Marauder Iic Pre-Order Is Here!
#101
Posted 05 August 2016 - 06:17 PM
#102
Posted 05 August 2016 - 06:20 PM
The original Marauder wasn't that long ago.
All these great mechs to choose as the next pack and you pick this?
I don't even pilot Marauders but won't this be clearly a better choice over the IS MAD?
Seems dumb if you ask me.
#103
Posted 05 August 2016 - 06:27 PM
Dakkss, on 05 August 2016 - 06:20 PM, said:
The original Marauder wasn't that long ago.
All these great mechs to choose as the next pack and you pick this?
I don't even pilot Marauders but won't this be clearly a better choice over the IS MAD?
Seems dumb if you ask me.
This does cater to the IS / Clan loyalist players...who only have IS mechs or Clan mechs only on their accounts.
I got IS Marauder and plan to get this anyway.
Edited by Hemholtz, 05 August 2016 - 06:28 PM.
#104
Posted 05 August 2016 - 06:32 PM
#105
Posted 05 August 2016 - 07:43 PM
#106
Posted 05 August 2016 - 08:03 PM
#107
Posted 05 August 2016 - 08:29 PM
#108
Posted 05 August 2016 - 09:26 PM
#109
Posted 05 August 2016 - 10:15 PM
Edited by Old MW4 Ranger, 05 August 2016 - 10:18 PM.
#110
Posted 05 August 2016 - 10:55 PM
GreyNovember, on 05 August 2016 - 09:42 AM, said:
Welp. That's different at least.
Raso, on 05 August 2016 - 10:02 AM, said:
What about a variant with SRMs in the hands? Double ballistic shoulders? A Ballistic slot in the CT? More JJ Verity? Come on guys, get creative!
Sephrus Shanadar, on 05 August 2016 - 01:10 PM, said:
Well personally Grey November I love them all to the point that I am already getting ready to throw my moneys at MW: O. I love all of them!
Now... onto Raso's comment... Reffer to the bellow quote and response to why they didn't do new weapons. From what I heard there is some internal testing of heavy lasers a little bit on the side burner (correct me if I am wrong). However the problem is this is basically a clan laser the same as an IS laser but does double the damage... how do you balance that? you have a Nova running around with potentially 12 Heavy Medium Lasers which will able to fire them off with 1 arm doing 120 damage and another arm doing 120 damage... then it'll shut down and come back up and fire again after long cooling.
PGI is still speculating on the best way to balance these weapons.
Now... talking about verity...
You claim there is no verity, claiming it's just mixing around hardpoints. Well what did you want? missile arms is very unique for a marauder, as well as ballistics in the arms. That'll change the gameplay of this mech drastically allowing people to dual LRM 20 boat on it or have a pair of SRM 6's and LBX 10's for in your face brawling in the arms which can easily move around and target things high, low, fast or slow.
Ballistics in each side torso? well unique for it's weight. However the Kodiak at 100 tons (15 tonnes heavier) does do this as well.
None of the variants have a Ballistic in the Ct so no idea what you are talking about.
None of them have JJ either.
Not sure if that chain of suggestions was saying what they should've done or shouldn't have done. But if it's what they should've done- they did it.
TBH I find these very creative. The only way to get more creative is ruin what made this mech a Marauder IIC and I do not know... give it 6 ballistic slots in each arm? Something silly like that... which I can tell you I dod not know how much people would like that variant...
AnTi90d, on 05 August 2016 - 09:46 AM, said:
..This is an odd move..
Marauder IIC is a significant 'Mech in the 3050's and earlier in clan space and clan invasion. But not enough variants fit in timeline/ with timeline appropiate weapons
Rocket launchers are technically underpowered, if PGI adds it it'll be a poop weapon or it may potentially be the most OP weapon in game as locusts can run around doing enough alpha damage to core or kill any assault it wishes from the front but then after that it only has 1 medium pulse laser only), Rocket launchers are best on 'Mechs that have many missile slots and many back up weapons. We lack many 'mechs that fill this hardpoint catagory.
It'll be easier to see single shot LRM's / SRM's first.
