Mister D, on 06 August 2016 - 07:02 PM, said:
Arty and Airstrikes now have a huge delay before they land, and both have had their area effect nearly doubled.
Its pretty much a complete waste to even bring arty anymore IMO.
Pre change
-<Module CType="CStrategicStrikeStats" name="Priority_Artillery_Strike" id="4030">
<PilotModuleStats slot="Consumable"/>
<Loc iconTag="EfficiencyIcons\Priority_Artillery_Strike.png" descTag="@Priority_Artillery_Strike_desc" nameTag="@Priority_Artillery_Strike"/>
<ConsumableStats maxUses="1" equipType="StrategicStrike"/>
<StrategicStrikeStats effect="mech_weapons.artillery.smoke_marker" duration="3.0" material="mat_artillery" effect2="mech_weapons.autocannon_20.trail" damage="35.0" delay="4.0" radius2="30.0" radius="75.0" variation="0.1" num="10"/>
</Module>
Post change
-<Module CType="CStrategicStrikeStats" name="Priority_Artillery_Strike" id="4030">
<PilotModuleStats slot="Consumable"/>
<Loc iconTag="EfficiencyIcons\Priority_Artillery_Strike.png" descTag="@Priority_Artillery_Strike_desc" nameTag="@Priority_Artillery_Strike"/>
<ConsumableStats maxUses="1" equipType="StrategicStrike"/>
<StrategicStrikeStats effect="mech_weapons.artillery.smoke_marker" duration="3.0" material="mat_artillery" effect2="mech_weapons.autocannon_20.trail" damage="15.0" delay="4.0" radius2="30.0" radius="75.0" variation="0.1" num="10"/>
</Module>
Now, they've changed mechanically to deal 15 damage to each component inside the blast radius with the appropriate falloff, and they are significantly weaker, but you'll note the distances remain the same.