Jump to content

Low Detail Settings Inadequate.


2 replies to this topic

#1 jjm1

    Member

  • PipPipPipPipPipPipPipPip
  • Hell Fork
  • Hell Fork
  • 1,384 posts

Posted 07 August 2016 - 07:01 AM

The map desperately needs some cleanup and optimisation of building LODs (level of detail).

With low object/environment detail settings buildings disappear and reappear, you can often see mechs hiding behind distant walls, and you never quite know when you have weapon line of sight.

Some buildings are just messy isolated triangles at a distance when they need to be cubes.

#2 Tarogato

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 6,557 posts
  • LocationUSA

Posted 07 August 2016 - 06:56 PM

Seconded. It's clear that a lot of LoDs are just automated and haven't been done by hand. They need to be done by hand.

#3 M T

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 351 posts
  • LocationGouda, South Holland

Posted 08 August 2016 - 08:35 AM

View Postjjm1, on 07 August 2016 - 07:01 AM, said:

The map desperately needs some cleanup and optimisation of building LODs (level of detail).

With low object/environment detail settings buildings disappear and reappear, you can often see mechs hiding behind distant walls, and you never quite know when you have weapon line of sight.

Some buildings are just messy isolated triangles at a distance when they need to be cubes.


They probably used some algorithm to create low detailed objects from high's, and this was the outcome that was 'acceptable' for far distance objects. lol

Dont bother requesting PGI about this as it has been requested many times before. Last email I got was 'we will pass it to the tech team' blabla...

Try an unofficial command (worked a few months back anyway):

e_LodCompMaxSize = 64


Lower = Worse, Higher = Better.

It seems to work in tourmaline in the far distance at least, making the map almost completely High detail LOD.
I doubt it will work that great on any map though.

Edited by M T, 08 August 2016 - 08:41 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users