Heavy PPC, Heavy Gauss, Snub nose PPC, Light PPC, RAC's, and X-pulse lasers (and the heavy lasers, ER pulse lasers, ATM's... do not forget the clanners!) are all out of timeline. since MW: O is in a 1:1 it means in a few years' we will be forced to get and use these new techs because every mech by then will use it and it's time line appropriate.
Patience, young grass hopper.
PGI made up new variants because of the problem of having enough variants to add an old 'Mech into MW: O.
Jimmy DiGriz, on 05 August 2016 - 09:50 AM, said:
Assault*
ChaoticUrlond, on 05 August 2016 - 10:40 AM, said:
That's because MW: O places weapons where they are ACTUALLY mounted, not where it'll look cool.
The earlier games had it in the dorsal because that's the artwork. However it was still mounted in reality in the side torso. MW: O wants you to look at a mech and know which segment has what weaponss because ithey do not need to guess if the marauder has a ballistic in the ST, Head, or CT when they look at it.
New Breed, on 05 August 2016 - 10:44 AM, said:
No, I want decals given out in packs. C-bills can be earned by playing the game, Decals not so much.
Ryokens leap, on 05 August 2016 - 12:51 PM, said:
The majority of the player base do not speak english primarily.
Majority of the player base do not use the forums
Majority of the player base are not upset with the game (hence the term PLAYER base, not ranter base / I-didn't-play-in-3-years- and-this-game-is-still-poop-because-I-said-so base, etc)
A lot of people do like new mechs, many people do not care, some are upset about it but that is the minority.
Hunka Junk, on 05 August 2016 - 01:02 PM, said:
Is this the first clan mech to get shipped with a total joke engine, IS-stylie?
What do you mean it's a joke? The Standard 255 engine existed.
Gedankenlaser, on 05 August 2016 - 01:10 PM, said:
But he IS right.
The gameplay deteriorates greatly and instead of bringing yet another mech they should focus on refitting weapons and firing.
Since they came out I've been waiting for ACTUAL lbx acs that can SWITCH between cluster and slug shots. just my 2 cents.
They are thinking of fixing that LBX problem after they (if they) change to a new engine. But you claim stuff like that would be 'game saving' yet new mechs hurt it... tell me, how many people will actually use the LBX if it can switch?
Keep in mind, no one likes the shot gun rounds because lunatics like me. No one uses the clan AC's in game which is the LBX's slug mode. So if you got 2 weapons people do not like and put them together people will still look at it and still pic a UAC 5 over an LBX 5 anyday.
It'll do nearly nothign to the gameplay and only acts as a gimic... a gimic I would love. But not many other people will appreciate.
Czarr, on 05 August 2016 - 03:10 PM, said:
Well the gun on the marauder is mounted on the side torso. Much likw how the Atlas has it on ONE side torso. Many art works out there show the LRM 20 split betwee both ST's... the Annihilator has 4 Ac 10's but 2 of them are in each arm when the actual hardpoints is 1 ballistic in each arm and each torso.
Greenburg Godzillas, on 05 August 2016 - 04:34 PM, said:
DaFrog, on 05 August 2016 - 05:10 PM, said:
Do not worry, Marauder II is most likely going to come, it's one of the most unique 100'ers out there for IS... high hardpoints, jumpjets, etc.
Ramrod AI, on 05 August 2016 - 06:32 PM, said:
I agree
Kivatu, on 05 August 2016 - 05:18 PM, said:
Totem mechs are mechs that are basically mechs representign a faction/ significant to it / etc...
kodiak is the clan ghost bear totem mech because it is resembling a ghost bear (alien species found on clan ghost bears capital). Totem doesn't mean it's only a BattleMech, they can be OmniMechs as well.
Marauder IIC is a BattleMech.
Mistydove, on 05 August 2016 - 06:09 PM, said:
That won't work. First of all your proposal means firing a lot of people for no reason because they do not have a job on say coding for game play or weapon ballancing or what ever.
Then you have the problem that they are always trying to fix the game and you got people bussy doing that all the time, So not only did you fire a lot of people but now you have a huge hit to your income and you are still going the same pace as before...
tell me how this is smart?
