Your Tier Should Be Public Info
#21
Posted 06 August 2016 - 05:39 PM
And, No. I turned my PSR thing off when it was introduced. Don't know what it is. Don't want to know what it is. And don't see any reason why anyone else should know what it is.
#22
Posted 06 August 2016 - 06:14 PM
jss78, on 06 August 2016 - 03:37 PM, said:
Of course it is.
jss78, on 06 August 2016 - 03:37 PM, said:
Makes you wonder, doesn't it.
#23
Posted 06 August 2016 - 06:14 PM
Navid A1, on 06 August 2016 - 04:02 PM, said:
When Tiers were announced people who could think for themselves said that it is flawed and everyone gonna hit Tier 1 eventually.
Now after a year... everyone is Tier 1 or 2 and guess who were right?... The community?!!!!... The ones who don't know anything about game design?!!.... no way!!!
I just created an alt account. You couldn't be more wrong. After 5 games I was put into Tier 3 as I understand it, the first few games are weighted so that people are not stuck in Tier 5 grinding and obliterating everyone. There are some folks in Tier four and five who are new and learning and will probably advance. There are however some special kind of awful players down there. I have even seen three gold mechs in three and four.
Now while players who grasp the basics and play meta and follow their team, psr will eventually reward them into Tier One perhaps. There will however be players who will likely never advance. I have been playing six months and the community is so small I do not see many people who I used to see in Tier Four when I was there. That is until I created an alt...
Maybe the Tier system needs to be further refined to separate the really elite players, but then again the pool of players to draw from is not likely big enough to support that. I keep hoping as I progress that I will find players who don't come and stand behind you when you are poking... that hasn't happened yet.
#24
Posted 06 August 2016 - 06:17 PM
Yellonet, on 06 August 2016 - 03:22 PM, said:
When the match is over I'd like to see everybody's tier, team mates as well as enemies.
This would work just as in CS:GO where you after a match get too see the rank of all other players, this so that you can judge your own and the teams performance as well as review how the MM set you up.
There is no reason to allow players to hide their tiers when they play the game.
We already have public info on all players (the leaderboard) which could be considered far more sensitive than just the tier.
So, PGI, please make us see everybody's tier after the match!
People are already abusing the leader board as a shaming tool. Do you want PSR to be used as well?
Don't answer as it was a rhetorical question. I can already guess your intent just based on your post.
#25
Posted 06 August 2016 - 06:17 PM
With that said, I would like to remind everyone that there are some people that are perpetually in tier 4 and 5, because that is where they belong, no insult intended. Also, iirc if you do start the game really new, and accumulate a lot of matches before starting to get better, it takes more matches to get out of the low tiers than it does if a really good player started a "smurf" account. I could be wrong.
I do not normally tie people's validity to their tiers. MM puts almost everyone in the same matches, so we are all mostly on the same page as far as how matches play. There is even testimonial of Tier 1s and 5s in the same match. I've been at Tier 2 forever, and I really have no desire to grind to Tier 1. I'll just get there when I get there. No point in making the game even less fun.
Edited by Moldur, 06 August 2016 - 06:18 PM.
#26
Posted 06 August 2016 - 06:21 PM
#27
Posted 06 August 2016 - 06:28 PM
Jman5, on 06 August 2016 - 05:15 PM, said:
A much requested feature at the time
Well, at least I requested it
An anonymous collection of Tiers, number of each Tier, per team.
#28
Posted 06 August 2016 - 06:28 PM
Edited by Pyrocolonic, 06 August 2016 - 06:59 PM.
#29
Posted 06 August 2016 - 06:31 PM
He called it a scene with a Storm Trooper vs a Red Shirt.
Edited by Stone Wall, 06 August 2016 - 07:06 PM.
#30
Posted 06 August 2016 - 06:31 PM
LORD ORION, on 06 August 2016 - 03:33 PM, said:
1) know who is likely to shoot me in the back
2) who is going to hide and never engage
3) who I can probably rely on to use basic tactics such as focus fire
A mostly irrelevant number isn't going to tell you any of that.
