Gaden Phoenix, on 09 August 2016 - 07:09 AM, said:
Want to ask, is the preorder worth it?
Also which is the best value?
1. The Standard Pack
2. The Collector's Pack
3. Pack + Hero
4. Pack + Reinforcements
I usually only play 3 variants of a mech to level up. And 1~2 variants after. Love Dakka Dakka builds and Laser Vomit. Looking at the pages, not sure which variants are the best.
Can I just get the Standard Pack and Hero?
Or is the Collector's Pack + Hero worth it?
Is the Hero worth it?
Do I need the reinforcement pack?
Regards
Typically the best value is like this:
standard + Hero + Reinforcements or
Ultimate pack (all of them for 70 dollars)
however neither is on your list...
In feels: the Pack + Reinforcements is the biggest value, you get 5 mechs (+1 for early purchase) and all the goodies that normally come with this pack.
HOWEVER value is different overall... you could also find higher value in the Pack + Hero because the Hero has unique hardpoints and a 30% C-bill boost, which you can't get by playing the game. the Marauder IIC's (all of them but the Hero) can be gotten with C-bills while playing MW: O normally without paying a cent.
The Collectors Marauder iIC is just a normal IIC with a new skin and 30% C-bill bonus so even compared to the hero it isn't as important.
The other thing is that buying this pack is only very slightly more expensive then it is to buy the MC to get the hero by itself when it's out.
The Collectors pack has the worst value but at least you got something exclusive to this pack, no one can get it from the game only MC or C-bills... but it's only a bonus and skin. Also you get a lot more premium time and cockpit items.
On paper, it's somewhere between 3 and 4. but personally I do suggest to get 3 and 4 together if you are hyped for the upcoming mechs in general and INTEND to keep your maruader IIC's (Unlike those people that sell off nearly all but 1 variant of each mech... I cry). You might consider getting the Hero however as an upgrade later on- as when adding it on to the Standard pack it's only 15 dollars. 15 dollars > 6,000 MC / 30 (6,500 MC) dollar pack...
So Reinforcements + Standard may be best and if you want it you can upgrade to a Hero later.
Ookami55, on 09 August 2016 - 03:28 PM, said:
Just want to know, is there a game like this but, this is a big but, where they don't make up their own stuff to make up for the fact that it's not meant to be as it's out side the time line that they them self's has set? Just would like know as this game has a very CoD cash grab feel and while it's fun for a little bit things like this just make it seem they just want the money and screw with the lore and their own predetermined foundations. Not saying I hate the game just want to know if there is a game thats like this and the devs don't just make up their own stuff and forget about the lore
You say that while let me introduce you to these guys...
Jagermech JM6-B: not on sarna but officially recognized by Catalyst games/ Master Unit List. This is a jagermech with no ballistics and only missiles. First was in a video game.
Argus
Thanatos
Fafnir
Osiris
Cougar
Chimera
Hellspawn
Uziel
Nova Cat
Mad Cat mk II
Vulture mk II
Arctic Wolf II
Kodiak II
Hellhound
Hauptmann
Templar
That big list above are mechs that are 100% made up by FASA. None of these existed before. Just for MechWarrior 4... However all of them have a bit of lore to go with them...
Cougar is based on the Adder, the Nova Cat is a modernised Night Gyr that's heavier, Vulture II is just an IS produced Mad Dog, Hauptmann used salvaged tech from Direwolfs... etc.
But these are unique designs. Most often not resemblign the predecesor.
Then we have this guy: the Deimos. A MekTek (A mod for MechWarrior 4! Not even an official product by definition!)...
I can keep going on with the list. But the thing is. All these mechs are made up. Mostly in an official title: some sold exclusively to that already paid title... but guess what? They all got canonised (weeell... excluding the Hellhound. That's not canon yet. Just listed it there to point out the fact that all of the made up MW4 mechs, the Hellhound is the only one not canonised yet)
BattleTech has thousands of loop holes, problems, misssing links, etc...