Beaching Betty, on 05 August 2016 - 08:29 PM, said:
Really? didn't klnow playing the game costed any money.
Actually why are you even on this GAME forum if you do not even play the GAME? Aren't you meant to be on some BattleTech Forum instead?
#111
Posted 05 August 2016 - 11:32 PM
#112
Posted 05 August 2016 - 11:43 PM
Since then, I've made a promise to myself that I'll only spend money on chassis like the Nova Cat, Marauder II, Supernova, and Uziel, so I intend on holding myself to my word and spend money on the ones I really want and skip the rest to purchase with C-bills later.
Kshat, on 05 August 2016 - 10:54 AM, said:
Yeah, that's what companies are all about. They sell you stuff and want to grab your cash. In exchange for their work.
But guess what? NOBODY FORCES YOU TO OPEN YOUR WALLET.
Argeed 100%. PGI = business, period. No money means no game to play
People are quite odd tho. There's a lot of hate about the paint being a deal-breaker. Ok, so flippin' what? Go grab a one-shot then. I don't care for the weirdo cobalt-blue-with-the-eyes-pattern Cyclops but that's not the reason why I would or wouldn't buy it. It's like saying "Yo, that Mustang LBX-GT-5-XD-600 is a sweet-*** car. If only it weren't red. I like green." Get what you want under-the-hood and worry about aesthetics later. Didn't care for the Bounty Hunter II's default scheme so (*gasp*) I changed it.
Kshat, on 05 August 2016 - 11:03 AM, said:
So... have fun everyone
Keyword: "Fun."
This guy gets it.
#113
Posted 05 August 2016 - 11:52 PM
Koniving, on 05 August 2016 - 09:47 AM, said:
....and is it bad I wanted the cannon on the left?
Nascar anti clockwise
Auscar clockwise
Edited by OZHomerOZ, 06 August 2016 - 12:19 AM.
#114
Posted 05 August 2016 - 11:56 PM
Edited by Alik Kerensky, 05 August 2016 - 11:57 PM.
#115
Posted 06 August 2016 - 12:03 AM
Nightshade24, on 05 August 2016 - 10:55 PM, said:
That's because MW: O places weapons where they are ACTUALLY mounted, not where it'll look cool.
The earlier games had it in the dorsal because that's the artwork. However it was still mounted in reality in the side torso. MW: O wants you to look at a mech and know which segment has what weaponss because ithey do not need to guess if the marauder has a ballistic in the ST, Head, or CT when they look at it.
MW4 and MW2 had the Marauder Cannon as the Dorsal Fin due to it being able to carry one certain weapon in the game that was ludicrous in weight and damage. It also had the only energy slot to ever fit it as well. I'd still prefer it to have the dorsal cannon mount than a Left or Right torso mount.
#116
Posted 06 August 2016 - 12:10 AM
#117
Posted 06 August 2016 - 01:01 AM
#118
Posted 06 August 2016 - 01:11 AM
#119
Posted 06 August 2016 - 01:13 AM
ChaoticUrlond, on 06 August 2016 - 12:03 AM, said:
MW4 and MW2 had the Marauder Cannon as the Dorsal Fin due to it being able to carry one certain weapon in the game that was ludicrous in weight and damage. It also had the only energy slot to ever fit it as well. I'd still prefer it to have the dorsal cannon mount than a Left or Right torso mount.
Same here...but let's not tempt the sleeping troll...
#120
Posted 06 August 2016 - 02:35 AM
I've spent a lot of money on this game..and over the years all I've seen them making real effort on are mechs, mech packs while the rest of the game is still almost the same..they can do it, they can make this game better, but obviously, they won't do it without being pushed. They made Faction Play only because they been pushed for years to do it. They made a good effort on first clan mechs, The Invasion, but, well, it's again.. mech packs. And they been pushed hard on that one as well.
There are 100's good ideas in "new feature" section, some of them are really simple to implement, but..well, its not mech packs($), it's not decals($), its not supply caches($)..
Apparently, PGI needs to be pushed to make progress. If not, you'll have "minimally viable product" for years and years till the game dies. It's not rocket science to understand, just look back.
Edited by No One Lives Forever, 06 August 2016 - 03:11 AM.
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