The paint schemes leave a great deal to be desired. Absolutely love the Linebacker special. This...pretty much the opposite
On the FAQ page is says that the quirks will be "Any Quirks for the Marauder IIC variants will be determined closer to the ship date, when we can test and tune them to make the Marauder IIC a fun and viable experience." This little phrase got inserted into the FAQ which is largely copy-pasted with the release of the Kodiak. However, it is pretty much the response received by those who asked. The Origins shipped without quirks, and most people stopped playing them because they weren't particularly fun or viable.
The three ER-PPCs the MRD-IIC is supposed to run are going to have the same issue that the awesome did, and any quirks to address this issue will be met with forum-rage.
The Clans just had a new assault with the Kodiak. The IS has one coming with the Cyclops. Meanwhile MWO hasn't seen a new light mech since the Jenner IIC (December 2015), and the IS since the Wolfhound (October 2015). So we're talking about over a year with the way these are scheduled. (No, this isn't some kind of plea for the Fire Moth. The Fire Falcon and Locust IIC both are within PGI's 3053 timeline with variants).
Biggest pet peeve? Marauder IIC, 70% PGI original variants. I'm not necessarily against PGI making up custom variants (these are most of hero mechs, and some rank among my long-time favorites). But with the Origin package it was like they sought out the mechs with the least number of variants just so that they could make up their own. And most of those 'none premium' originals aren't very good, and many are...quite bad. The one exception that I've seen get any significant playtime is the Hunchback IIC-A which is "just another Clan energy boat". I'm not convinced that these are going to be any different.
Edited by Kael Posavatz, 05 August 2016 - 10:35 AM.