#31
Posted 06 August 2016 - 06:38 PM
Yellonet, on 06 August 2016 - 03:22 PM, said:
When the match is over I'd like to see everybody's tier, team mates as well as enemies.
This would work just as in CS:GO where you after a match get too see the rank of all other players, this so that you can judge your own and the teams performance as well as review how the MM set you up.
There is no reason to allow players to hide their tiers when they play the game.
We already have public info on all players (the leaderboard) which could be considered far more sensitive than just the tier.
So, PGI, please make us see everybody's tier after the match!
I started the most recent light mech challenge as tier 4. I ended it in tier 3 and 10th spot on the adder leader board. Tier ratings are a joke. People who use them as validation are even more so. Just imagine that tiers were public and you couldn't hide from the fact that lower level tier players are rolling you. Could your fragile ego handle that?
#32
Posted 06 August 2016 - 06:48 PM
Yellonet, on 06 August 2016 - 03:22 PM, said:
When the match is over I'd like to see everybody's tier, team mates as well as enemies.
This would work just as in CS:GO where you after a match get too see the rank of all other players, this so that you can judge your own and the teams performance as well as review how the MM set you up.
There is no reason to allow players to hide their tiers when they play the game.
We already have public info on all players (the leaderboard) which could be considered far more sensitive than just the tier.
So, PGI, please make us see everybody's tier after the match!
And this is important because?
With all the problems existing in this game right now, I'd have to say that the last one on my mind is the thought, "Golly gee, if only I could have known the tiers of my randomly matched Pugs before our Mechs powered on!"
#33
Posted 06 August 2016 - 07:11 PM
2) You'd just use it for Ad Hominem.
#34
Posted 06 August 2016 - 07:31 PM
The tier system, whether you think its just an exp bar or not, definitely effects the experience of your opponents. When I play my teir 2 clan account, I definitely notice the effect mid range folks have on game play.
#35
Posted 06 August 2016 - 07:36 PM
#36
Posted 06 August 2016 - 07:42 PM
Yellonet, on 06 August 2016 - 03:22 PM, said:
When the match is over I'd like to see everybody's tier, team mates as well as enemies.
This would work just as in CS:GO where you after a match get too see the rank of all other players, this so that you can judge your own and the teams performance as well as review how the MM set you up.
There is no reason to allow players to hide their tiers when they play the game.
We already have public info on all players (the leaderboard) which could be considered far more sensitive than just the tier.
So, PGI, please make us see everybody's tier after the match!
If tier actually meant anything I'd say yes.
PGI has made it a meaningless number linked to the near impossible to lose PSR exp bar.
#37
Posted 06 August 2016 - 07:45 PM
Moldur, on 06 August 2016 - 06:17 PM, said:
I have no idea how people could know this when there is absolutely no way to confirm it. This is really the only reason I'd like to be able to see people's tiers in-game. To confirm whether or not this kind of thing is actually happening or if it's just people assuming things because they think "nobody could be that good/bad without being in tier 1/5!" much in the same way that skilled players often get accused of hacking when they're really not.
#38
Posted 06 August 2016 - 08:04 PM
For a TEAM-based game I sure don't know anything about my team, not even their movement speed, loadout, experience or effective range.
Edited by Elizander, 06 August 2016 - 08:06 PM.
#39
Posted 06 August 2016 - 08:12 PM
JC Daxion, on 06 August 2016 - 03:53 PM, said:
Jman5, on 06 August 2016 - 05:15 PM, said:
In solo QP, except for outlier cases, the PSR average would be pretty close if not the same. If the averages are the same or close, by definition, the total PSR for each team would also be the same or close to each other.
Based on previous PGI info, the gap would be slightly wider in group QP.
Far as Faction Play is concerned, there does not seem to much value in knowing the PSR numbers given the other variables that come into play.
To be honest, there is already so much e-peen waving in discussions here with personal stats that I am not inclined to encourage it further. Probably the reason why PGI only introduced the option to display PSR after replacing the zero sum Elo rating system which was a more accurate measurement of "skill" (based on metrics used).
#40
Posted 06 August 2016 - 08:42 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users