The Sarna and information in the TRO spoke of a missing link between the executioner and kodiak- the mech was designed to be a fast 100 tonner with MASC and Jumpjets, but that design failed and they went two seperate ways... There is somewhere out there a Mech that is a Koditioner... or a Exediak. What ever... Catalyst Games will think of a better name... or simply make it a "Kodiak KDK-1A 'Experimental' " or something like that.
Another example is that some lore sorces scarcely mention some mech variants that are not canon. Such as the Hunchback that only has 9 double heatsinks instead of 10.
Also the fact that the battletech universe is extremely large...
Yen Lo Wang is a centurion that traded off a broken LRM 10 and an out of ammo AC 10 for an AC 20. It later on inspired a gauss version to be in the production lines.
Wolfhound IIC is a mech just to make Phelan (was it?) Kell to feel more at home as he was a Wolfhound pilot before he became a clanner.
This variant of the hunchback with pulse lasers is a prototype that didn't go to well...
Those are some canon mechs that branched off from production and stuff and that can easily happen within what, the Inner spheress 1500-2500 planets? Or the clanners isolated cluster over there? Or those piratess and non-IS factions?
It is likely that hundreds of variants, alt.configs. etc exist out there. I got no problem with PGI making up their own variants and alt.configs IF IT'S LOGICAL.
I do not want to see a Marauder IIC randomly coming up with 3 machine guns in each location and is fitted with 3 LRM 15's in the side torso and an LBX 2 in the CT.
PGI actually tries very hard to make mechs that are so good to be in lore. Look at the Marauder IIC-D... the Engine was chosen for that because in the lore each mech can only have an engine rating based on their weight, for eg a 100 tonner can only use a 100, 200, 300, or 400 engine rating... (easiest one to remember). The Marauder IIC-D followed what engines that should be allowed for a 85 tonner. PGI didn't need to do that...
Most of their made up mechs are logical, some of them are based on the original Marauder, some are based on future variants, one given a twist. etc.
This game isn't a call of duty. "historically accurate based on a true story" Call of Duty would be MechWarrior 4. BattleField would be MechWarrior 2. Verdun or some infantry simulator would be MW: O where sure, there is to many automatic weapons then there should be for a game of that time period (MW: O with having to much lostech ie Endo steel, DHS, pulse lasers, etc). but it's a pretty accurate game for a game.
MW: O can remove those made up variants but in reality that wouldn't add more lore/ realism/ depth to MW: O. It'll just hinder the viarity in all realism...
No many people complained that MW4 made up their own Mechs (let alone variants). Even before they became canon...
If you want a 100% authentic BattleTech Experience. then just stick to books and the table top with compitition rules strictly and no paper cut out of mechs or non official models.
This game wants money as income? it's a multiplayer game. the other MW games wanted money, the other MechCommander games too and MechAssault and BattleTech. This is the only game you do not need to spend any money on to play and do well in. Not only that but it's far more lore friendly then most of the earlier MW games. (how the hell is MW4's Hellhound resemble a Wolverine IIC?/ Wolverine?... why does it have omnipods! it's a battlemech!... and why isn't Ian a Duke? Who are these people!)
Anyway, I said to much things. Last note: The people at BattleTech (game) are working with Catalyst games and one thing that is going to happen is that MW: O's hero mechs (not sure if all) will be canonised- quite potentially PGi's made up variants too... so soon these mechs will be canon maybe... it might take a few months, or a few years... took a long time for the arctic cheetah II and Kodiak II to be canon.
Makenzie71, on 09 August 2016 - 03:35 PM, said:
Unfortunately, lore-lovers don't pay the bills.
I thought those were the guys who paid the most?
Gwydion Ward, on 09 August 2016 - 03:49 PM, said:
Would be nice......
If this wasn't the 3rd mech in a row, where the one and only variant with ECM is hidden behind the 2nd-tier pay-wall of the Reinforcements.
And while yes, i know it'll come out for C-bills at some point... its just starting to make PGI seem to be outright greedy when they start to consistently, over and over again, hide module's they know people would want, behind a 2nd or 3rd tier pay-wall.
No modules are hidden behind 2nd/3rdd tier pay walls though?...
And sure, ECM is (on the worst variant) behind a paywall, Meanwhile the better variants are in the default pack as well as the most iconic variant of them all the Marauder IIC...