that you can be assured. Actually, I could see the servers go cold before new tech is even introduced.


your post well illustrates what is wrong with this way of thinking:

fix issues first, then do weapons.

game has infinite issues. therefore issues can never be fully fixed.

logically, this means no new weapons ever. you might as well just say that you dont want new weapons.

i think the solution is instead accepting that there will always be issues. this is true of every software product on the market. from the cheesiest mobile games all the way to multi-thousand-dollar pro software. it is unrealistic to demand perfection. you have to ask yourself if an issue is worth fixing more than doing something else to add depth to the game, like more tech. people still play the game despite the issues, even game killing issues. all that is wrong with fp for example and people still play it.

if you fix a long standing issue, say hit detection. then that 1 out of every 10 or so ppc blast that goes through its target or hits the wrong section might go away. the most you are going to do is suppress a little bit of salt. most players are probibly not even going to notice unless you say something about it. if you add a new weapon, everyone is going to play around with them, try out new builds, put them on their older mechs that they never run anymore. its going to add a lot more to the game.

#20 Metus regem

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Posted 05 August 2016 - 08:29 AM

View PostMrJeffers, on 05 August 2016 - 08:11 AM, said:


The "Prime", the 6 (only adds improved JJs), and the 8 can all be added with out any new weapons tech. The Improved JJs are a simple modification of the existing JJs stats for slots, weight, and thrust so it's no real difficultly to add that. Hero and any reinforcements would probably need to be PGI created and might only be limited to a Hero to limit the number of made up variants.



PGI has hasn't even made the simple fixes to MG's in the .xml to take them from worthless to decent, and you expect them to adjust the .xml files to add improved JJ's?





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